North Wales Coastal and Train Simulator 2018 - Coming soon

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749006
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Re: North Wales Coastal and Train Simulator 2018 - Coming soon

Post by 749006 »

gptech wrote:
749006 wrote:Is it worth posting this separately?
Just thinking people who have not read this thread might miss some very useful information
Great idea, but as loads seem to have missed it every time it's been posted what makes you think another post will change things?.
And I'm one of those who has missed it before and if I had not been reading this thread I would have missed it AGAIN :roll:
Because it was NOT posted in a thread about Graphics and/or Performance even though that is what it refers to.

As you are so full of ..... Information in which post did it appear previously?
gptech wrote:..you can take a horse to water etc....
Yes, you can say "see thread 12345" but it depends again where that instruction was posted.

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Re: North Wales Coastal and Train Simulator 2018 - Coming soon

Post by gptech »

749006 wrote:in which post did it appear previously?
http://forums.uktrainsim.com/viewtopic. ... d#p1806283

http://forums.uktrainsim.com/viewtopic. ... d#p1803593 (admittedly only as an aside)

if you want more, look yourself.
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Re: North Wales Coastal and Train Simulator 2018 - Coming soon

Post by 749006 »

gptech wrote:
749006 wrote:in which post did it appear previously?
http://forums.uktrainsim.com/viewtopic. ... d#p1806283
if you want more, look yourself.
Same problem as this one - unless you read one of the threads where it appeared you don't have this info.

Peter
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gptech
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Re: North Wales Coastal and Train Simulator 2018 - Coming soon

Post by gptech »

749006 wrote:Same problem as this one - unless you read one of the threads where it appeared you don't have this info.
Isn't that what I wrote initially?...
but as loads seem to have missed it every time it's been posted what makes you think another post will change things
so no matter how many times it's repeated there'll always be some who don't see it---that some being the majority it would seem. Also, there's doubt over how accurate the explanation is, which could lead some up the wrong garden never mind the wrong path when/if they repeat it.
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Re: North Wales Coastal and Train Simulator 2018 - Coming soon

Post by 749006 »

gptech wrote:so no matter how many times it's repeated there'll always be some who don't see it---that some being the majority it would seem. Also, there's doubt over how accurate the explanation is, which could lead some up the wrong garden never mind the wrong path when/if they repeat it.
I will remember that when someone asks something like " how do I open a *.ap file"

I will let you have a go at them instead of me - for a change.

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Re: North Wales Coastal and Train Simulator 2018 - Coming soon

Post by michaelhendle »

Hi
Just seen what routes you will get with it,North Wales Coast, Mittenwaldbahn: Garmisch-Partenkirchen – Innsbruck and Peninsula Corridor: San Francisco – San Jose,so that's one route I'm interested in one I've already got and one I have no interest at all in getting
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Re: North Wales Coastal and Train Simulator 2018 - Coming soon

Post by SkylineBoy »

michaelhendle wrote:Hi
Just seen what routes you will get with it,North Wales Coast, Mittenwaldbahn: Garmisch-Partenkirchen – Innsbruck and Peninsula Corridor: San Francisco – San Jose,so that's one route I'm interested in one I've already got and one I have no interest at all in getting
Mike
Which is usually the case for many others as well. Maybe next year they could consult you on the three routes that you would like?
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Re: North Wales Coastal and Train Simulator 2018 - Coming soon

Post by david1 »

gptech wrote:There are many more "stability problems" caused by *bad* or *clumsy* editing of .bin files by us users than there are by any badly or clumsily compiled base code in the game. That's why you should always ask what you've done to contribute to the game falling over before blaming everybody's favourite whipping boy.
What you've done of course may not be intentional, but if you choose to install incompatible reskins (think along the lines of the LT liveries for the class 483) it's not DTG's fault.
I would have to disagree with that statment, because prior to the upgrade to TS2015 I had a fairly stable system, after TS2015 I starting getting a lot of crashes, I did only have 1GB of GPU, since that PC broke I got a new one with 4GB GPU expecting all my crashes to disapperar sadly they did not, if did improve some routes like GEML and the editor in Brighton mainline that i had problems with. I have since found out what causes most crashes on my system at least, after having a week off work some months ago I decided to play on as many routes as possible with as much traction as possible, as well as using some older routes that i had not used for some time, i did find some intresting things, GEML driving AP scenarios i had need to reduce the setting but with my new PC (not so much new now) it handle then i normal settings, but routes that caused crashes are either freeware routes that use assets from other routes, or scenarios that use traction linked to other routes, i.e JT Great Western Mainline runs fine end to end on its own, but when you add GEML for the class 360 and PDL for the class 450 it will crash. So it would seem that adding assets from to many other routes will cause a crash, even if the scenarios is not demanding. Also I tried a scenario for Crouch Valley which ran fine prior to TS2015, now this will not even load in either drive or editor mode without crashing.

With these finding thats why I am aginst any further upgrading of the current TS20xx, as there is a possibility of making the game even more unstable for some people, I was looking foward to the day even no futher updates to the core game and maybe there might have been a patch by a user that made the game more stable, like the `bin` patch to MSTS. Sadly this looks unlikely if we are still going to get yearly updates. I am looking forward to North Wales Coast, but sadly not to TS2018 unless DTG start to address the issues we have. You could just run TS at a previous version, but then you no longer have access to new products as some wont run on previous versions, I tried that when TS2015 came out and found some new content would not run under TS2014.
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Re: North Wales Coastal and Train Simulator 2018 - Coming soon

Post by gptech »

david1 wrote:I would have to disagree with that statment
As is your right, and I welcome and encourage that---discussion is the way forward. I must though make things clear;
gptech wrote: There are many more "stability problems" caused by *bad* or *clumsy* editing of .bin files by us users than there are by any badly or clumsily compiled base code in the game
doesn't claim that all issues are user induced, just that there are more errors caused by ourselves than there are by problems in the core programming. Also,
That's why you should always ask what you've done to contribute to the game falling over


doesn't mean you should meekly accept *blame* no matter what, but evaluate the problem and the actions you took. Hold those thoughts in your head for a while, I'll be coming back to them.
david1 wrote:I have since found out what causes most crashes on my system at least........GEML driving AP scenarios i had need to reduce the setting.......but routes that caused crashes are either freeware routes that use assets from other routes, or scenarios that use traction linked to other routes.......
(If you think I've edited too much out to misconstrue your post just say so)

There's nothing in your list there that identifies the core programming. as the problem area, and as you did evaluate the problem and the actions you took your conclusion ties in nicely with Ash's post earlier.
david1 wrote:I did only have 1GB of GPU, since that PC broke I got a new one with 4GB GPU expecting all my crashes to disapperar sadly they did not
I assume you mean 1GB of vRAM there, but that doesn't relate to how well your PC will handle the number of referenced assets. To simplify things greatly, the cartoons you see on screen are drawn by the CPU and the GPU just colours them in. The more vRAM, the better the images will look, and the better the graphics card will handle effects such as anti-aliasing. Granted, a 4 GB equipped card won't be trying to beg borrow or steal main system RAM so the overall 'hit' on system resources will be lessened which would account (in part at least) for any improvement in performance. Let's leave crashes in the editor out of it for now; there's so much going on in there, such as the ability to undo/redo an action, that the game keeps track of that it shouldn't be a surprise that things go awry.
david1 wrote:Sadly this looks unlikely if we are still going to get yearly updates
Until we see what's going to be implemented we're expecting a new version, a new name---there's been no indication of any, if any, changes to the base code. However, if there are code changes....
david1 wrote:as there is a possibility of making the game even more unstable for some people,
happily shares the same probability of it making the game more stable for those people.
david1 wrote:when you add GEML for the class 360 and PDL for the class 450 it will crash
OK, that's a very real issue but badly phrased...it'd be more accurate for you to say "when I add GEML for the class 360 and PDL for the class 450 it will crash my system"
and whilst I agree that it causes you a problem it's one of your own making--DTG didn't tick those Provider/Product boxes, you did.

We've gone way off topic here, so I propose we leave the techie *argument* for a new thread, one in which---if you're up for it--we'll conduct some wee testing to evaluate the impact of enabling those DLC packages. (pm me if you're intrigued, and no it's not a grand plan I've had cooking for ages to embarrass somebody, it's a grand plan I'm still working on)

To finish off though, a couple of questions...

Do you use a lot of Quick Drives?

and

Do you have issues if you enable Kuju\RailSimulator in any route?
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