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Re: Armstrong powerhouse MK1 pack

Posted: Sun Jan 05, 2020 1:24 am
by gptech
IronBidder wrote:Personally I prefer no passengers to badly modelled ones.
Each to his own etc, but I'd consider passengers on a passenger train a pretty basic requirement to make scenarios realistic---I'd notice the lack of 'em on a passing service much more readily than noticing the coaches had the *wrong* bogies, particularly at a closing speed of nigh on 180mph (to stay within the limits of those *wrong* bogies :wink: )
Of course a well modelled passenger is preferable to a dodgy one and that takes time and adds to the development costs and thus the purchase price. If decent passengers meant that some of the more advanced features were omitted to offset those costs then I'd be able to live with that. It's definitely proven though that whatever a developer does, it ain't gonna please everybody!

Anyway, all that's by-the-by, we're supposed to be discussing the upcoming MK 1s....

Re: Armstrong powerhouse MK1 pack

Posted: Sun Jan 05, 2020 2:28 am
by gptech
Carinthia wrote:The video shows a modern flashing tail lamp - although I suppose it is better than the non-tail-lamp current set but unless there is a choice of tail lamps it rather rules out us old codgers who drive puff-puffs.

John
This thread might throw some light (sorry) on it....https://forums.uktrainsim.com/viewtopic ... dt+coaches

Deals with the DT coaches, and as we found there were multiple versions of them so might not be relevant to what you have installed, but it's a start.

Re: Armstrong powerhouse MK1 pack

Posted: Sun Jan 05, 2020 9:08 am
by Carinthia
Not sure of the point you are making.

All I am saying is that the video shows a flashing tail lamp, which is neither use nor ornament to steam era players. Its fine for 1980s and perhaps heritage trains. The current Armstrong Powerhouse ones do not display tail lamps. They are a development of the Digital Traction ones which display them in the wrong place. There are others (such as those with the Clan loco) whcih might not suit the perfectionsists but give a reasonable range of coach types with oil tail lamps in the correct position.

Most of this discussion is pure speculation, such as providing a choice of tail lamps and different liveries. Its all part of the sales technique, put up a "teaser" and get everybody chatting on forums, getting optimistic, and then there will be more purchasers.

I will wait and see what the final product includes and will buy it only if appropriate.

John

Re: Armstrong powerhouse MK1 pack

Posted: Sun Jan 05, 2020 1:20 pm
by gptech
Carinthia wrote:Not sure of the point you are making
That the current DT/AP coaches you have may be editable to show a rear light in the right place John--there are 2 methods in that thread.

Re: Armstrong powerhouse MK1 pack

Posted: Sun Jan 05, 2020 7:56 pm
by Carinthia
gptech wrote:That the current DT/AP coaches you have may be editable to show a rear light in the right place John--there are 2 methods in that thread.
Yes, yes, of course they CAN be edited.

Digital Traction decided it was too difficult and withdrew the product as, presumably, a PR move.

Armstrong Powerhouse adopted them and decided it was too difficult and removed the tail lamps altogether.

I tried myself, had success with the first but ended up with the baggage compartment on the roof of the second. Guess what? I decided it was too difficult, there were only about another fifty variations to fix.

I suppose the next suggestion will be that I build my own carriages. Thank you but no thank you.

I didn't actually say "I want" like so many have in this thread. All I was saying was that as illustrated in the video the coaches were inappropriate for steam-era scenarios.

John

Re: Armstrong powerhouse MK1 pack

Posted: Sun Jan 05, 2020 8:55 pm
by gptech
If you go back to when the investigation into this began, how the lights came to be there at all was explained--added when the coaches became available through Steam, Nobody removed them, nobody decided it was too hard, AP took over the original DT pack which had no lights.
Carinthia wrote:there were only about another fifty variations to fix.
More like 8-10....fix one .GeoPcDx and it does for most, if not every, livery variation of that coach.
OK, each model shape has to be dealt with in a different manner, none having a common schema for the relevant entries, so if you haven't a clue about what does what it'll always go wrong.
Carinthia wrote:I suppose the next suggestion will be that I build my own carriages.
I wish I'd made it the first.

Re: Armstrong powerhouse MK1 pack

Posted: Mon Jan 06, 2020 1:43 am
by Carinthia
gptech wrote:If you go back to when the investigation into this began, how the lights came to be there at all was explained--added when the coaches became available through Steam, Nobody removed them, nobody decided it was too hard, AP took over the original DT pack which had no lights.
Carinthia wrote:there were only about another fifty variations to fix.
More like 8-10....fix one .GeoPcDx and it does for most, if not every, livery variation of that coach.
OK, each model shape has to be dealt with in a different manner, none having a common schema for the relevant entries, so if you haven't a clue about what does what it'll always go wrong.
Carinthia wrote:I suppose the next suggestion will be that I build my own carriages.
I wish I'd made it the first.
I find your belittling insults unnecessary and irrelevant to this discussion.

Re: Armstrong powerhouse MK1 pack

Posted: Mon Jan 06, 2020 6:48 am
by ronhessar40
On another note - I predict that just like Cl. 37 pack vol. 1, the MK1s will be released in the modern Blue/grey form :sleeping: , I couldn't see too well under the chassis but if these versions have an air brake cylinder and apparatus it would be a whole job to remove it and release for the earlier variants.

And soon thereafter we will be promised a Vol. 2 for the earlier steam-era variants and gorgeous liveries - will we ever get it? We'll have to wait and see how the 37 pack vol. 2 turns out.

Re: Armstrong powerhouse MK1 pack

Posted: Mon Jan 06, 2020 12:14 pm
by Easilyconfused
Thread locked due to multiple complaints.

Firstly a little groundwork before I get into the meat of what I want to say. This forum is very unrepresentative of the general user-base of the various simulators. The number of active members in here can probably be counted in the low twenties. Now we know from the analytics that this is something like <2% of the visitors to the main page and file library. With the change in business model to Steam and 3rd party suppliers having their own Facebook presence and websites a lot of the people who want to simply get the product and install it migrated there.

So what does this have to do with this thread being locked?

Well as usual the minute the thread appeared arguments started both in public view and with posts awaiting approval. Other the weekend many posts were rejected since they added nothing useful to the discussion and were outside the code of conduct which has a a nicely crafted section about posting in a spirit of goodwill.

Some of the discussions went down the inevitable route of fixing perceived faults or shortcomings by editing files. This is fine if you know how to do it and are confident in your abilities. Some members will be and others certainly wont be and expect it to work out of the box. Both are equally valid views. What concerns me most if the attitude of a couple of members not just on this thread but on others too. That attitude appears to be very condescending towards those who either don't possess the skills required to hack files around or don't have the inclination to do that.

The attitude is verging on cyber-bullying and I certainly know I have been taken to task at work for displaying a similar reaction to some of our more challenged users who not only don't understand what to do but don't take on advice either. That's besides the point here but an illustration of how something which is blindingly obvious to me is a black art to another user.

In some cases that attitude has translated over into PMs as well. I will reiterate again that moderators have never and will never have the ability to read PMs sent between members. However, where a member chooses to disclose the contents of a PM to us then we will take action if it breaks the code of conduct.

So what is the solution? Well first of all we should all be respectful of others and mindful of how we reply to their questions. The question might appear exceedingly stupid to you but you don't need to belittle them with your response. Remember a picture is worth a 1000 words so rather than trying to explain in text for the twentieth time why not put a "how to" guide together with screen shots showing step by step what to do? You could then upload that to the library and people will download it.

It doesn't really make much difference if you are the greatest file tinkerer UKTS has ever seen. If you come over as a bully and somebody who belittles people who are stuck rather then helping them then people go elsewhere for their advice or worse still simply give up.