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Re: Train Simulator 2018 - what's included
Posted: Tue Oct 24, 2017 10:21 pm
by gptech
wad53 wrote:Even if they could stop people walking in front of trains, walking with their legs below the ground at many stations, and cars that regularly drive straight through trains at some crossings.
Already done....on many official routes anyway, but you can't expect DTG to edit all the 3rd party ones can you?
Re: Train Simulator 2018 - what's included
Posted: Tue Oct 24, 2017 10:52 pm
by JamesLit
wad53 wrote:dumpadillo wrote:It would be nice to see eventually in Train Simulator 2018 an improvement in the passengers. People are still walking about aimlessly and through objects etc. It would be nice to drive a commuter train in the rush hour and arrive at a packed platform. At the moment this does not happen, more realism would make the game better. Any thoughts?
Dumps
Agreed. Some improvements to this area would improve basic realism. Even if they could stop people walking in front of trains, walking with their legs below the ground at many stations, and cars that regularly drive straight through trains at some crossings.
Warren
The people walking inside the platforms is because the route creator laid the end(s) of the platform as lofts joined to the main platform loft, and lowered them down to ground height. The people are walking at the height of the lowered platform end. This is easily solved by using the split tool at the part where the platform end loft section and the main platform loft section join together.
The level crossing problem is down to the route creator not having used one of the properly setup level crossing assets, and instead laying a road with traffic enabled on it through the crossing.
Not everything is down to DTG - but I agree, that for example the issue with floating people above the track and so on can be irritating, and they sometimes appear to ignore the collision volumes on platform buildings, benches etc.
Re: Train Simulator 2018 - what's included
Posted: Wed Oct 25, 2017 12:46 am
by wad53
gptech wrote:wad53 wrote:Even if they could stop people walking in front of trains, walking with their legs below the ground at many stations, and cars that regularly drive straight through trains at some crossings.
Already done....on many official routes anyway, but you can't expect DTG to edit all the 3rd party ones can you?
Not sure what you classify as 3rd party routes, but I'm referring to routes sold through Steam which I assume are DTG routes. Maybe you are referring to 3rd party routes as those designed by others but still sold / licenced through the normal steam shop? I can accept these bugs from non payware (Steam) providers, but I'd love to see the payware ones (Steam) improved, even if they were released a few years ago.
Not a biggie, but I just agreed with the original suggestion for improvement by Dumps.
Warren
Re: Train Simulator 2018 - what's included
Posted: Wed Oct 25, 2017 12:39 pm
by black8
theorganist wrote:Personally I am just as happy driving a modern "plastic" unit on a commuter train as I am driving a Castle with a heavy holiday train in South Devon (well almost as happy) so I don't mind modern units but I do hope DTG do carry on producing the odd steam or classic period route, BR blue routes are something we are really lacking in.
Same here Peter but with a tendency to prefere steam first, BR blue diesels 2nd and all modern third. I agree that there should be more BR blue period routes and assets. To me BR diesels are best looking in BR blue and looked real modern in their heydays
Cheers,
Jos
Re: Train Simulator 2018 - what's included
Posted: Wed Oct 25, 2017 4:30 pm
by theorganist
black8 wrote:theorganist wrote:Personally I am just as happy driving a modern "plastic" unit on a commuter train as I am driving a Castle with a heavy holiday train in South Devon (well almost as happy) so I don't mind modern units but I do hope DTG do carry on producing the odd steam or classic period route, BR blue routes are something we are really lacking in.
Same here Peter but with a tendency to prefere steam first, BR blue diesels 2nd and all modern third. I agree that there should be more BR blue period routes and assets. To me BR diesels are best looking in BR blue and looked real modern in their heydays
Cheers,
Jos
I would probably put them in the same order. Used to be BR blue as my favourite but steam has edged that into second. I don't think modern railways are as dull as some think. Not sure whether that will change in the future though!
Peter
Re: Train Simulator 2018 - what's included
Posted: Wed Oct 25, 2017 4:49 pm
by shaun123
So to confirm, will North Wales Coast be available as a stand-alone purchase, or have you got to purchase TS2018 to have it included?
And will TS2018 be a free update at all?
I know this may have been answered already but too many pages of speculation to trawl through.
Thanks,
Shaun
Re: Train Simulator 2018 - what's included
Posted: Wed Oct 25, 2017 5:20 pm
by jpantera
I would guess TS2018 comes as free to those with TS2017, the new routes I doubt will be free as per previous years.
My question is anyone know the release date. Its Thursday tomorrow which used to be a common release day although I have seen November bandied about but nothing official. I have 10 days off soon and this will be the filler hopfully...I spent a lot of time on the NWC in the 1990s so will be recreating the days of then...
Re: Train Simulator 2018 - what's included
Posted: Wed Oct 25, 2017 6:07 pm
by deltic009
jpantera wrote:I would guess TS2018 comes as free to those with TS2017, the new routes I doubt will be free as per previous years.
My question is anyone know the release date. Its Thursday tomorrow which used to be a common release day although I have seen November bandied about but nothing official. I have 10 days off soon and this will be the filler hopfully...I spent a lot of time on the NWC in the 1990s so will be recreating the days of then...
November is VERY official, in the press release about securing use of the Virgin brand for TS and TSW it said....
The first content to release under this agreement will be the Virgin Trains Class 221 Super Voyager, which will run on the all-new North Wales Coastal route, coming exclusively for Train Simulator 2018, which will be available in November 2017.
Re: Train Simulator 2018 - what's included
Posted: Wed Oct 25, 2017 7:11 pm
by 749006
gptech wrote:wad53 wrote:Even if they could stop people walking in front of trains, walking with their legs below the ground at many stations, and cars that regularly drive straight through trains at some crossings.
Already done....on many official routes anyway, but you can't expect DTG to edit all the 3rd party ones can you?
When was it 'done' from?

- Clapham Jn
People walking across the line.

- London Transport Heritage Route
Van and other vehicles drive thru crossing gates
Peter
Re: Train Simulator 2018 - what's included
Posted: Wed Oct 25, 2017 7:37 pm
by jpantera
deltic009 wrote:jpantera wrote:I would guess TS2018 comes as free to those with TS2017, the new routes I doubt will be free as per previous years.
My question is anyone know the release date. Its Thursday tomorrow which used to be a common release day although I have seen November bandied about but nothing official. I have 10 days off soon and this will be the filler hopfully...I spent a lot of time on the NWC in the 1990s so will be recreating the days of then...
November is VERY official, in the press release about securing use of the Virgin brand for TS and TSW it said....
The first content to release under this agreement will be the Virgin Trains Class 221 Super Voyager, which will run on the all-new North Wales Coastal route, coming exclusively for Train Simulator 2018, which will be available in November 2017.
Thanks. I hadn't fully noted the DTG release and took the November comments as guesses. November is good for me!
Re: Train Simulator 2018 - what's included
Posted: Wed Oct 25, 2017 8:32 pm
by gptech
Are both those images from the same route Peter?
Duhhh.....wouldn't find Clapham Junction of the fictional route would I?
So, which route has the errant passenger at Clapham Junction, and in which scenario(s) do you see it?
Also....bear in mind that I did write "on many official routes anyway" rather than stating it was done (I'll see if I can track down "when" for you) for all, so finding an odd occurrence isn't surprising.
Re: Train Simulator 2018 - what's included
Posted: Thu Oct 26, 2017 12:20 pm
by 749006
gptech wrote:So, which route has the errant passenger at Clapham Junction, and in which scenario(s) do you see it?
Also....bear in mind that I did write "on many official routes anyway" rather than stating it was done (I'll see if I can track down "when" for you) for all, so finding an odd occurrence isn't surprising.
The Clapham Jn passenger was on a scenario which I downloaded and it happens on the two high numbered platforms for the West London Line
It also happens at Haywards Heath as you bat thru at 90 mph.
The 319 & Crossing is on the LT Heritage route - one which is full of errors
Banner Repeaters for one, very poor signalling and Level Crossings not set correctly.
Peter
Re: Train Simulator 2018 - what's included
Posted: Thu Oct 26, 2017 12:27 pm
by 749006
It would be nice with TS2018 if there was something that told you why the scenario you are trying to load has just crashed.
Trying a BLXT Scenario on Noordwest Nederland 5.0 and it just hangs the game when loading.
Close the Game, clear the Cache and try again.
Peter
Re: Train Simulator 2018 - what's included
Posted: Thu Oct 26, 2017 10:37 pm
by gptech
Doing the easy one first.....
749006 wrote:It would be nice with TS2018 if there was something that told you why the scenario you are trying to load has just crashed.
Yes, it would.....Logmate.exe is the best you have at your disposal here.
Having the game log what's happening/file reports when loading sounds handy, but I think most would prefer their PC's resources going into actually running the game---no matter how little the monitoring routine may use, it's an extra burden that isn't needed in most circumstances. If the game crashes and the contents of memory are 'lost' it will never be able to submit that report to you anyway---possibly the major reason for "Failed to create crash dump..." messages as if it ain't there to write to disc for inspection, you ain't ever going to get to read it (not that they're a riveting read, I doubt more than a handful in here could make sense of them)
749006 wrote:LT Heritage route - one which is full of errorsBanner Repeaters for one
OK, you've found a route that hasn't had *treatment* but didn't we sort out those repeators?...
http://forums.uktrainsim.com/viewtopic. ... f#p1817101
Re: Train Simulator 2018 - what's included
Posted: Thu Oct 26, 2017 11:03 pm
by gptech
749006 wrote:The Clapham Jn passenger was on a scenario which I downloaded and it happens on the two high numbered platforms for the West London Line
But which route is it set in? NLL, NLL+Goblin. South London Lines....??
Does the scenario have it's own Scenery folder?...long shot, but it's possible that there's a scenario specific asset in play.
If you were saying you had floating/errant passengers on all routes, at all stations, in all scenarios you'd certainly have a case, but you can't point to (so far) a single issue over 2 platforms (in one station) in an as yet undetermined route as evidence that there's a major flaw in the game. Sure, it has it's faults and foibles, and will probably always have them, but many/some could affect some users but not others (errant buffers at Glasgow in WCML-N springs to mind here---many had 'em, but in different places) making it very difficult to pinpoint just what the problem is, whether that be with the route, core game files, or the user's setup.
One thing the last few posts have highlighted is a major issue that does affect everybody---poor documentation.
If things were written in a manual then we may not have as many harking back to 2-3 year old issues that have been looked into (passengers sinking into platforms), we'd all be able to find the new features and use them (realistic level crossings)