Chinley V2

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ussvoyager
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Re: Chinley V2

Post by ussvoyager »

You cant go through to Millers Dale becase the track is broken in the tunnel at Millers Dale junct

Can you follow this ?

https://www.facebook.com/jetgriffsTSRou ... =3&theater

if not you will have to wait till v2

unless there is a way to upload one tile???
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ussvoyager
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Re: Chinley V2

Post by ussvoyager »

davidboase wrote:As mentioned earlier, the following assets are missing:

\Assets\Jetgriff\Chinley\Sign W-rect-long.bin
\Assets\Jetgriff\Chinley\Station Buildings\Sign W-rect-long.bin
\Assets\Jetgriff\Chinley\Stations\Sign_CH_ChinleySB.bin
\Assets\Jetgriff\Chinley\Stations\Sign_CH_MillersBux.bin
\Assets\Jetgriff\Chinley\Stations\Sign_CH_Peak_Forest.bin
\Assets\Jetgriff\Chinley\Stations\Sign_CH_SBBuxton.bin
\Assets\Jetgriff\Chinley\Stations\Sign_CH_SBChinleyNorthJct.bin
\Assets\Jetgriff\Chinley\Stations\Signs\CH\Sign CH B-rect.bin

A pointer in the right direction would be appreciated.

David.
Hi David
these are obsolete files not required by me experimenting with Box names and the cache not clearing trhem out..
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black8
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Re: Chinley V2

Post by black8 »

Hi David,
I am missing the same assets plus 1 more. See below. Let's see if someone can show some light on this :D

\Assets\eyore\rwf\Clutter\totem.bin
\Assets\Jetgriff\Chinley\Sign W-rect-long.bin
\Assets\Jetgriff\Chinley\Station Buildings\Sign W-rect-long.bin
\Assets\Jetgriff\Chinley\Stations\Sign_CH_ChinleySB.bin
\Assets\Jetgriff\Chinley\Stations\Sign_CH_MillersBux.bin
\Assets\Jetgriff\Chinley\Stations\Sign_CH_Peak_Forest.bin
\Assets\Jetgriff\Chinley\Stations\Sign_CH_SBBuxton.bin
\Assets\Jetgriff\Chinley\Stations\Sign_CH_SBChinleyNorthJct.bin
\Assets\Jetgriff\Chinley\Stations\Signs\CH\Sign CH B-rect.bin

Cheers, Jos
'Why is it that the railway station is so far away from the village?'
The local pauses for a while, then replies:
'They thought it would be a good idea to build it next to the railway line.....'


(Dent Station on the Settle & Carlisle)
pctech
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Re: Chinley V2

Post by pctech »

They are all station or signal box signs, not at all critical to operation of the route, no big deal at all. At the worst you will see a telegraph insulator symbol for their absence, but I haven't seen any so I suspect most are out of sight below ground.
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Re: Chinley V2

Post by gptech »

pctech wrote:you will see a telegraph insulator symbol for their absence
Is that the posh way of saying 'a milk bottle' ?----'cos that's what we usually get to denote a missing asset.
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Re: Chinley V2

Post by black8 »

pctech wrote:They are all station or signal box signs, not at all critical to operation of the route......
True but it would still be interesting to know why these assets show as missing and how/where to get them.
Thanks, Jos
'Why is it that the railway station is so far away from the village?'
The local pauses for a while, then replies:
'They thought it would be a good idea to build it next to the railway line.....'


(Dent Station on the Settle & Carlisle)
gptech
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Re: Chinley V2

Post by gptech »

I can't imagine anybody would go to the bother of producing signal box name boards and hiding them below ground.
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black8
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Re: Chinley V2

Post by black8 »

gptech wrote:I can't imagine anybody would go to the bother of producing signal box name boards and hiding them below ground.
And in that case they would not be 'missing' but just invisible.
'Why is it that the railway station is so far away from the village?'
The local pauses for a while, then replies:
'They thought it would be a good idea to build it next to the railway line.....'


(Dent Station on the Settle & Carlisle)
pctech
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Re: Chinley V2

Post by pctech »

A delayed post from John G has appeared above explaining the reasons.
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Re: Chinley V2

Post by gptech »

black8 wrote:
gptech wrote:I can't imagine anybody would go to the bother of producing signal box name boards and hiding them below ground.
And in that case they would not be 'missing' but just invisible.
As would be the case if the .bin was present but not the .GeoPcDx
There are numerous reasons why assets are reported as missing by RW Tools, but the files are still on the PC--a change of folder/file name for example
Moot point anyway, see above.
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black8
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Re: Chinley V2

Post by black8 »

pctech wrote:A delayed post from John G has appeared above explaining the reasons.
OK got it. Funny thing is that John's post was not there when I wrote mine. :o :lol:
'Why is it that the railway station is so far away from the village?'
The local pauses for a while, then replies:
'They thought it would be a good idea to build it next to the railway line.....'


(Dent Station on the Settle & Carlisle)
michaelhendle
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Re: Chinley V2

Post by michaelhendle »

Hi
I can't understand why people seem to go RW Tools before running a new route,I usually do it the other way round run the route first,then go and check the route through RW Tools.
Mike
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Re: Chinley V2

Post by daveannjon »

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Re: Chinley V2

Post by 749006 »

pctech wrote:They are all station or signal box signs, not at all critical to operation of the route, no big deal at all.
If you are going down that route then there is no need to put most of the assets in a route apart from signals and platforms.
It may not be a big deal to you but it's what makes the game more enjoyable - the small detail items the route builders have put in to their creations.
They help bring their routes to life :)

Peter
http://peter749.piwigo.com/
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