AP/Waggonz class 90 update
Posted: Sat Jul 09, 2016 7:09 pm
Both packs updated with compressed textures, re-download from your account to get the update.
Thanks for the heads up - downloaded!holzroller wrote:Both packs updated with compressed textures, re-download from your account to get the update.
Texture compression results in smaller files, thus less memory loaded into VAS and VRAM. Lowering the memory footprint of the textures should help when trying to use heavy AI scenarios or routes with poor memory management. If you wish to read up more on texture compression, this is a great starting point: https://en.wikipedia.org/wiki/Texture_compressiongptech wrote:And what are the benefits/improvements?
GatwickSpotting wrote:Texture compression results in smaller files, thus less memory loaded into VAS and VRAM. Lowering the memory footprint of the textures should help when trying to use heavy AI scenarios or routes with poor memory management. If you wish to read up more on texture compression, this is a great starting point: https://en.wikipedia.org/wiki/Texture_compressiongptech wrote:And what are the benefits/improvements?
Remedial and preventative depending on the user. With how close most of the latest routes operate to the memory limit, and how unstable GEML (the main route for the 90) is when it comes to memory consumption, this should have a positive impact for anyone using the Class 90. I could go into details about loading less texture data, and how the game offloads textures/reloads them, and how your HDD read speed could affect FPS and spikes in erg rendering times, but that's probably a secondary benefit to the main one previously stated. But yes, it will have a noticeable benefit for many- enough of a reason in my mind to release an optional update.gptech wrote:GatwickSpotting wrote:Texture compression results in smaller files, thus less memory loaded into VAS and VRAM. Lowering the memory footprint of the textures should help when trying to use heavy AI scenarios or routes with poor memory management. If you wish to read up more on texture compression, this is a great starting point: https://en.wikipedia.org/wiki/Texture_compressiongptech wrote:And what are the benefits/improvements?
So, unless you're experiencing performance issues, little if any benefit at all?
They already have compressed textures.amtrake8a wrote:Will the Class 90 re-skins for the Wherry Lines scenario packs be updated or do they already have compressed textures?
In my opinion, any update that reduces the memory load whilst running the 90 and provides more breathing room for this game, without sacrificing the image quality, is to be welcomed. Thanks very much for the update, chaps.GatwickSpotting wrote: Remedial and preventative depending on the user. With how close most of the latest routes operate to the memory limit, and how unstable GEML (the main route for the 90) is when it comes to memory consumption, this should have a positive impact for anyone using the Class 90. I could go into details about loading less texture data, and how the game offloads textures/reloads them, and how your HDD read speed could affect FPS and spikes in erg rendering times, but that's probably a secondary benefit to the main one previously stated. But yes, it will have a noticeable benefit for many- enough of a reason in my mind to release an optional update.
Hi Trev,Trev123 wrote:Just tried running the first WCML scenario that comes with the AP Class 90 and I get missing assets, Class 156 and the 86250 which I assume is the Class 86 which I have both of. This is with the update.