WCML & the Midlands V5

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saltneyblye
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Re: WCML & the Midlands V5

Post by saltneyblye »

I don't know if this has been mentioned or not, but a Birmingham NS, there seems to be an issue with either the platform placement or the texture. This appears on my system to be the surface of the platform flickering.
gptech
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Re: WCML & the Midlands V5

Post by gptech »

That happens when 2 assets overlap, so I imagine that's what's going on there. Not a lot you can do about it I'm afraid.
deltic100
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Re: WCML & the Midlands V5

Post by deltic100 »

It’s definitely when you Place Two Assets on Top of one another it napped a lot in MSTS in a lot of Freeware Route’s
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Alex55
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Re: WCML & the Midlands V5

Post by Alex55 »

Looking for "volunteers" to test the installation process for the v5 update.
Could do with testing on both standard and AP track enhanced versions.
Any offers ?
maxcook
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Re: WCML & the Midlands V5

Post by maxcook »

I've got v4, but haven't installed v5. I have the AP enhanced track installed.

Let me know if I can help - my email is tim at maxtel.tv
deltic100
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Re: WCML & the Midlands V5

Post by deltic100 »

Hi I can test it if you want
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Alex55
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Re: WCML & the Midlands V5

Post by Alex55 »

maxcook wrote:I've got v4, but haven't installed v5. I have the AP enhanced track installed.

Let me know if I can help - my email is tim at maxtel.tv
This is a test installation for the v5 update. If you've not got WCMLv5, you can't really help. Thanks anyway.
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Alex55
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Re: WCML & the Midlands V5

Post by Alex55 »

WCMLv5 Update installation test.
Along with the corrections and alterations, this update changes the directory structure to allow for a replacement trackbed texture and Brighton Mainline weather.
Changes are made to the developer folder and the route folder, so it's worth backing theses up first.
Download from: https://1drv.ms/u/s!AlmuVeOYVHiWm389gEjPioFYdaMl
Installation instructions (two step process) included.
There should be one Free Roam scenario and six new Quick drive scenarios (I'm still working on adding AI for the two “DC” line scenarios)
The removal of Euston Sheds “Through Siding1” should be the first indication that the installation has worked correctly.
deltic100
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Re: WCML & the Midlands V5

Post by deltic100 »

Will I need to open the Route in World Editor and Remove The Bush’s from Kensal Green Tunnel or does this Patch Fix that
Last edited by deltic100 on Wed Sep 19, 2018 12:01 pm, edited 1 time in total.
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Alex55
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Re: WCML & the Midlands V5

Post by Alex55 »

deltic100 wrote:Will I need to open Route in World Editor and Remove The Bush’s from Kensal Green Tunnel or does this Patch Fix that
I have adjusted the bushes along the side of the tunnel wall.
If anyone still has the mysterious "tree", I can't help, as I don't have it. You'll have to remove it in the Editor.
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yerkes
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Re: WCML & the Midlands V5

Post by yerkes »

Alex55 wrote:
deltic100 wrote:Will I need to open Route in World Editor and Remove The Bush’s from Kensal Green Tunnel or does this Patch Fix that
I have adjusted the bushes along the side of the tunnel wall.
If anyone still has the mysterious "tree", I can't help, as I don't have it. You'll have to remove it in the Editor.
Great work, Alex. I've just installed and done my first end-to-end trip on v5. Really enjoyable.

Curiously I now have the missing tree back at Kensal Green, after previously deleting it in the World Editor. No problem for me to delete again, but thought I'd mention it. (Wondering if it's appearance/non-appearance something to do with a transparency decal at the tunnel mouth? Thinking aloud, really.)
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Alex55
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Re: WCML & the Midlands V5

Post by Alex55 »

yerkes wrote:
Alex55 wrote:
deltic100 wrote:Will I need to open Route in World Editor and Remove The Bush’s from Kensal Green Tunnel or does this Patch Fix that
I have adjusted the bushes along the side of the tunnel wall.
If anyone still has the mysterious "tree", I can't help, as I don't have it. You'll have to remove it in the Editor.
Great work, Alex. I've just installed and done my first end-to-end trip on v5. Really enjoyable.

Curiously I now have the missing tree back at Kensal Green, after previously deleting it in the World Editor. No problem for me to delete again, but thought I'd mention it. (Wondering if it's appearance/non-appearance something to do with a transparency decal at the tunnel mouth? Thinking aloud, really.)
Thanks. Looks like it's a thumbs up for the installation process so far :) (apart from the tree)
It must definitely be something at my end, problem is, as I can't see it, I can't remove it :-?
Just for clarity (nothing to do with the tree :argue: ), are you using the AP tracks ?
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Alex55
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Re: WCML & the Midlands V5

Post by Alex55 »

Before you remove the "Tree", could you try to identify it for me ?
deltic100
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Re: WCML & the Midlands V5

Post by deltic100 »

I’m using The Armstrong powerhouse Track Enhancement Pack And No Tree in Kensel Green Tunnel So I can’t Answer where the elusive tree is from not anywhere in sight on My PC at all
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Alex55
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Re: WCML & the Midlands V5

Post by Alex55 »

deltic100 wrote:I’m using The Armstrong powerhouse Track Enhancement Pack And No Tree in Kensel Green Tunnel So I can’t Answer where the elusive tree is from not anywhere in sight on My PC at all
Thanks. Did the Update installation seem to go OK ?
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