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Is there an easy way to change the ground texture
Posted: Tue Apr 21, 2020 4:21 pm
by 749006
I have been looking at the old GWR route from Paddington to Oxford and one thing that stands out is the ground texture near the track - not the track ballast
I would like something a bit darker - like this off the MML
I think I did it in the past using RWTools but I cannot remember
Peter
Re: Is there an easy way to change the ground texture
Posted: Wed Apr 22, 2020 4:37 am
by longbow
The textures available in the route are defined in this file in the relevant assets folder: Provider\Route\Environment\Terrain\Texturing.bin
Using RW Tools you can edit the relevant texture file entry to reference the texture you want. What I don't know is whether this replaces the texture already applied in game.
Re: Is there an easy way to change the ground texture
Posted: Wed Apr 22, 2020 8:10 am
by brysonman46
longbow wrote:The textures available in the route are defined in this file in the relevant assets folder: Provider\Route\Environment\Terrain\Texturing.bin
Using RW Tools you can edit the relevant texture file entry to reference the texture you want. What I don't know is whether this replaces the texture already applied in game.
The path Provider\Route\Environment\Terrain\Texturing.bin was used in earlier routes, but now it seems to be Provider\Route\Environment\Terrain.bin.
You can, indeed, exchange textures by replacing the entry in the Oxford-Paddington Texturing.bin to the relevant one in the BedPanLine, such as
Code: Select all
<cMixTexDescriptor d:id="13381">
<BaseTextureName d:type="cDeltaString">DTG\BedPanLine\Environment\Terrain\Rock\grav_000</BaseTextureName>
<BaseSpringTextureName d:type="cDeltaString"></BaseSpringTextureName>
<BaseSummerTextureName d:type="cDeltaString"></BaseSummerTextureName>
<BaseAutumnTextureName d:type="cDeltaString"></BaseAutumnTextureName>
<BaseWinterTextureName d:type="cDeltaString">DTG\BedPanLine\Environment\Terrain\Urban\Tarmac002_Wi</BaseWinterTextureName>
<DisplayName d:type="cDeltaString">Gravel Dark</DisplayName>
<LocalisedDisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">Gravel Dark</English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</LocalisedDisplayName>
<Wang d:type="cDeltaString">eTrue</Wang>
<FloraIndex d:type="sUInt32">0</FloraIndex>
<FloraDensity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</FloraDensity>
<Category d:type="cDeltaString">eGravel</Category>
</cMixTexDescriptor>
It has to be in the same place in the list, as the game stores the entry number in the Mixmap tiles.
Beware, this will cause all instances of the texture to be changed, not just under the track!
Re: Is there an easy way to change the ground texture
Posted: Wed Apr 22, 2020 10:36 am
by 749006
Thanks Nick,
I changed the tracks yesterday with those from the Bristol - Cardiff route but I have yet to do a complete run to see if thing look ok but the terrain texture stands out too much.
I will give this ago later
Peter
Re: Is there an easy way to change the ground texture
Posted: Wed Apr 22, 2020 12:26 pm
by brysonman46
Peter and I are working on this