TS2019 will be 64 bit!

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longbow
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Re: TS2019 will be 64 bit!

Post by longbow »

From the original DTG announcement of TS2019:
Absolutely nothing will happen to your content. It will all continue to work in 32-bit and will also work in 64-bit too. There’s nothing you need to do. Train Simulator 64-bit will just work with all of your content from 32-bit and some of it might even be more stable overall]
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Re: TS2019 will be 64 bit!

Post by Budge4 »

longbow wrote:From the original DTG announcement of TS2019:
Absolutely nothing will happen to your content. It will all continue to work in 32-bit and will also work in 64-bit too. There’s nothing you need to do. Train Simulator 64-bit will just work with all of your content from 32-bit and some of it might even be more stable overall]
I've got a few of those unstable ones including the Frankfurt Ext in QD unless I turn my graphics settings down (mem temp dump), hopefully 64 bit will cure that.
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Re: TS2019 will be 64 bit!

Post by xguerra »

peterfhayes wrote:IB
I was going on the announcement on the DTG TS 2019 announcement showing that TS2019 will come with 4 routes:
As if getting all that wasn’t enough, we will also bringing a few varied editions of TS2019 that will include everything above (4 routes), and something extra to give you even bigger deals! We will reveal more on the various TS2019 editions soon.
https://live.dovetailgames.com/live/tra ... 1514683415
Sorry, I had forgotten this: To do with TS 2018 content
Absolutely nothing will happen to your content. It will all continue to work in 32-bit and will also work in 64-bit too. There’s nothing you need to do. Train Simulator 64-bit will just work with all of your content from 32-bit and some of it might even be more stable overall – though we’ll need to monitor this, and you can help us by telling us how you’re getting along.
But why introduce a TS 2019 version say of PDL when according to the above quote "your collection (TS 2018?) will accessible and playable well into the future"
I got confused and I (mis) interpreted that to mean that we would have to purchase any other DLC not contained in that announcement.

I guess that we will have to wait and see!
pH
Because assuming that the transfer from 32-bit to 64-bit doesn't (or shouldn't given what they've said) actually affect most of the core structure of the game then, as with previous incarnations, the platform to run the content is exactly the same.
So your routes and stock will still be broken down into the same file structures and file types. Nothing changes there.

So TS2016 stuff worked for TS2017 and TS2017 stuff worked for TS2018 and vice versa.

It's not like having to buy PS4 versions of PS3 games you own because the PS4 won't run them, the composition of TS is the same year on year and upgrades install straight over the top of what you already have.
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Re: TS2019 will be 64 bit!

Post by ttjph »

Is this likely to fix issues such as sounds going AWOL (e.g. high/low horn not working after a while), and trains appearing as a line of floating couplings?

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Re: TS2019 will be 64 bit!

Post by shinymac »

ttjph wrote:Is this likely to fix issues such as sounds going AWOL (e.g. high/low horn not working after a while), and trains appearing as a line of floating couplings?

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Where you end up with a "line of couplings" is usually an installation problem....it is indicating that (possibly you ) have not copied over the relevant texture files (Geopc.dx files) from the default loco or coach, to the new reskin. If you follow the relevant installation instructions, this usually solves the problem.

Cheers

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Re: TS2019 will be 64 bit!

Post by SkylineBoy »

shinymac wrote:Where you end up with a "line of couplings" is usually an installation problem....it is indicating that (possibly you ) have not copied over the relevant texture files (Geopc.dx files) from the default loco or coach, to the new reskin. If you follow the relevant installation instructions, this usually solves the problem.

Cheers

Derek
The two issues are not related. It can happen in scenarios due to what others often term as 'memory leakage'. It often rears it's head when you have stood stationary for a while, for example in a loop. A few minutes later a passing train can then be invisible bar the couplings. Choosing the free view (8) and flying up in the sky often makes the train re-appear.
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Re: TS2019 will be 64 bit!

Post by x5pgr »

Skylineboy's experience on this mirrors my own precisely. It would be really good f 64bit remedies this problem as for me it is one of the most irritating gremlins currently affecting the sim.

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Re: TS2019 will be 64 bit!

Post by mearle73 »

x5pgr wrote:Skylineboy's experience on this mirrors my own precisely. It would be really good f 64bit remedies this problem as for me it is one of the most irritating gremlins currently affecting the sim.

Peter

It was never a bug,it was built in to the program due to memory constraints,going to 64bit one would hope the need for it is removed.
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Re: TS2019 will be 64 bit!

Post by raptorengineer »

so since there going to be ts 2019 64bit will the blender ts20xx exporter be updated after release.
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Re: TS2019 will be 64 bit!

Post by xguerra »

raptorengineer wrote:so since there going to be ts 2019 64bit will the blender ts20xx exporter be updated after release.
That's up to the author who made it. It isn't an official DTG tool.

Plus why would it need updating as a result of TS2019? It doesn't require the TS files to work, just the correct version of Blender.
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Re: TS2019 will be 64 bit!

Post by gptech »

There are too many with the idea that a move to 64bit will cure all ils....
Budge4 wrote:I've got a few of those unstable ones including the Frankfurt Ext in QD unless I turn my graphics settings down (mem temp dump), hopefully 64 bit will cure that.
By itself, being theoretically able to address more RAM won't cure that; the game's core files need to be amended to actually use that memory. How far they've gone along that path remains to be seen. If the error is caused by a graphics card memory shortage it won't add any more vRAM to your graphics card. The temp dump is NOT the cause of the crash, but the result of it--the contents of RAM are written to a file to be used as a diagnostic tool to hopefully assist in pin pointing the real error.
ttjph wrote:Is this likely to fix issues such as sounds going AWOL (e.g. high/low horn not working after a while), and trains appearing as a line of floating couplings?
The move to the 64 bit platform?...No: any as yet undisclosed upgrade to the core files to enable the efficient use of the extra resources?... possibly. It's a two stage process, enable the game to access more resources, and then rewrite the core to actually do something useful with those resources.

Going back to DTG's initial announcement...
we really need your feedback to assess how 64-bit is going for everyone. If you experience problems with Train Simulator 64-bit, we need your co-operation in reporting problems directly to us via Customer Support, so we can keep track of it all – we’ll add a new option to the customer support form, so you can tell us your feedback is related to 64-bit.
It's amazing that a bunch of generally quite cynical (particularly relating to anything DTG say/do) folk haven't read that as "we can get loads of stuff working just right on our *top of the range* testing machines, but before we throw that at you poor people with lower spec'd *normal* computers we need to find out just how stable the basic upgrade is. Please do let us know, politely of course, then we can steer the middle course"

My view is that most of us/you will feel it's all a bit of an anti climax...sure, things might be a wee bit more stable in game play (I have doubts that the editor will be greatly improved) but as we all have duff/dodgy files on our PCs it'll be very hard to determine whether any remaining niggles are inherent in the game or peculiar to our own systems/setups/configurations. We'll see more obvious improvements once the ground work that I believe this update to be, is proven to be moving in the right direction.

With luck I'll be wrong and we'll all get 100FPS on WCML-N and crashes in the editor will be a dim and distant memory....and I'll marry Natalie Imbruglia
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Re: TS2019 will be 64 bit!

Post by holzroller »

Just a heads up from the German forum, the Beta for 64 bit starts tomorrow ( or maybe today now). Apparently because of the way steam is configured the 64 bit launch option will display to everybody, but will only work for those included in the beta, if you are not in the beta and choose that option then TS will give an error. this comes from Trainsim Luke on the Steam forums.
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Re: TS2019 will be 64 bit!

Post by jstange »

holzroller wrote:Just a heads up from the German forum, the Beta for 64 bit starts tomorrow ( or maybe today now). Apparently because of the way steam is configured the 64 bit launch option will display to everybody, but will only work for those included in the beta, if you are not in the beta and choose that option then TS will give an error. this comes from Trainsim Luke on the Steam forums.
Thjs is strange. When there's a closed beta, those who participate are given a special activation code they use when switching to the beta in the steam client's TS properties...
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Re: TS2019 will be 64 bit!

Post by FrankJ »

I don't think that's changed
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Re: TS2019 will be 64 bit!

Post by TrainsimLuke »

holzroller wrote:Just a heads up from the German forum, the Beta for 64 bit starts tomorrow ( or maybe today now). Apparently because of the way steam is configured the 64 bit launch option will display to everybody, but will only work for those included in the beta, if you are not in the beta and choose that option then TS will give an error. this comes from Trainsim Luke on the Steam forums.
Hello.
I'm afraid this is a bit of a case of Chinese whispers. No official posts went out.

There was a chance that tests of the Steam launcher options could have been seen by everyone, complete with a 64bit option that wouldn't work because we haven't shipped the tech upgrade yet, however it turns out that we did find a way to keep that just on the internal test branch afterall, so nothing to see or worry about here.
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