All that may well be true Gary, but at the end of the day the mitigation works for me:gptech wrote:But is it the right solution Alan? We've seen many problems *fixed* by actions that didn't directly influence the cause, but merely mitigated the resulting effects, lessening them to a level that the game core could work around.alanch wrote:Plenty of people on here and other forums see the same symptoms as me, and the same solution works for them.
It's no good saying there's a limit to how many carrots you can fit in a bag unless you count them.
Consider running with 4,999 scenarios; see how that goes and if OK add another 1. If that falls over then you have a base number to work with, a number others can use as a yardstick to corroborate your findings (or refute them even) If it still works go to 5,001.
For all we know it may be a combination of the number of routes and number of scenarios---5,000 scenarios in 10 routes may work well, but spread it over 20 routes and it may crash--or vice versa.
- before removing routes/scenarios TS won't start;
- after removing routes/scenarios Ts starts and I can go back to playing and creating!
I have noticed that sometimes (perhaps always) after the startup crash SDBCache.bin.MD5 is missing - perhaps TS has a problem creating the MD5 when the SDBCache.bin exceeds a certain size: is this possible?
As for corrupt routes or scenarios, I do check them all with RW Tools when I install them just to make sure I'm not missing any assets, and that at least should pick up any corrupt scenario files and gross errors in route files. I also try to load every new item of rolling stock into a test free roam, just to make sure that there are no fatal errors. I must admit I don't test scenery, lofts, etc!
Now for the numbers for my TS2019 installation:
- 150 routes and 5139 scenarios
- Railworks folder 363 GB
- Assets folder 326 GB
- Content folder 32 GB
- individual rolling stock items 18674