Alex55 wrote:I do wonder, if even Captain Cook would have some difficulty navigating through the "spaghetti" at Euston
Well, your suggested set of waypoints for the slow lines out of Euston worked - could be the complexity of the various junctions means the dispatcher needs a bit of micro-management, but that is a very small price to pay for the possibilities this route offers. Thanks for checking that!
I tend to use the belt and braces approach.
Where possible, adding at least two waypoint after a junction that could entice the dispatcher to wander off on the wrong track
I installed this, and it is looking fab-u-lous, very well done to all involved!
I am, however having a couple of graphical issues aroung Euston station! I susupect a rouge asset or texture, but i can't for the life of me find it! I have noticed on here that nobody else seems to have this issue. I have checked the route via RW Tools and from what i can make out, all the things that it flags up as missing are what is packed up in an AP file, apart from a 'white speaker', but i've already read about that here.
Any help/Ideas would be massively appreciated as always .
I installed this, and it is looking fab-u-lous, very well done to all involved!
I am, however having a couple of graphical issues aroung Euston station! I susupect a rouge asset or texture, but i can't for the life of me find it! I have noticed on here that nobody else seems to have this issue. I have checked the route via RW Tools and from what i can make out, all the things that it flags up as missing are what is packed up in an AP file, apart from a 'white speaker', but i've already read about that here.
Any help/Ideas would be massively appreciated as always .
A few screenshots of my issue(s)
Cheers
Terrone
If my memory serves me right, didn't you (and only you) have some similar problems with v4 back in 2016 ?
I only mention this as I wonder if you have a corrupt assets in one of your DLC packs?
Indeed i did, and i never got to the bottom of it. I have managed to get rid of one of the anomolies(?) by hovering my mouse cursor over and around it in the editor until it highlights it, and pressing delete, but i'm still non the wiser as to what it is/was. This version and V4 are the only routes which throw up this issue, it baffles me!
I'm wondering if maybe deleting the asset folders from the required routes and letting Steam re-install them, where applicable might work? Other than that, i don't know what else to do .
Indeed i did, and i never got to the bottom of it. I have managed to get rid of one of the anomolies(?) by hovering my mouse cursor over and around it in the editor until it highlights it, and pressing delete, but i'm still non the wiser as to what it is/was. This version and V4 are the only routes which throw up this issue, it baffles me!
I'm wondering if maybe deleting the asset folders from the required routes and letting Steam re-install them, where applicable might work? Other than that, i don't know what else to do .
Cheers
Terrone.
Are you not able to double click on the offending asset in order to identify it. This should give some indication as to which DLC it is from ?
I have tried that, but because of the huge solid block that the offending item creates, i can never see what i'm clicking on! I'm shooting in the dark as it were. I will continue to dig around and see what happens.
TElsmore wrote:I'm wondering if maybe deleting the asset folders from the required routes and letting Steam re-install them, where applicable might work?
Not if it's a reskin though; first thing to do is identify which kind of asset it is: loft, road, scenery...
Drop into the route's folder and rename Scenery to SceneryX and test.
If that looks OK you know it's a scenic asset.
If you still get the glitch rename the route's Networks\Loft Tiles folder to Networks\Loft TilesX and test again. Still no joy?...move on to the Roads folder.
Once you've got it narrowed down to what kind of asset is involved, and on which tile, it's not that hard to make a list of the assets of that type used on that tile.
Thanks for the tip Gary, i renamed the Scenery folder to SceneryX, and the glitch went away (along with a lot of the scenery, lol). So it would appear that a scenery item is the culprit.....now to find out which one(s)?!.......
TElsmore wrote:Thanks for the tip Gary, i renamed the Scenery folder to SceneryX, and the glitch went away (along with a lot of the scenery, lol). So it would appear that a scenery item is the culprit.....now to find out which one(s)?!.......
Cheers
Terrone.
I don't suppose you could point me in the direction of how to find the rogue scenery item could you please gptech?
As usual I am a bit late to the party on this one but decided this afternoon it was time to sort it. I had most of the requirements already including all the payware so relatively straightforward to put in the missing bits. Installation instructions were concise and clear. I set up a quick drive with a Class 90/Mks/DVT set from Birmingham to Euston, cruise control on and just sat back in amazement.
Living in Coventry I know the Birmingham to Coventry section particularly well and WCML to Euston has been my main route to London for many years. This route has come on light years since Version 4 and the attention to detail on track work, trackside and OHLE paraphernalia etc. looks to me as good as it gets. The decision to use 2D trees and limit the extent of the scenery distance in the interests of improved performance also absolutely the right decision in my opinion. Super attention to general scenery detail as well - a car on its roof on the side of a cutting just south of Coventry and the two main ventilation shafts in Kilsby Tunnel also modelled with day light coming in - superb.
If a few tweaks are being made then, in addition to those already noted, I did spot a tree blocking the up fast on entry to Kensal Green Tunnel. Also the first station out of Birmingham is 'Adderley Park' and not just 'Adderley'. Also I think you will find that the correct name of the tunnel between Berkswell and Tile Hill is in fact 'Beechwood Tunnel' and not 'Nailcote Tunnel'. I haven't run it through Railworks Tools but didn't see anything obviously missing.
The scenario potential here will be enormous - AC electrics, Pendolinos and 350 emu's, 66 and 90 on freight, 92 on the sleeper and 325 units on mail trains immediately comes to mind - and all that stock is there waiting to be used. If the introduction of Train Simulator 2019 64 bit allows some realistic fully stocked scenarios with good performance then I am not sure there is much more you could wish for.
Congratulations to Andrew - through your hard work and dedication you have given us something quite exceptional. Thank you so much for delivering this to the community - by any standards it is an epic effort and a simply superb route.
Peter
Intel i7 3820 3.6Ghz, Asus PX79Pro, 32GB Corsair Vengeance DDR3, Asus Nvidia GeForce GTX970, Windows 7 64 bit, TS2016 on Samsung EVO SSD
Because Hamburg_Hannover is so big I copied across the required files (in the correct folder structure) from my Assets_germany folder. This produced exanctly the same problems descibed. Copying the full ap file got things back to normal.
A fabulous route, far better than many payware routes - many thanks to those involved.
Can someone take me step by step on how to use the Quick Drives on this route ? I seems to have them installed ok, but when I go into the quick drive menu and select a quick Drive consist e.g. the VT class 390, I cannot find the route in the options ( i.e. # WCML South v5" ). I know I'm doing something wrong, but not sure what, as I don't normally use quick drive. I can access the free roam scenario and make my own test scenario, but thought I would try Quick drive whilst waiting for some scenarios to come along.Thanks in advance for any help .
gptech wrote:Terrone, I'mat work but will get back you in the morning---though if you could post the tile number or a lat and lon that'd be a great help.
Thanks Gary.
You can see the fault in the distance as you sit in Euston station, so when i travel to where it is, i get:
gptech wrote:Terrone, I'mat work but will get back you in the morning---though if you could post the tile number or a lat and lon that'd be a great help.
Thanks Gary.
You can see the fault in the distance as you sit in Euston station, so when i travel to where it is, i get:
LAT: 51.53125 LON: -0.13888
And the tile number is: -000001 +000000
I hope this helps.
Cheers
Terrone
If you're still up and would like to try a hunch on my part, do the "X" treatment in the Assets folder to the HamburgHannover scenery folder and re start TS, if there's no change, try it on the UKTS_FP\Clutter\KN folder and re start TS.