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Re: TS2016 uses only half of my grafic card resources
Posted: Mon Oct 17, 2016 10:35 pm
by Juanillo99
peterfhayes wrote: Now when we get TSW if it is coded correctly then it will be able to use up to 8 TERAbytes of VAS!
gptech wrote:Yes, and I've already got the post refuting the claim/assumption that we'll all need 8TB of
RAM to run it composed

... and 20
exabytes of free hard drive capacity.

Re: TS2016 uses only half of my grafic card resources
Posted: Mon Oct 17, 2016 10:41 pm
by gptech
Juanillo99 wrote:... and 20 exabytes of free hard drive capacity
Yeah, that'd just about cover the requirements for the swap file.....
Re: TS2016 uses only half of my grafic card resources
Posted: Mon Oct 17, 2016 11:27 pm
by peterfhayes
Gary
if you used 16GB RAM sticks you would need at least 500 RAM slots on the motherboard!!
pH
Re: TS2016 uses only half of my grafic card resources
Posted: Tue Oct 18, 2016 12:25 am
by gptech
Should we go with matched pairs?
Re: TS2016 uses only half of my grafic card resources
Posted: Tue Oct 18, 2016 12:31 am
by gptech
Now we're getting silly, even if it may be fun.
Peter, you're more conversant with monitoring software than I am, so what do you use?
Pavsko, do you still have the 3Gb switch set in the boot loader?
Re: TS2016 uses only half of my grafic card resources
Posted: Tue Oct 18, 2016 1:10 am
by peterfhayes
Hi Gary
Peter, you're more conversant with monitoring software than I am, so what do you use?
It depends on what I want to monitor basically.
For TS to monitor resources I use a Pertelian which is a (now defunct) little LCD display that shows what resources such as, VRAM, cpu core usage and RAM is being used in real time. You can get similar results using any Logitech keyboard with a display or a G13 gamepad.
I also use the log from "Process lasso" to check on any issues I might have with a particular piece of software wrt resource usage, etc. I also use that to allocate specific cores for TS2017 to use, and in some cases just using Cores 1, 2, and 3 (not "0") can be beneficial.
For in depth analysis I use 3 of the Mark Russinovich "Sysinternals" apps being; "Process Monitor", "Process Explorer" and for VAS "VMMAP". These 3 require quite a lot of analysis and interpretation (sometimes you have 14 million lines of log entries to process) and they are historical incidents rather than those happening in real time. Unfortunately with TS 2017 most of the issues come down to the 32-bit limitations and the excess "hard page faults" (cX000005 errors) often caused by add-on scenarios, (plus inadequate hardware and poorly maintained systems) etc.
I also use the "Event Viewer" , Reliability Monitor, Resource Monitor, and Powershell can be very useful.
If this is not what you wanted - if you give me a specific case - I'll see if I monitor that?
Regards
pH
Re: TS2016 uses only half of my grafic card resources
Posted: Tue Oct 18, 2016 5:36 am
by pavsko
Thanks very much for answers and explanation guys.
I am using MSI Afterburner & Riva Runer for On-screen display (OSD) which let me see many parameters while gaming (see
http://www.overclock.net/a/how-to-use-r ... y-and-more). I am monitoring all four CPU cores, RAM, GPU load, vRAM use etc...
For FPS showing I use STEAM option (
http://ccm.net/faq/40667-steam-display- ... ps-counter) (because FRAPS does not work together with Afterburner).
The setting I am using now is a result of many hours of trying what works best - because I want to use TrackIR it is critical for me to have smooth rendering of drivers cabin - so no tearing has top importance for me. I found out e.g. that if I increase AA from 2x multisampling to 4x multisampling (in nVidia Inspector or in game setting) I always start to see tearing... Hence I stick to only 2x multisampling. The same effect is when I set shadows a little higher etc...
Nonetheless, I decided to upgrade - I am going to sell my GTX 660 Ti and buy second hand GTX 970 4GB it is real bargain today with 50% less price then it was a half year before because new 10xx class cards is out).
I post here comparison as soon as I finish my upgrade...
Re: TS2016 uses only half of my grafic card resources
Posted: Tue Oct 18, 2016 1:55 pm
by rededge
peterfhayes wrote:
I also use the log from "Process lasso" to check on any issues I might have with a particular piece of software wrt resource usage, etc. I also use that to allocate specific cores for TS2017 to use, and in some cases just using Cores 1, 2, and 3 (not "0") can be beneficial.
pH
Hi,
Out of interest, as I also have Process Lasso, do you let hyperthreading run as well or not? How many cores does your CPU have and does this make any difference? I'll give this a try anyway as I think my CPU has rather mediocre single threaded performance even though it's clocked to 4.4GHz.
Cheers
Re: TS2016 uses only half of my grafic card resources
Posted: Tue Oct 18, 2016 8:27 pm
by peterfhayes
redege
I disable Hyperthreading in the in the BIOS - as IMO it does not bring anything to TS 2017 and may cause frame collisions/clashes resulting in stuttering (in some sims).
I have a quad core machine, running at 4.2GHz, and often run TS2017 on just 3 cores as i say above, leaving core 0 to the OS - but to be honest I do not see any performance gains doing so. Usually Process lasso is set to its default settings and they work fine.
My biggest advance in smoothness, etc has been to use a GSync monitor coupled to a dedicated TS2017 SSD.
What are your computer specs (incl monitor size/resolution) and what settings are you using in TS 2017? Any settings in the NVidia control Panel?
At a 4.4GHz OC you should be able to maintain steady constant smooth frames in TS2017.
Regards
pH
Re: TS2016 uses only half of my grafic card resources
Posted: Wed Oct 19, 2016 4:21 am
by rededge
Peter,
1440P with a G Sync display- Gtx970 but an old X58 board - I swapped out an i7 920 for a Xeon 6 core X5670 (32Nm) which as I mentioned is o/c to 4.4GHz. RAM is 24GB of triple channel DDR3. Game TS2017 is on its' own SSD as well. It does run smoothly but I find the tile loading is pronounced on some newer routes (like Trent Valley and ECML PB-KX).
I haven't tried allocating cores before so nothing ventured nothing gained so to speak, I see there are other options to raise priorities for I/O and process too.
I use 2x2 SSAA in game, settings are maxed apart from shadows (one notch down because I don't like the shadow on the tracks that ends abruptly) and scenery quality one notch down also. Adaptive Bloom and Flares on. I run at native res 1440P.
Re: TS2016 uses only half of my grafic card resources
Posted: Wed Oct 19, 2016 5:50 am
by peterfhayes
Rededge
They are good settings - yes some routes and especially coupled with WS scenarios can take time to load.
My best results are using an IVY bridge processor on a MSI gaming board, using a 1070 card.
I can only think that the Xeon processor could not be optimised for some sims??
I do see drops in frame rates on those routes (little impact on smoothness) but this phenomena is not as pronounced as it used to be pre TS2015.
Great rig should run TSW very well.
Regards
pH
Re: TS2016 uses only half of my grafic card resources
Posted: Wed Nov 02, 2016 6:22 am
by pavsko
For comparison how my new GTX 970 works on the same PC see this thread:
http://forums.uktrainsim.com/viewtopic. ... &sk=t&sd=a
GPU is now under 99% load while playing TS; vRAM is never over 2,5 GB.
As for CPU: now is one core around 90% all the time and others around 30%.