749006 wrote:gptech wrote:.where do you draw the line between important and trivial? .
A different type of Signalbox, building Gasometer, Warehouse etc is,
to me, trivial
Signals not doing what they should, track speed changes not shown on the ground or in the HUD, Electrification missing (track properties) are important,
to me, in the running of the Sim.
Please don't take this as an attack - but when you say that lineside objects such as signal boxes are detail that relatively doesn't matter, are you not kind of contradicting yourself with what you said about the TSW BR Blue route? You were complaining on that route that several signal boxes were missing along the line and of course a signal box missing is not the same as that a different looking box is used, but still, it's just a lineside asset that doesn't affect the driving on the route.
Some signal boxes missing can be just as annoying as a signal box not looking right to someone who knows the route very well - this is one of the reasons I don't drive Dutch routes: when I know the line, those are the kind of things that stick out like painfully sore thumbs that take away my pleasure.
However if you don't know the line then you don't really notice it and then, when you are driving the route, what becomes most important is wether it's "technically correct": electrification, directionality, signals all working, track is not wonky and jumpy, all track properly connected etc.
Even if some of the tracks are missing that should have been there, or laid incorrectly according to prototype - as long as it functions on a technical level, and gives an OK general impression of the area that will do.
So to sum up, in my opinion it is important that all the trackwork on the full route "works", all signalling works. Second priority is the correctness of lineside.
My enjoyment from a route is further enhanced when it is highly detailed and full of real-world clutter -- that is a big immersion factor to me for a route. (Just as good sounds are a big immersion factor for me for the actual driving).
Unfortunately, it's neigh on impossible to get any of these right.
I know from experience that getting the trackwork right, working, is a nearly impossible mammoth task. It takes a lot of time and effort to get this all right just along the mainline, getting all the sidings right, and working correctly, is, well, that is a REALLY big effort when you have to do that for every yard of track along an entire route.
Getting all the lineside details right - impossible. There will always be something that sticks out to someone who knows a part of the route well, that they will jump on because it's missing, or incorrectly placed. Even if it's just one building along a 100 mile route. (Personal example: on release of RS in 2006 I checked the Paddington to Reading line for known to me landmarks and was sorely disappointed with the way they bodged together the Octagon building in Slough. Plus the missing branchline to Windsor and Eton. I could never look back on that route positively anymore afterwards).
And no matter how many cabride videos of a route you watch while building or testing, there will always be something that you will miss, or something that you cannot place due to constraints of the editor, assets that can be done, or performance impact.
Clutter, the more detail and clutter you add, the worse the performance... So you have to go light on this. Also, a degree of clutter should be left to scenario makers since otherwise there will be no variety - always the same cars in the parking lot, day and night, etc.
So, route making is a very challenging balancing act and as consumers, buyers, we should always gently prod developers to do better but also accept and learn to live with the fact that there are going to be tradeoffs.
Cheers,
--Tim