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Class 166 LED lights
Posted: Wed Oct 05, 2016 7:14 pm
by qaaya3
Hi all,
Does anyone know of a patch or something that accurately shows the new class 166 LED lights?
Thanks
Re: Class 166 LED lights
Posted: Sat Oct 08, 2016 1:29 am
by blade2014
qaaya3 wrote:Hi all,
Does anyone know of a patch or something that accurately shows the new class 166 LED lights?
Thanks
which class 166 default or 3rd party ?
Re: Class 166 LED lights
Posted: Sat Oct 08, 2016 2:33 am
by gptech
Presumably you only need a texture comprised of 'dots' rather than a bulb type illumination. Have you an item of rolling stock that uses LED lights?
Re: Class 166 LED lights
Posted: Thu Oct 20, 2016 2:33 pm
by qaaya3
gptech wrote:Presumably you only need a texture comprised of 'dots' rather than a bulb type illumination. Have you an item of rolling stock that uses LED lights?
Sort of, they do away with marker lights so convert from three lamps each side to just two, like old HST vs new HST. Problem is you can paint out the marker lights but then the 'night' lights are wrong - only one lamp lit because the model thinks you have marker lights. If that makes sense.
blade2014 wrote:
which class 166 default or 3rd party ?
There's a third party one? I thought it was just Kuju.
Re: Class 166 LED lights
Posted: Fri Oct 21, 2016 5:39 am
by fsafranek
Re: Class 166 LED lights
Posted: Fri Oct 21, 2016 12:05 pm
by qaaya3
Yes those. You can simulate it by painting over the old marker lights in the textures but the lights themselves don't then behave properly. Should be a marker on one side and headlight on the other.