AndyUK wrote:So it must, perhaps not surprisingly, need the route edited to add the track balises
...unless they're able to be used as scenario objects, which would seem to be a mush easier way of getting the feature working in routes that predate them.
FoggyMorning wrote:If Armstrong Powerhouse, or any other developer for that matter, have worked out a way to simulate (at least partially) this system without having to go through the rigmarole of wholesale route editing, then surely that is a good thing for those looking to enhance the realism of their driving experience.
That point has never been questioned; the argument in here stems from one user making two observations;
1. The sounds would seem to be little different to what's already available in the existing MTU soundpack
2. The ATP functionality isn't
fully implemented.
and then, when the same member stated that he was going to exercise his right to see what the model under development from another provider offered before buying the enhancement pack he was instantly vilified for daring to do just that.
ChrisBarnes wrote:What would be really great is if all developers and publishers building new signals with new scripts together established a set of standards, including custom TPWS messages, so that this feature could be fully implemented moving forward.
Absolutely, but a developer 'losing' a competitive edge by developing something new only to give it away could have the effect of stifling such developments---depends how much kudos or filthy lucre the developers are after I suppose. In a perfect world of course.......
ChrisBarnes wrote:I think you could do a crude implementation with just the engine script just taking the track speed and next signal state to determine whether it is speeding or SPADing, but you'd have no way of knowing whether the signal is TPWS-linked or not
The link for the acting grid could be well before the signal though, to give the impression of a 'look ahead' system, applying the brakes if the signal it related to was at red. The freeware South West Wales route has at least one instance of this (inadvertently though) as you head towards Margam on the up freight loop. Passing the controlling exit signal, even at green, triggers a brake application because the links for a couple of TPWS grids on the main lines are located there, so if their signals are at red the player train is seen as having passed a signal at danger.
Once again, making such a grid valid in scenarios means the scenario author would only have to consider the path of the player train. Certainly not a perfect solution, having the route fully enabled would be the best way, but in theory it'd be possible.