Steaming over Beattock
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Rockdoc2174
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Re: Steaming over Beattock
I remember when I was creating a scenario for Woodhead I had a similar issue. I wanted the player's freight train to move onto the Down Slow line to allow a passenger service to pass but, sometimes, the points onto the Down Slow line from the Down Main would reset before the train had completed the manoevre. It turned out to be entirely down to timing and I had to fiddle with the time for the player to reach a marker on the Slow line, which forced it to use that diversion, until the points did not move under the train. I suspect it's another one of these situations where the game doesn't "know" where the train actually is after the scenario has begun and uses an internally-calculated time period instead. If the train doesn't complete the action by the calculated time then the game has no way of being made aware of that.
Keith
Keith
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brysonman46
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Re: Steaming over Beattock
That can certainly happen if the player loco starts the scenario NOT coupled to the stock. At some later point, the points can be reset behind the player loco, before the rest of the consist has passed the points. I know it happened to me on Woodhead as well (we are using Woodhead track, etc on this route, but I doubt that the rails will remember where they came fromRockdoc2174 wrote:I remember when I was creating a scenario for Woodhead I had a similar issue. I wanted the player's freight train to move onto the Down Slow line to allow a passenger service to pass but, sometimes, the points onto the Down Slow line from the Down Main would reset before the train had completed the manoevre. It turned out to be entirely down to timing and I had to fiddle with the time for the player to reach a marker on the Slow line, which forced it to use that diversion, until the points did not move under the train. I suspect it's another one of these situations where the game doesn't "know" where the train actually is after the scenario has begun and uses an internally-calculated time period instead. If the train doesn't complete the action by the calculated time then the game has no way of being made aware of that.
Keith
However, in this scenario, loco, consist, AND banker are all coupled together at the start, so should ALL be included in the dispatcher's calculations.
Nick
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michaelhendle
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Re: Steaming over Beattock
Hi Nick
It's the Michael Whiteley: Van Wagon pack 3 that I haven't got but it seems it was the front bogie on the Player locomotive that was the problem,as when I used a JT Std 4 it passed over the points with no problem.
There were no other problems between Beatock and Abington,all signals showing correctly,frame rates reasonable for my computer and freezes or stuttering.
I will now have a go at part 3 and see how I get on
Mike
It's the Michael Whiteley: Van Wagon pack 3 that I haven't got but it seems it was the front bogie on the Player locomotive that was the problem,as when I used a JT Std 4 it passed over the points with no problem.
There were no other problems between Beatock and Abington,all signals showing correctly,frame rates reasonable for my computer and freezes or stuttering.
I will now have a go at part 3 and see how I get on
Mike
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brysonman46
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Re: Steaming over Beattock
Hi Mike, just ran the first 10 minutes of that scenario, with the regular Black 5. All wheels went over the points as required, and the train went on its merry way.michaelhendle wrote:Hi Nick
It's the Michael Whiteley: Van Wagon pack 3 that I haven't got but it seems it was the front bogie on the Player locomotive that was the problem,as when I used a JT Std 4 it passed over the points with no problem.
There were no other problems between Beatock and Abington,all signals showing correctly,frame rates reasonable for my computer and freezes or stuttering.
I will now have a go at part 3 and see how I get on
Mike
Nick
PS enjoy parts 3 & 4
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michaelhendle
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Re: Steaming over Beattock
Hello Nick,
11.08 part 3 all went OK, with all signals correct no stutters or freezes,but on arrival into down goods loop got as far point 0.38 where the signal was at danger,tried waiting for a bit then tried to tab past but was denied,so the scenario hasn't finished properly.
I was running at just under the 45 mph for this class of train
Mike
11.08 part 3 all went OK, with all signals correct no stutters or freezes,but on arrival into down goods loop got as far point 0.38 where the signal was at danger,tried waiting for a bit then tried to tab past but was denied,so the scenario hasn't finished properly.
I was running at just under the 45 mph for this class of train
Mike
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brysonman46
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Re: Steaming over Beattock
Hi Mike. Were you trying to set back (reverse) into Carstairs East Down Siding 2 to drop off stock? If the signal was against you (it shouldn't be), then CTRL-TAB as it is in the rear. Was the path set? Or were the points against you entering the siding?
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michaelhendle
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Re: Steaming over Beattock
With the 11.08 service,I couldn't see any mention of dropping off stock at Carstairs,I will double check,all I can see is take the train from Abington to Carstairs,max speed for this class of train is 45 mph.
Mike
Mike
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brysonman46
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Re: Steaming over Beattock
Mike - in a bit of a hurry, but here is the task list for that servicemichaelhendle wrote:With the 11.08 service,I couldn't see any mention of dropping off stock at Carstairs,I will double check,all I can see is take the train from Abington to Carstairs,max speed for this class of train is 45 mph.
Mike
https://www.flickr.com/photos/113166928 ... ed-public/
Speak later
Nick
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michaelhendle
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Re: Steaming over Beattock
Hi Nick,
I sorted part 3 out,it was my mistake about shunting,now just run part 4 and got as far 2 miles to go to Law Junc,when I got AI 12.35 Perth - Wilesden derailed,and scenario crashed.
Mike
I sorted part 3 out,it was my mistake about shunting,now just run part 4 and got as far 2 miles to go to Law Junc,when I got AI 12.35 Perth - Wilesden derailed,and scenario crashed.
Mike
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brysonman46
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Re: Steaming over Beattock
Hi Mike
Glad you sorted out Part 3 - at the end, you have to drop off some of the wagons at Carstairs East Yard before waiting to go on to Law. This set of 4 was brought together by RolandBP, but I have tested it myself, and it went OK - the AI behaved themselves. I will let Raymond look at it again (he will be in his bed by now, I should think - unless he is watching the Kiwis cricket match). It is a strange old game - what works for some doesn't for others, and it is not always down to the PC/graphics power of the rig. I created much of the route regress and some of the scenarios on a laptop before buying my new rig at Christmas, and had far fewer crashes on that!
Glad you sorted out Part 3 - at the end, you have to drop off some of the wagons at Carstairs East Yard before waiting to go on to Law. This set of 4 was brought together by RolandBP, but I have tested it myself, and it went OK - the AI behaved themselves. I will let Raymond look at it again (he will be in his bed by now, I should think - unless he is watching the Kiwis cricket match). It is a strange old game - what works for some doesn't for others, and it is not always down to the PC/graphics power of the rig. I created much of the route regress and some of the scenarios on a laptop before buying my new rig at Christmas, and had far fewer crashes on that!
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michaelhendle
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Re: Steaming over Beattock
Hello Nick
Just re run part 4 of the 11.08 freight service this time I got this message at the same point as before except this time instead of AI derailing these trains collided with each other 12.35 Perth-Willesden collided with the 1.50 Glasgow-Carlisle
Mike
Just re run part 4 of the 11.08 freight service this time I got this message at the same point as before except this time instead of AI derailing these trains collided with each other 12.35 Perth-Willesden collided with the 1.50 Glasgow-Carlisle
Mike
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brysonman46
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Re: Steaming over Beattock
Hi Mike, been busy most of the day. Will pass it on to Roland, as this is his scenario. It should work OK, but it looks like the AI have minds of their own.
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brysonman46
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Re: Steaming over Beattock
I have spoken to Roland, and he has sorted the problem. Here is a link to the revised version. https://drive.google.com/open?id=0B88Ro ... XFFOTdQb1Emichaelhendle wrote:Hello Nick
Just re run part 4 of the 11.08 freight service this time I got this message at the same point as before except this time instead of AI derailing these trains collided with each other 12.35 Perth-Willesden collided with the 1.50 Glasgow-Carlisle
Mike
It has been tested - the 2 AI are now separated, so cannot interact.
This revision will be in the next Phase publication.
Nick
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michaelhendle
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Re: Steaming over Beattock
Thanks Nick and Roland for sorting out part 4 of the 11.08 scenario
Mike
Mike
Re: Steaming over Beattock
I just wanted to add my thanks to those who built/unbuilt this route. So far I have only had a quick drive from Carlisle to Glasgow but it really looks the business. Period accessories and super signalling really evoke the period. Many thanks to everyone concerned in this project their efforts are greatly appreciated.
Altcarbob
Altcarbob