749006 wrote:Yes you are perfectly right and everything from DTG is Fantastic and I have not idea why people complain
END OF
Nobody has claimed that DTG routes are fantastic,
you're the only one making claims about
any route's accuracy or 'playability/enjoyability' Peter.
You can't walk away from a thread you've instigated when/if somebody disagrees with you.
By naming the thread "DTGs Route Creation - Not a Poll" are you implying that routes from other providers are all perfect, or that routes from other providers are not worthy of consideration?
If what you'd like to know is what other UKTS members feel are the important things to get *right* in a route then you won't get a conclusive answer---we all may claim to want accuracy but what we really mean is we want
OUR definition of accuracy, no matter how unbiased we may strive/claim to be.
You could be seen as using a general enquiry as a vehicle to introduce your own personal gripes about certain routes...Woodhead BR; you stated:
749006 wrote:I would love to run a Scenario where you arrive in Platform 2 at Piccadilly as another train departs from Platform 1 and at the same time AC Electrics run on the Fast and Slow lines in and out of the Station.
Cannot do that
(
https://forums.uktrainsim.com/viewtopic ... 5#p1849900)
but were presented with a scenario doing just what you wanted. OK, the track may still be *wrong* (and no matter how many times you provide a sketch of the *proper* track configuration it gives nobody any idea of scaling and in a route that goes no further than it's end point (not an unusual thing really) there's búgger all need to be able to cross to the AC tracks---with the exception of the 08 there's no stock in either Woodhead route that will run on the AC lines) )
You then present the misplacing of a speed limit sign (a whole yard!) as evidence of sloppy route building---you're problem wasn't one of the route being *wrong* but one of your inability to select the asset--yes, it was a new one that seemingly nobody had come across before but it was resolved. The fact that this edit would be removed following an update to the route/game isn't a surprise, but your lack of a simple way to re-reverse that action is.
You've now highlighted another problem with MML; this time one that should be considered as a *real* issue but you've just walked away from it

For <insert name of favourite deity/favourite profanity> sake Peter,
this is the one to use as supporting evidence for your claims!
If you're unable to resolve this one yourself, there's no shame in that---just notify DTG; make it known to the rest of us so we can contact DTG (1 report won't be acted upon, 50 will thinking there) and possibly. just maybe, if you're really lucky somebody might be bothered/intrigued enough to stir themselves into having a look at it and producing a fix.
Taking your bat and ball home won't achieve that though.....