Page 1 of 2

JT Kyle Line

Posted: Wed May 18, 2016 9:51 am
by michaelhendle
Hi
I'm tempted to buy this new Just Trains route the Kyle line but before buying it I was wondering if any one has bought,can they tell me whether it's worth buying or not.
It's always nice other peoples opinions on new routes.
Mike

Re: JT Kyle Line

Posted: Wed May 18, 2016 11:40 am
by gptech
I don't have it Mike, but a chum does...and it's pretty good. He knows the area very well (he's a walker rather than a train fan, but travels the line to and from his walking areas) and says it's accurate and captures the feel of the place.

Re: JT Kyle Line

Posted: Wed May 18, 2016 12:39 pm
by 749006
There was a (long) thread a bit back when the route came out
http://forums.uktrainsim.com/viewtopic. ... 1&t=141670

Have a read and see what people think?

Peter

Re: JT Kyle Line

Posted: Wed May 18, 2016 12:46 pm
by michaelhendle
Thanks for the reply I think I will get now especially as it's on special offer until tomorrow
Mike

Re: JT Kyle Line

Posted: Wed May 18, 2016 3:43 pm
by jackbuzz
Would definitely recommend it. Very atmospheric.

Paul

Re: JT Kyle Line

Posted: Wed May 18, 2016 8:06 pm
by passedcleaner
Beware if you're into creating scenarios that AI basically doesn't work on this route. Visually it is excellent.

Re: JT Kyle Line

Posted: Wed May 18, 2016 8:12 pm
by gptech
Non working AI traffic is something that every single track route gets accused of having. Can't say for sure about Kyle but in many/most cases it's a myth---the real problem being inexperience of the guy writing the scenario.

Re: JT Kyle Line

Posted: Wed May 18, 2016 8:19 pm
by almark
Not really my inexperience in scenario writing when it comes to Kyle (been doing it 9 years),what really stumped me is I have never had the problem on any other route I've ever worked on,AI simply won't work on Kyle,it is mind boggling.

If someone thinks/wants to fix the route so it works then by all means do and I'll happily pass it to JT for release,though I've spent pretty much all the time since release trying to work out what it is,I can only assume it is something to do with our RETB boards,but even then I am not sure.

Re: JT Kyle Line

Posted: Thu May 19, 2016 12:12 am
by gptech
Kyle's the exception that proves the rule then :wink:
Just out of curiosity, what are the problems?

Re: JT Kyle Line

Posted: Thu May 19, 2016 12:32 am
by michaelhendle
Just to say I bought it yesterday and really impressed with it so far,I can remember the route from the 1950's,when there was quite a bit of freight traffic to Kyle,and also I think there was some fish traffic as well.
Mike

Re: JT Kyle Line

Posted: Thu May 19, 2016 2:08 am
by johnrossetti
I'm sure someone will come up with a definitive answer but in the meantime can I offer some suggestions.

>>Just out of curiosity, what are the problems?
<<The main problem I think as has been suggested, the RETB boards
I had the same problems on the first Mallaig scenery, when Mallaig extension 1983 was published I completely re-signalled it and now have lots of AI regardless of the type of Scenario
I have written some scenarios for the Inverness area (with conventinal signals) and can get quiet complicated ones to run AI well.
As soon as you try to traverse the single line to Kyle you run into problems with the AI engine.
This seem to be confirmed by trying to add AI to the Photo Charter scenario,
Achnasheen Station2.jpg
I picked that one because of the precise timings which allowed me to place AI at passing points, with no luck.
The fact that it was the RETB boards was that after trying all sorts of AI priorities I got the scenario with AI to work but only until the player was asked to pick up the Token at Inverness then everthing stopped. I then re-signalled the line to Achnasheen and the AI started to run fine.
>>I can only assume it is something to do with our RETB boards.
<<Yes I agree my experiments seem to prove that.
Also I think there are not enough sections for the AI to be happy.
My Longmoor scenery shows how complicated signals need to be for a long single track 2 way working, although I did overdoo it to get very close folowing trains running very close to each other!
As an aside my picture show the RETB boards
Achnasheen Station.jpg
do not actually touch the track where there are located only in the distance, could this be the problem ? if you want to continue to use them i.e. the AI Engine cannot see a section that a normal signal creates.
Just a thought or two.
Great Scenery and Lighting, hours of Fun.
Cheers John

Re: JT Kyle Line

Posted: Thu May 19, 2016 5:12 am
by sprulish
Got this last night. Used my reward points so paid only £5.99 - Bargain! Great route and enjoying it. Love the track, would look good on Western Mainlines. I would recommend this while it is still on offer
David :D

Re: JT Kyle Line

Posted: Thu May 19, 2016 7:35 am
by gptech
johnrossetti wrote:I'm sure someone will come up with a definitive answer but in the meantime can I offer some suggestions.
Thanks for that John, it suggests, and corroborates almarks suspicion, that the scripting for the RETB is a significant factor.

Re: JT Kyle Line

Posted: Thu May 19, 2016 8:26 am
by almark
Very interesting information.

In response to it is there anything I could recommend JT do regarding looking at the scripting,any ideas what the issues could be?

Re: JT Kyle Line

Posted: Fri May 20, 2016 6:41 am
by 37180sirdyfed
passedcleaner wrote:Beware if you're into creating scenarios that AI basically doesn't work on this route. Visually it is excellent.
I have contacted Just Trains about this problem. They blamed a glitch within the Train Simulator program. I find this strange, as I have no problems with AI traffic on other routes such as Fort William - Mallaig, Exeter - Barnstaple (freeware) :-?