I'm sure all of us who've *messed about* with things in the game have come across the same: edit a .bin file to add/enhance something and something else goes *wrong*; sort out a bumpy bit of track and a week later you find a section 2 miles away is 10 feet above the ground; improve a texture and the first time you try the item in a night time scenario it glows like it's running on Ready Brek.metrobus wrote:it accidentally caused a completely separate bug to be revealed in the process, which causes the popups to spam in a different method but one which isn't always immediately apparent
OK, they're much easier to resolve than scripting issues but it does reinforce Edwards point that what we want isn't always so easy to implement---those who just want to 'install and run' need to be aware of that.
Nobody should have been in any doubt about what they were buying:
(https://store.steampowered.com/app/5623 ... oco_AddOn/)Pro Range
The Pro Range is aimed toward the serious train simulation enthusiast looking for a complex machine to master. Each product is designed to provide education and entertainment for users. Xbox controller and HUD interface support do not come as standard and users will need to read the accompanying documentation to fully understand the operation of this advanced simulation.
As it's touted as *Advanced*, and what you get is *Advanced*, it can't be classed as not being of merchantable quality.
Yes, it would be nice if there was a simple key stroke to take the most advanced loco to the most simple for those less able to deal with the complex stuff, or even those who just fancy a quick blast in the new toy before bed, but this is real life and real life doesn't work like that.