SSS Stainmore route

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CeeBeeWid
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Re: SSS Stainmore route

Post by CeeBeeWid »

Back to TS after a long lay off. Really enjoying this route.
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rabid
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Re: SSS Stainmore route

Post by rabid »

Any idea when this route will be available for general release?
Thx
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jp4712
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Re: SSS Stainmore route

Post by jp4712 »

rabid wrote:Any idea when this route will be available for general release?
Thx
Er, last week :D

https://www.steamsoundssupreme.com/stai ... alley.html

Paul
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alanch
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Re: SSS Stainmore route

Post by alanch »

jp4712 wrote:
rabid wrote:Any idea when this route will be available for general release?
Thx
Er, last week :D

https://www.steamsoundssupreme.com/stai ... alley.html

Paul
But you can't actually buy it yet - SSS have said that it will be available soon for those who haven't pre-ordered so we'll just have to be patient.
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Re: SSS Stainmore route

Post by 749006 »

jp4712 wrote:
rabid wrote:Any idea when this route will be available for general release?
Thx
Er, last week :D

https://www.steamsoundssupreme.com/stai ... alley.html

Paul
Although the Pre-Orders have been done I cannot find anywhere to buy on that page.
I do not know if it has been released on general sale.

They might be waiting for feedback on any problems that might be found

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jp4712
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Re: SSS Stainmore route

Post by jp4712 »

My apologies, I pre-ordered so I got the download link last week.

It really is a superb route, my new favourite route - and I haven't even done a run up Shap from Tebay to Penrith yet. I have actually stood at Belah to imagine the path of the great viaduct, and I've used the editor to fly to the spot where I stood a few years ago and just... stared. Thank you.

I do want to list a few imperfections in the hope that someone from SSS will spot this thread and see if anything can be done: but overall it is fantastic and worth the money for the route alone even without the superb rolling stock. The little niggles listed below should therefore be seen as offering the potential to make a very, very good route even slightly better.

* There is a slight issue with LODs on viaduct structures that gives them a green tint in the distance until you come close.
* The BR (NE) region station signs aren't sufficiently tangerine! They look very similar to the maroon ones on the LMR side.
* Some station and signalbox nameboards are in a modern typeface that doesn't seem quite right - Grange over Sands station is one example that sticks in my mind. Most are fine, however.
* Given the area, a winter scenario or two would have been nice (so made one of my own, will upload to the file library shortly). I'd have loved a few 'snow drift' assets, I'm sure I've seen these on another route but I don't recall which one.
* I noticed that a couple of signals are set to clear only when you're very close - it's approach control but perhaps a little too controlled!
* Some rock cuttings have a repetitive pattern that detracts from them slightly - I plan to do a bit of weed planting to break this up a little.
* Not a criticism but an observation - almost the entire trackage has full scenery, superb. The only bit that hasn't is the Lakeside branch but that's completely forgivable given that it really is a very long way from the route's original scope! I'd love that part to be scenerised so you can have an excursion from the north east to the Lake District and back. I'd happily part with a few more quid to get that section scenerised, especially if a percentage went to the Lakeside & Haverthwaite Railway.

So yes a few minor imperfections, but they hardly detract from a thoroughly excellent route that's long enough and complex enough to have many happy months of use before even going back over old ground. Now, time to storm Shap with a long mixed goods, an 8F and a 2-6-4T banker...

Paul
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Reorte
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Re: SSS Stainmore route

Post by Reorte »

It's tempting me to figure out scenario creation, something I've never really considered learning before. It's just crying out for some scenarios for the J21, 2MT and class 101 (which I noticed appears in quickdrives, nice touch; my DMU knowledge is limited but it seems to fit)...! Don't hold your breath though, my intent and actual doing are two widely different things, and even if I do it'll probably take longer than the route creation!
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Re: SSS Stainmore route

Post by jp4712 »

Scenario now uploaded.

Paul

 Click to view more informationSnowdrift at Bleath Gill [1024741 bytes] - Snowdrift at Bleath Gill.zip
File ID: 39713 Date: 28 May 2020 - 111 Downloads
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Re: SSS Stainmore route

Post by DaveDewhurst »

jp4712 wrote: * There is a slight issue with LODs on viaduct structures that gives them a green tint in the distance until you come close.
Paul
I investigated this last night, as Id noticed it too, I sent SSS an email last night about some other bits but forgot to mention this
The texture has had 9 mipmap levels generated instead of the usual (on my exporter) 5 and for some reason the generator has decided that the last mip map should be green, which is what you see at acute angles or large distances.

Dave
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Re: SSS Stainmore route

Post by 749006 »

I might have to get this route when it comes on general sale.

Need to swap out some of the kettles for some 1960s Diesels though
Can't drive a Kettle

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Re: SSS Stainmore route

Post by eyore »

DaveDewhurst wrote:
jp4712 wrote: * There is a slight issue with LODs on viaduct structures that gives them a green tint in the distance until you come close.
Paul
I investigated this last night, as Id noticed it too, I sent SSS an email last night about some other bits but forgot to mention this
The texture has had 9 mipmap levels generated instead of the usual (on my exporter) 5 and for some reason the generator has decided that the last mip map should be green, which is what you see at acute angles or large distances.

Dave
Which texture please Dave, so I can have a look at the problem
Phil

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Re: SSS Stainmore route

Post by DaveDewhurst »

sedburgh_stone I think its called.
In viaducts or bridges.

Dave
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Re: SSS Stainmore route

Post by chrisreb »

Has there been some sort of parch for the Ivatt? I took on a scenario on a moving train approaching Tebay . As I had the long climb ahead to Stainmore I was expecting a repeat of previous attempts where boiler pressure fell away rapidly on any settings at all.

This time with careful management it was much more realistic and I managed the climb despite the Auto fireman letting fire mass down to 790lbs. He did build it up to a nice 850 for the descent though!!

Was it because I took over the service whilst it was running although it was going pretty slow at the time? Just seemed an incredible (and welcome) improvement
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Re: SSS Stainmore route

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rabid
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Re: SSS Stainmore route

Post by rabid »

Just got the route, nice job guys!
I did notice some missing assets such as the odd bridge and overbridge, and the signalman hanging in mid-air at Tees Valley Jcn.

After running the route through TSTools I found a couple of missing assets:
"F:\SteamLibrary\steamapps\common\RailWorks\Assets\eyore\Stainmore\Scenery\Signage\Poster_Notices_3\07\posterboard.bin"
"F:\SteamLibrary\steamapps\common\RailWorks\Assets\eyore\Stainmore\Scenery\Signage\totems\totem_penrith.bin"


The first looks like a typo in the installer, the folder that was actually installed was:
"F:\SteamLibrary\steamapps\common\RailWorks\Assets\eyore\Stainmore\Scenery\Signage\Poster_Notices_03\07\posterboard.bin"

The second is simply just missing, but there is an asset which seems to correspond so not sure what's happened:
"F:\SteamLibrary\steamapps\common\RailWorks\Assets\eyore\Stainmore\Scenery\Signage\totems\Penrith\totem.bin"

Nothing there however to explain the other missing stuff I mentioned at the beginning such as the suicidal signalman.

I can confirm the Ivatt 4 is utterly dreadful on auto-fireman, so I will swap out for the BR std as someone suggested.

Cheers.
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