Page 11 of 11

Re: DTG Gospel Oak - Barking Line

Posted: Mon May 22, 2017 4:47 pm
by xguerra
GrateEastern wrote:Not sure if my inexperience with DLC and TS2017 is to blame here but I bought the NNL & Goblin add-on Assuming that the original NNL activities would be on it, likewise the Class 313 pack I bought has scenarios that don't appear.

Do I have to buy the original NNL too?
They are separate routes unfortunately.

Re: DTG Gospel Oak - Barking Line

Posted: Mon May 22, 2017 4:53 pm
by gptech
You're not missing much by not having the original NLL scenarios, certainly not enough to consider purchasing a whole route just for them.

Never assume what you'll get, the product page on Steam details what's included.

If you have scenarios for the 313 installed they WILL port over from the (mostly empty) NLL route folder you have and work on the ALL+Goblin version---after a little TLC in the editor.

Re: DTG Gospel Oak - Barking Line

Posted: Mon May 22, 2017 5:48 pm
by GrateEastern
Thanks all. I feared that my big shop wasn't the bargain I'd hoped for.

Re: DTG Gospel Oak - Barking Line

Posted: Thu May 25, 2017 1:15 pm
by TransportSteve
On Xavier's website he has updated this 1980s backdated route this week, his current version is V3.05, is this complete now, or, is any more work going to be done on this route to make it a version 4, in which case I won't personalise my installed copy just yet, until it's completely finished.

Cheerz. transport steve.

Re: DTG Gospel Oak - Barking Line

Posted: Thu May 25, 2017 9:00 pm
by xguerra
TransportSteve wrote:On Xavier's website he has updated this 1980s backdated route this week, his current version is V3.05, is this complete now, or, is any more work going to be done on this route to make it a version 4, in which case I won't personalise my installed copy just yet, until it's completely finished.

Cheerz. transport steve.
I don't know. Will there be there more to add?

- I've ruled out the rest of the Watford DC Lines and Euston unless a WCML South route based off the NLL is produced.

Re: DTG Gospel Oak - Barking Line

Posted: Fri May 26, 2017 10:04 am
by TransportSteve
Hmmm, well, nobody apart from DTG will ever know if they are going to create a route including Euston northwards, Xavier, and even if they do it could be another 12/18 months before it gets released, who knows. I'll consider this as complete for now, then, it gives me chance to tweak it to my own personal preference, if we get anything else in future, it's a bonus, anyway, we have plenty to play on with this, it's yet another cracker of a route matey, thanks very much for taking the time to merge everything and backdate it for us all.

Cheerz. Steve.

Re: DTG Gospel Oak - Barking Line

Posted: Tue Jun 27, 2017 7:12 pm
by alexnick
gptech wrote:You're not missing much by not having the original NLL scenarios, certainly not enough to consider purchasing a whole route just for them.

Never assume what you'll get, the product page on Steam details what's included.

If you have scenarios for the 313 installed they WILL port over from the (mostly empty) NLL route folder you have and work on the ALL+Goblin version---after a little TLC in the editor.
Hi,

I found myself in a similar situation to Grate Eastern - any idea on how I might port any NLL scenarios into the NLL+GOB route?


Thanks

AN

Re: DTG Gospel Oak - Barking Line

Posted: Tue Jun 27, 2017 7:14 pm
by phat2003uk
Does anyone else find this route extremely tricky to create scenarios for? Must be one of the most memory intensive routes I've come across and as a result, it doesn't take many trains to hit the memory limit of the game. A real shame as it's a great network but in reality, not actually that usable due to limitations of the sim.

Re: DTG Gospel Oak - Barking Line

Posted: Tue Jun 27, 2017 9:13 pm
by RobertM
Are you refering to the editor? I have created a Real Time run from Acton through to Dagenham with plenty of AI and had few crashes.

Re: DTG Gospel Oak - Barking Line

Posted: Tue Jun 27, 2017 9:20 pm
by phat2003uk
RobertM wrote:Are you refering to the editor? I have created a Real Time run from Acton through to Dagenham with plenty of AI and had few crashes.
Both to be honest as they attract a similar memory draw. Which items of stock does that scenario use of interest?

Re: DTG Gospel Oak - Barking Line

Posted: Tue Jun 27, 2017 9:45 pm
by gptech
.....any idea on how I might port any NLL scenarios into the NLL+GOB route?


Thanks

AN
If you intend to keep NLL clone the scenarios and cut and paste those clones into the NLL+Goblin Scenarios folder; if you're going to junk NLL just cut/paste them over.
You'll probably need to drop into the editor to edit any destinations with slightly different names, but that's pretty straight forward to do. I'm away from home until next week so can't go into it in great detail but if you want to pick one as an example I'll happily post step by step instructions when I'm home.

Re: DTG Gospel Oak - Barking Line

Posted: Wed Jun 28, 2017 12:05 pm
by xguerra
phat2003uk wrote:Does anyone else find this route extremely tricky to create scenarios for? Must be one of the most memory intensive routes I've come across and as a result, it doesn't take many trains to hit the memory limit of the game. A real shame as it's a great network but in reality, not actually that usable due to limitations of the sim.
I've had the same issue.
Tried to do a scenario from Richmond to North Woolwich on my '80s version and even just the act of putting down static consists meant that 9 times out of 10 my computer couldn't handle the scenario beyond Willesden Junction.

Re: DTG Gospel Oak - Barking Line

Posted: Wed Jun 28, 2017 12:16 pm
by phat2003uk
xguerra wrote:
phat2003uk wrote:Does anyone else find this route extremely tricky to create scenarios for? Must be one of the most memory intensive routes I've come across and as a result, it doesn't take many trains to hit the memory limit of the game. A real shame as it's a great network but in reality, not actually that usable due to limitations of the sim.
I've had the same issue.
Tried to do a scenario from Richmond to North Woolwich on my '80s version and even just the act of putting down static consists meant that 9 times out of 10 my computer couldn't handle the scenario beyond Willesden Junction.
Thanks for the confirmation. Pleased to know it's not just me!