Page 3 of 7
Re: South West Wales Route v5.0
Posted: Fri Dec 02, 2016 11:10 pm
by Traveller54
gptech wrote:I know sod all² about QD so somebody else will have to take over, but at least we know it's confined to that and not a huge route problem.
I have the QD provider on the case - he should get to the bottom of it tomorrow?
Re: South West Wales Route v5.0
Posted: Fri Dec 02, 2016 11:13 pm
by Traveller54
gptech wrote:
I used to like you....
All you've done there though is help perpetuate the problem/misunderstanding---which to be honest shouldn't exist today as it's been posted many times that *missing* track rules assigned to lofts/roads aren't problems.
I will send you all the messages I am getting about the 'missing' then

Re: South West Wales Route v5.0
Posted: Fri Dec 02, 2016 11:22 pm
by bwastle
Traveller54 wrote:bwastle wrote:I am missing these items
RailWorks\Assets\Kuju\RailSimulator\scenery\Vehicles\BTORVan.bin
RailWorks\Assets\Kuju\RailSimulator\scenery\Vehicles\DBRVan.bin
RailWorks\Assets\Kuju\RailSimulator\scenery\Vehicles\FGWVan.bin
RailWorks\Assets\Oakwood\Signs\Warning\warn_pedestrian_off_post2m.bin
Please d/l this file and install.
http://www.oakwood-shed.co.uk/sww5/file ... ets-01.zip
Thanks Traveller54
Do you have I list of all Rolling Stock used in the included Scenarios for your Route and where to find them
Re: South West Wales Route v5.0
Posted: Fri Dec 02, 2016 11:34 pm
by gptech
Traveller54 wrote:I will send you all the messages I am getting about the 'missing' then
and I'll reply to them all.....a complicated and dead boring lecture from me will teach 'em!!
...being a little more constructive though, why not just add something in the readme or on the web site?---or better still, both.
Re: South West Wales Route v5.0
Posted: Sat Dec 03, 2016 7:40 am
by Traveller54
gptech wrote:...being a little more constructive though, why not just add something in the readme or on the web site?---or better still, both.
Done!
Re: South West Wales Route v5.0
Posted: Sat Dec 03, 2016 7:41 am
by Traveller54
bwastle wrote:Do you have I list of all Rolling Stock used in the included Scenarios for your Route and where to find them
Support for rolling stock for our scenarios is not included but RWTools is a good utility to get that information.
http://www.rstools.info/downloads.html
Re: South West Wales Route v5.0
Posted: Sat Dec 03, 2016 9:02 am
by gptech
How many of you have upgraded from an earlier version of the route, and how many are New to it?
Re: South West Wales Route v5.0
Posted: Sat Dec 03, 2016 10:13 am
by smarty2
I've upgraded from version 4 Gary. Just a bit of constructive criticism please don't take it the wrong way as I am not sure of the possible limitations with such a request?

Since the route now uses payware assets from the required south wales coastal route, would it be possible then to alias that routes updated passengers to this new version? And is there a reasonable chance that weather/shadow occlusion will be put in and used in tunnels and bridges canopies etc? And the skydome.... I am assuming it is from the first iteration of the route? Boy those weird sky hues are, erm weird!

And one final thing, the rs trackwork would it be possible to use the south wales coastal tracks at all? I won't go near cant as I don't want to cause seizures!

Now don't get me wrong I
do appreciate the murhassive amount of time and work gone into extending and enhancing the author's original work you all have my and a great many more thanking you guy's for this.
Re: South West Wales Route v5.0
Posted: Sat Dec 03, 2016 10:50 am
by Traveller54
smarty2 wrote:I've upgraded from version 4 Gary. Just a bit of constructive criticism please don't take it the wrong way as I am not sure of the possible limitations with such a request?

Since the route now uses payware assets from the required south wales coastal route, would it be possible then to alias that routes updated passengers to this new version? And is there a reasonable chance that weather/shadow occlusion will be put in and used in tunnels and bridges canopies etc? And the skydome.... I am assuming it is from the first iteration of the route? Boy those weird sky hues are, erm weird!

And one final thing, the rs trackwork would it be possible to use the south wales coastal tracks at all? I won't go near cant as I don't want to cause seizures!

Now don't get me wrong I
do appreciate the murhassive amount of time and work gone into extending and enhancing the author's original work you all have my and a great many more thanking you guy's for this.
Martin, if I had tried to incorporate every conceivable change since the route first saw the light of day then we wouldn't be having this conversation until this time next year - when other things had come along! As a matter of fact very few assets are being used from the DTG payware Bristol-Cardiff-Swansea routes.
I had to draw a line somewhere {vbg}
Re: South West Wales Route v5.0
Posted: Sat Dec 03, 2016 12:10 pm
by bwastle
Re: South West Wales Route v5.0
Posted: Sat Dec 03, 2016 1:50 pm
by chrisreb
Taking ages to swap stock. Cannot believe with all the HST and class 158 reskins I have installed I still have loads missing.
Anyway thanks for a great route update. Hope to be trying it out once I sort the stock
Re: South West Wales Route v5.0
Posted: Sat Dec 03, 2016 2:52 pm
by Traveller54
chrisreb wrote:Taking ages to swap stock. Cannot believe with all the HST and class 158 reskins I have installed I still have loads missing.
If you have DTGs South Wales Coastal there should only be a couple of HSTs to swap. In fact two are included in the assets files!
The 158 is from the DTG Class158Pack01 payware.
Re: South West Wales Route v5.0
Posted: Sat Dec 03, 2016 2:54 pm
by Traveller54
Just Trains payware
Most others from this sites library.
Others from various places but DPSimulation is a good start
Re: South West Wales Route v5.0
Posted: Sat Dec 03, 2016 3:18 pm
by smarty2
It wasn't a moan Trav that's why I said...
please don't take it the wrong way as I am not sure of the possible limitations with such a request?
Re: South West Wales Route v5.0
Posted: Sat Dec 03, 2016 3:47 pm
by gptech
Want me to go through it with you Martin?..........that'd teach yer!
Seriously though, whilst none of your *requests* are particularly hard, they take time and do come with potential issues, depending on just how they were done.
Nothing to prevent them being introduced as options of course, but none would be anything we could just knock up in a couple of days.
Suggestions are welcome, we can just ignore 'em if they're hard, but lets get any niggles such as assets not being provided in the package all resolved before moving on.