Easy one first: the class 87.
Download
https://ln.sync.com/dl/122b60300/h8arwj ... c-kgzdt2eq
and do as the name tells you---"Class 87--Extract contents of this into Assets"
It adds 3 .bin files:
Class87_BR Blue-Panto Down.bin
Class87_BR Blue-Panto Down-PreNaming.bin
Class87_BR Blue-PreNaming.bin
The PantoDown files have the loco sat with (not surprisingly) the panto lowered; could be handy if you want to do a scenario featuring a 'start up' sequence, or one with the 87 being dragged. If you use another 87 as the dragging loco the panto does a merry dance up and down but does work nicely with a diesel engine or a class 86---haven't tested with other electrics but I suspect it's if both locos use the same main script it confuses the game.
There's an EngineScript-PreNaming.lua file which is the script to hide the nameplate, and in the Textures folder you'd have a nameplate-Blank.TgPcDx file which is simply a blank texture and a TextureSet_Digits_White-PreNaming.bin which tells the game where that blank texture is.
These 2 aren't really necessary as with the nameplate hidden from the game by the script there's no texture being called for---in theory anyway! Does no harm to keep them in.
With the panto down you'll still get the odd spark flashing, that'd probably need a revision to a copied .GeoPcDx file to remove that but then it wouldn't spark if the panto was raised. Yeah, it's still pretty much WIP even though it's a couple of years old.
Anyway, what you should end up with is....
The 86 will take a bit longer to sort out---my base model/directory structure has been modified somewhat to suit my odd view of how it should be so I'll have to re-write copies of the .bin files to match the default set up.
While I'm at it....this of interest to anybody?....
If so I might as well do it whilst I'm doing the others.
shinymac wrote:Would you care to enlighten us on the contents of your scenario please mate ? What, where, and with what assets etc ?
It's just a short trip from Ardwick into Piccadilly Derek, driving a Glossop-Hadfield class 506 EMU, basically doing what Peter's been wanting---"I would love to run a Scenario where you arrive in Platform 2 at Piccadilly as another train departs from Platform 1 and at the same time AC Electrics run on the Fast and Slow lines in and out of the Station"
As you approach Piccadilly a class 303 in GMPTE Blue-Grey livery approaches you as a class 86 on an express service overtakes you. The 303 is Richard Fletcher's reskin (
https://www.dpsimulation.org.uk/rf72emu.html) in a slightly different directory to how he released it--you know I'm odd!. Use RW Tools to swap it over if necessary.
As you enter Piccadilly there's an 87 ready to depart and another 506 already departing--you should pass the other 506 about ⅓ of the way along platform 2. A couple of minutes after you arrive in Piccadilly the 87 departs, leaving a Pre-TOPS numbered 86 sat on the buffers.
As with the 303, as the other guys have had to do, RW Tools is your friend
That's about it...more a demonstration that the route isn't as shoddy as claimed, and that with a wee bit of thought you can make the most of it than a *proper* scenario.
The track directionality issue is overcome by changing the errant section's properties at scenario level (the scenario has a ScenarioNetworkProperties.bin file which deals with that) which obviously isn't a full solution--it needs that change making at route level. Not impossible of course, but really best done as a reasonably comprehensive *fix* for the approach to Piccadilly.
Peter, make a proper list of what's wrong and what it should be and which signals need replacing/amending/adding and between the lot of us we'll do something about it.