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AP/Waggonz class 90 update

Posted: Sat Jul 09, 2016 7:09 pm
by holzroller
Both packs updated with compressed textures, re-download from your account to get the update.

Re: AP/Waggonz class 90 update

Posted: Sat Jul 09, 2016 7:53 pm
by alanch
holzroller wrote:Both packs updated with compressed textures, re-download from your account to get the update.
Thanks for the heads up - downloaded!

Re: AP/Waggonz class 90 update

Posted: Sat Jul 09, 2016 7:57 pm
by gptech
And what are the benefits/improvements?

Re: AP/Waggonz class 90 update

Posted: Sat Jul 09, 2016 8:06 pm
by GatwickSpotting
gptech wrote:And what are the benefits/improvements?
Texture compression results in smaller files, thus less memory loaded into VAS and VRAM. Lowering the memory footprint of the textures should help when trying to use heavy AI scenarios or routes with poor memory management. If you wish to read up more on texture compression, this is a great starting point: https://en.wikipedia.org/wiki/Texture_compression

Re: AP/Waggonz class 90 update

Posted: Sat Jul 09, 2016 8:36 pm
by Bradforth
Hi all,
Do you need to delete previous versions before installing updated one's or do you just install over existing class 90's.
Regards,
Pete.

Re: AP/Waggonz class 90 update

Posted: Sat Jul 09, 2016 8:38 pm
by phat2003uk
No problem in just installing over the top, Pete.

Re: AP/Waggonz class 90 update

Posted: Sat Jul 09, 2016 9:02 pm
by gptech
GatwickSpotting wrote:
gptech wrote:And what are the benefits/improvements?
Texture compression results in smaller files, thus less memory loaded into VAS and VRAM. Lowering the memory footprint of the textures should help when trying to use heavy AI scenarios or routes with poor memory management. If you wish to read up more on texture compression, this is a great starting point: https://en.wikipedia.org/wiki/Texture_compression

So, unless you're experiencing performance issues, little if any benefit at all?

Re: AP/Waggonz class 90 update

Posted: Sat Jul 09, 2016 9:17 pm
by amtrake8a
Will the Class 90 re-skins for the Wherry Lines scenario packs be updated or do they already have compressed textures?

Re: AP/Waggonz class 90 update

Posted: Sat Jul 09, 2016 9:28 pm
by GatwickSpotting
gptech wrote:
GatwickSpotting wrote:
gptech wrote:And what are the benefits/improvements?
Texture compression results in smaller files, thus less memory loaded into VAS and VRAM. Lowering the memory footprint of the textures should help when trying to use heavy AI scenarios or routes with poor memory management. If you wish to read up more on texture compression, this is a great starting point: https://en.wikipedia.org/wiki/Texture_compression

So, unless you're experiencing performance issues, little if any benefit at all?
Remedial and preventative depending on the user. With how close most of the latest routes operate to the memory limit, and how unstable GEML (the main route for the 90) is when it comes to memory consumption, this should have a positive impact for anyone using the Class 90. I could go into details about loading less texture data, and how the game offloads textures/reloads them, and how your HDD read speed could affect FPS and spikes in erg rendering times, but that's probably a secondary benefit to the main one previously stated. But yes, it will have a noticeable benefit for many- enough of a reason in my mind to release an optional update. 8)

Re: AP/Waggonz class 90 update

Posted: Sat Jul 09, 2016 9:28 pm
by phat2003uk
amtrake8a wrote:Will the Class 90 re-skins for the Wherry Lines scenario packs be updated or do they already have compressed textures?
They already have compressed textures.

Re: AP/Waggonz class 90 update

Posted: Sat Jul 09, 2016 9:30 pm
by Trev123
For those who use Face Book and I don't see why not. https://www.facebook.com/armstrongpower ... 0532389698

Re: AP/Waggonz class 90 update

Posted: Sat Jul 09, 2016 9:40 pm
by ChrisBarnes
GatwickSpotting wrote: Remedial and preventative depending on the user. With how close most of the latest routes operate to the memory limit, and how unstable GEML (the main route for the 90) is when it comes to memory consumption, this should have a positive impact for anyone using the Class 90. I could go into details about loading less texture data, and how the game offloads textures/reloads them, and how your HDD read speed could affect FPS and spikes in erg rendering times, but that's probably a secondary benefit to the main one previously stated. But yes, it will have a noticeable benefit for many- enough of a reason in my mind to release an optional update. 8)
In my opinion, any update that reduces the memory load whilst running the 90 and provides more breathing room for this game, without sacrificing the image quality, is to be welcomed. Thanks very much for the update, chaps. :D

Kind regards,
Chris

Re: AP/Waggonz class 90 update

Posted: Sun Jul 10, 2016 5:02 am
by Trev123
Just tried running the first WCML scenario that comes with the AP Class 90 and I get missing assets, Class 156 and the 86250 which I assume is the Class 86 which I have both of. This is with the update.

Re: AP/Waggonz class 90 update

Posted: Sun Jul 10, 2016 8:54 am
by JustRight
Trev123 wrote:Just tried running the first WCML scenario that comes with the AP Class 90 and I get missing assets, Class 156 and the 86250 which I assume is the Class 86 which I have both of. This is with the update.
Hi Trev,

Was that "WCML-North - APC90: 10.35 London Euston - Glasgow Central" ?

I have just installed the updates, and the current version of all the Extra Stock packs as well. This scenario loads and runs AOK for me.

Perhaps the Extra Stock requirements have changed?

Re: AP/Waggonz class 90 update

Posted: Sun Jul 10, 2016 8:59 am
by Trev123
Just fixed it by clearing cache from inside the game. Yes that was the scenario.:)