johnrossetti wrote:the Railworks version reads the contents of .ap files even if they have not been expanded.
It doesn't John; just like RW Tools, NameMyRoute needs to be able to directly access the RouteProperties.xml file to report a route's name, and a scenario's ScenarioProperties.xml file in a mirror copy of the path used in the .ap archive to do the same with scenarios. These are the only files that need to be duplicated outside of the archive, but if you've edited a route (to change any of the default values--default time of day files, the title, adding any new Provider/Product pairings to allow the placing of different scenery items) or scenario in the game, these would be automatically created as part of the editing process. Just drop into your Contents folder and rename a mirrored copy of a route's RouteProperties.xml to RouteProperties.xml.test and see if NameMyRoute can still see it.
tango4262 wrote:I'm going to separate Windows 10 and TS to see if that will help running TS
It'll do absolutely nothing for it
if the cause of any problem is a corrupt file---you'd still be trying to access the same *broken* file. You would/should however see an improvement in the loading times of a clean copy of the game, and a certain sense of "more snappiness" during game play. Instability/pauses caused by having to wait for disc access because Windows is doing something would practically disappear, I dare say you'd see an improvement even if you had TS on a spinning drive, the important part is separating OS and game.
johnrossetti wrote:unless I run RWTools and look for rolling stock .bin ? .xml ? files, or . . . . that nice fellow I quoted gives me a list
Nobody can give you a list, as nobody other than yourself knows what you have installed---pointless somebody compiling a list of all the 25KV AC electric locos available if you ain't got any of 'em!!
Instead of looking for what you can/should remove, look at things from the other direction...
What do I need to add to an empty Routes folder and an empty Assets folder to make route XYZ available?
Create a fresh instance of TS, delete everything in the ..\Content\Routes folder. In the Assets folder, leave ..Kuju\RailSimulator and ..\Kuju\RailSimulatorCore in place but delete everything else.
In that Kuju\RailSimulator folder, delete the RailVehicles folder.
Now decide which route you want to edit: let's pretend you want to work on ECML-S, London-Peterbrough. Copy the ..\Content\Routes\00000029-0000-0000-0000-000000002014 folder from one of your full installations and paste it into the minimalist ..\Content\Routes folder, Drop into that ported over folder and delete everything except the MainContent.ap archive.
Next, you'd copy over the assets the route needs-- ..\Assets\RSC\ECMLS and just as with the route itself, get rid of everything in there except the ECMLSAssets.ap archive. I wouldn't worry about the few rolling stock items that are in there just yet, they're unlikely to have a huge impact.
(replace the above with the route of your choice---if you don't know the GUID or the location of the Assets just ask. Try to pick a pretty self contained RSC/DTG route to start with, no need to complicate things by starting with a freeware route that uses a dozen other routes for the assets. Using something simple (?

) is the better way of getting the procedure the "right way up" in your head before tackling something a bit more convouluted)
Before you do anything else, let's do some data collection....fire up Steam, and accurately time how long it takes to load your full version of the game, and then how long it takes to load up ECML-S/whatever you chose in the World Editor from the Build menu. Then do the same for the minimal installation and post both sets of results in here, along with the answers to:
How often do you spend time editing routes---approximately is ample; is it daily, every couple of days etc...
How long does each editing session last?...do you mainly do quick edits, such as raising/lowering vegetation or is it a more involved process involving replacing bigger areas of existing assets with (better) alternatives?
In short, just a rough idea of how long you spend in the editor per week/month, spread over how many loadings of the editor.