AP Track Enhancement Pack Out Now.

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gptech
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Re: AP Track Enhancement Pack Out Now.

Post by gptech »

dingerb wrote:
gptech wrote:More like supping with the wrong woman....she has expensive vices :wink:
mine, went on lager a very long time ago. :D
There are so many possible reasons for her drinking...but as you're a chum I'll refrain..... :wink:

To try and get back "on track" (sorry, couldn't resist) other than the gripes about how the enhancement *removes* various track types has anybody found any real issues with the track itself?---things like being unable to use it in your own route; an inability to extend a network with it or add sections of another track to it; any crashes once the enhancement is installed (both of trains and the game)
Drogba11CFC
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Re: AP Track Enhancement Pack Out Now.

Post by Drogba11CFC »

Does this affect the route framerates?
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Re: AP Track Enhancement Pack Out Now.

Post by sbowness »

rfletcher72 wrote:
gptech wrote:as it stands 7 quid won't buy you and your partner a drink each in the pub
Then you're supping in the wrong pub :wink:

Richard
You'd be lucky just to get one pint for 7 quid in some Auckland pubs.
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Trev123
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Re: AP Track Enhancement Pack Out Now.

Post by Trev123 »

Drogba11CFC wrote:Does this affect the route framerates?
Not that I have noticed.
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speedypete202
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Re: AP Track Enhancement Pack Out Now.

Post by speedypete202 »

The only thing I have noticed apart from the problems already mentioned is it aliases far worse than other track.

Performance wise I have not seen any difference but things do seem to be a little bit more stable on it.
Stone75
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Re: AP Track Enhancement Pack Out Now.

Post by Stone75 »

AP updated the pack and now where I had one ties I have wood again which is great. There are a few other changes which are all good but still wish this could be route author ready. I'd love to use this track in route builder but I now have the dual issue of what I build with one track, someone else may see differently. Also would be good if this ever happened, to include a few other textures. Wood sleeper on dark ash for yards and coal loading areas being one. Old sleepers and modern ballast looks a bit off for disused sidings. Heavily oiled track like we see at platforms and sheds on wood and concrete would be useful too. The pack has moved in the right direction and hats off to Mr Armstrong for that. Yet I would love to see this pack become the go too for route builders with as many track options in there as possible. Its almost there :D
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Re: AP Track Enhancement Pack Out Now.

Post by gptech »

Stone, just copy the .bin file, give it a new name and edit the descriptive file in the .bin
Then you have a uniquely named version of it.
Refine it further and shift that .bin file to where the track actually lives, the AP asset folder, and you remove any dependency on the route it's *pretending* to be part of.
I'm away from home until Monday, but once I'm back I'll send you a message with better instructions.
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Re: AP Track Enhancement Pack Out Now.

Post by smarty2 »

Bought it tried it, and a big improvement especially over points! Also, I can also report it has no effect on sounds and the overall look is excellent. But.... I too would like to see more textures as Stone has pointed out, it is odd seeing sidings all spangly and new now. :)
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Re: AP Track Enhancement Pack Out Now.

Post by mearle73 »

smarty2 wrote:Bought it tried it, and a big improvement especially over points! Also, I can also report it has no effect on sounds and the overall look is excellent. But.... I too would like to see more textures as Stone has pointed out, it is odd seeing sidings all spangly and new now. :)
Just bought it, and got to agree,but would also like more textures.
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Re: AP Track Enhancement Pack Out Now.

Post by MaikG »

About textures: there is a near unlimited possibility, theoretically. The track ballast is made as a render of a mesh of about ~1mio polygons. There exists a huge PSD file where 'you', again theoretically, can alter alot of colour and ballast mixtures. There is a colour map for about 50 stone clusters. Top sleeper layer and bottom sleeper layer surfaces (what gives the 3d effect) and junctions sleepers can be changed individually too. Even the fastenings could be changend with texture work. What you can't change is the profile shape of the track bed, fastenings and sleepers. These changes all does involve alot of work and post export texture work (MIPs need to be changed by hand after saving textures). And I told Richard some ideas from where the wooden track problems (Vertex Buffer Crash) are coming when exchanging existing track. This can't be prevented. It's about how tracks are layed. Most junctions and especially double slip junction are build the wrong way for these tracks. TSs rail build algorithm is not able to handle this with a more than 4 faces rail mesh when junctions got messy. For this the track work must be bit more presice :) Just my two cents about it. It's up to Richard what's to do or not. For only 7 (whatever currency) it is incredible cheap stuff at this point.
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Re: AP Track Enhancement Pack Out Now.

Post by smarty2 »

Aren't there any tunnel textures? London Brighton the track is the same as outside? :-?
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MaikG
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Re: AP Track Enhancement Pack Out Now.

Post by MaikG »

What did you mean with tunnel textures. As i know, in normal tunnels the track is the same as outside the tunnels. The only difference in TS is the winter texture becaue there should be no snow in the tunnels.
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Re: AP Track Enhancement Pack Out Now.

Post by smarty2 »

Tracks aren't dark Maik, they are on the WCMLN route, must be an anomaly?
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MaikG
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Re: AP Track Enhancement Pack Out Now.

Post by MaikG »

Then there is the Tunnel-Occlusion-Volume missing in that tunnel. Tunnel tracks don't need to be darker than others since TS2012.
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Re: AP Track Enhancement Pack Out Now.

Post by SkylineBoy »

MaikG wrote:Then there is the Tunnel-Occlusion-Volume missing in that tunnel. Tunnel tracks don't need to be darker than others since TS2012.
Required or not, the vast majority of UK routes still have a specificed tunnel track with a darkened texture.
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