Re: Where will it end?
Posted: Thu Dec 08, 2016 11:37 am
So I am guessing that a new PC is required; since all the new machines run Windows 10 does TS have any running issues with W10?
Everyone is free to have their wallet stung or not.firetrap1 wrote:I see that they require a GTX 1080 video card for 'Optimal' settings. That may sting the wallet a bit.
Better one. Future hardware will not perform worse than present one (or else no one would buy it). At least some future DLC will certainly utilise future hardware.firetrap1 wrote:I wonder what kind of hardware will be required to get the best out of 3rd party DLC in the future, seeing as route builders and scenario creators already like to push the current sim to it's limit.
You are right if and only if 1 equals 3.david1 wrote:So a super computer required.firetrap1 wrote:I see that they require a GTX 1080 video card for 'Optimal' settings.
But we don't know what is round the corner, in a couple of years time we could get 128bit systems, PC being am to use 128GB RAM, then UE4 could be pushed beyond its limits, like the TSW video part 1 says, other games don't need to use miles of assets to call on, so this is all new ground, UE4 gets developed but at what cost in performance on modest PC, as the game developes and UE4 gets more complex then the ability of modest machines will decrese to a point where the user is either forced to upgrade or not increase there dlc.deltic009 wrote:The current game is a heavily reworked but poorly optimised piece of very old software running a specific game engine rather than an established widespread one. UE4 edition will be fresh out of the box, and like when TS was Railworks will likely be far more reliable and stable because it shall be as developed rather than being pushed up to and beyond its logical limits.
You don't know that it will happen just as I don't know it won't, but we are only discussing this because of the pretty unique free upgrade system that has been in place for 9 years - any other game and each would have been seen as a different piece of software altogether without backwards compatible DLC and expectations that your previous versions system would automatically run the next or the next by default.david1 wrote:But we don't know what is round the corner, in a couple of years time we could get 128bit systems, PC being am to use 128GB RAM, then UE4 could be pushed beyond its limits, like the TSW video part 1 says, other games don't need to use miles of assets to call on, so this is all new ground, UE4 gets developed but at what cost in performance on modest PC, as the game developes and UE4 gets more complex then the ability of modest machines will decrese to a point where the user is either forced to upgrade or not increase there dlc.deltic009 wrote:The current game is a heavily reworked but poorly optimised piece of very old software running a specific game engine rather than an established widespread one. UE4 edition will be fresh out of the box, and like when TS was Railworks will likely be far more reliable and stable because it shall be as developed rather than being pushed up to and beyond its logical limits.
128bit won't be happening anytime soon, not on a commericial average user level, probably another 15-20 years for it to be even realised.david1 wrote:But we don't know what is round the corner, in a couple of years time we could get 128bit systems, PC being am to use 128GB RAM, then UE4 could be pushed beyond its limits, like the TSW video part 1 says, other games don't need to use miles of assets to call on, so this is all new ground, UE4 gets developed but at what cost in performance on modest PC, as the game developes and UE4 gets more complex then the ability of modest machines will decrese to a point where the user is either forced to upgrade or not increase there dlc.deltic009 wrote:The current game is a heavily reworked but poorly optimised piece of very old software running a specific game engine rather than an established widespread one. UE4 edition will be fresh out of the box, and like when TS was Railworks will likely be far more reliable and stable because it shall be as developed rather than being pushed up to and beyond its logical limits.
Certainly, but some are taking that to mean that any improvement will necessitate a hardware upgrade---not always the case. Improvements in the efficiency of any routine in any piece of software often mean that existing hardware doesn't have to work so hard to produce the required results on screen.Fincra5 wrote:I'm sure we all like a game that looks more realistic and performs better!
There's that, and also the fact that developing a new game costs money, which means a solid financial base needs building before such work can be done--it may be that it's taken 10 years to get to such a state. Any financial backers also need to see a company that's organised in a sound way, rather than one purely *chasing a dream*crumplezone wrote:DTG should have dropped the upgrade once a year policy and developed a new engine years ago, they didn't and that is why its took so long to get a new modern simulator which utilises hardware properly
Maybe, but from a games developement studio point of view, kickstarter and steam early access have been available for atleast 4 years as a point of drumming up support and funds for the final product, if done right early access can bring in alot of support and if you properly have a bussiness plan and show your doing stuff kickstarter can also cover the issue of funding.gptech wrote:Certainly, but some are taking that to mean that any improvement will necessitate a hardware upgrade---not always the case. Improvements in the efficiency of any routine in any piece of software often mean that existing hardware doesn't have to work so hard to produce the required results on screen.Fincra5 wrote:I'm sure we all like a game that looks more realistic and performs better!
There's that, and also the fact that developing a new game costs money, which means a solid financial base needs building before such work can be done--it may be that it's taken 10 years to get to such a state. Any financial backers also need to see a company that's organised in a sound way, rather than one purely *chasing a dream*crumplezone wrote:DTG should have dropped the upgrade once a year policy and developed a new engine years ago, they didn't and that is why its took so long to get a new modern simulator which utilises hardware properly
Definately---making claims that you need to perform a £700 upgrade completely baseless. 300 quid tops, unless you're really in the mood to help the country's economy.crumplezone wrote:with the new 1xxx series from nvidia it means the prices on the 9xx series have dropped a fair amount,
Kickstarter and early access also have a lot of pitfalls - not least having a rabid fan base (which I think train sim'ers very much are!) who can destroy the reputation of a product before it's even been released. It's also very hard to keep a steady hand on the direction of a product when thousands of voices are all screaming for their particular angle - and that happens a lot with train sim'ers as well due to our diverse tastes in locations, era and traction types. I get the feeling that train sims are too diverse a product to do well in the public arena.crumplezone wrote:Maybe, but from a games developement studio point of view, kickstarter and steam early access have been available for atleast 4 years as a point of drumming up support and funds for the final product, if done right early access can bring in alot of support and if you properly have a bussiness plan and show your doing stuff kickstarter can also cover the issue of funding.
A example of a pretty successful UE4 engine based game which went the early access route is Ark Survival Evolved, they were a pretty small studio which outsourced a bunch of work to other places and didn't start off with alot either. They had a working product, abeit abit rough on the computer systems at first, but they have been able to optimise that throughout the early access then release schedule. They now have console versions on the new consoles + originally on PC and doing pretty well for themselves.
That's the one point that has not been questioned (yet??).karma99 wrote:Also we should be grateful they waited until they had Matt P on-board to head it all. I can't think of anyone else I would you rather have in charge the next gen of train sim