DTG Class 68

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davejc64
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Re: DTG Class 68

Post by davejc64 »

I have recently purchased this add on and have a question, I have installed the Chiltern and DRS reskins and was wondering what sort of duties would be typical for the DRS versions for example what coaching stock or wagons would they be hauling in real life as I wish to make some QD consists for them?
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Re: DTG Class 68

Post by ttjph »

davejc64 wrote:I have recently purchased this add on and have a question, I have installed the Chiltern and DRS reskins and was wondering what sort of duties would be typical for the DRS versions for example what coaching stock or wagons would they be hauling in real life as I wish to make some QD consists for them?
IOA wagons on ballast moves:
http://forums.uktrainsim.com/viewtopic. ... 5#p1779488

Network Rail measurement train, according to a photo in Railway Magazine earlier this year.

Pretty sure some of the DRS-liveried locos are equipped for the Chiltern DVT consists.

Containers, ballast hoppers and even RHTT:
https://www.google.co.uk/search?q=class ... oQ_AUIBigB

And of course railtours!
https://www.google.co.uk/search?q=class ... CCIQsAQIOw
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AndyUK
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Re: DTG Class 68

Post by AndyUK »

Don't forget they're being used on Wherry Line services at the moment using Mk2's in the old Anglia livery: https://www.abelliogreateranglia.co.uk/ ... -carriages

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Re: DTG Class 68

Post by 749006 »

ttjph wrote:Pretty sure some of the DRS-liveried locos are equipped for the Chiltern DVT consists.
In addition to 68010 to 68015 in Chiltern livery 68008 & 68009 are also equipped for Push Pull with a DVT.
Push - Pull cable on 68010.
Push - Pull cable on 68010.
Push Pull fitted 68008
Push Pull fitted 68008
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Springer6
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Re: DTG Class 68

Post by Springer6 »

TElsmore wrote:
gptech wrote:
TElsmore wrote:I've tried all the settings that i can think of to get it to work, but it just won't play ball
When the scenario loads and you're in the cab of the leading loco, immediately switch to the rear loco and turn the tail lights on.
Now switch back to the lead one and turn the headlights on.

That doesn't work either :P .

While it does put the tail lights of the trailing loco on, its at the inner end (facing coaches). The senario won't even load now, so i've had no option but to give up! You've gotta love TS and it's unpredictability!!!

Cheers
Terrone
I have tried every way there is to set up a push pull set's lights correctly ( I am trying to emulate the DRS 68 , Riviera Trains 2e bso, 2e tso, 2e tso, Drs 68 set , currently being used on the Wherry lines for some services)

The only setting seems to be "setting 2" on the lights in both the front and extreme rear cabs. Then , you have headlights at the front and tail lights at the rear of the consist, but also red lights at the rear of the front loco and headlights at the front of the rear loco. Not ideal, especially at night. :(
This works, whether the "driver figure" is placed at the front or the rear of the trailing loco

This is not a function of the reskins .bin file , as has been suggested. The very same problem exists with the default ScotRail locos and default carriages in the set. Or whether you use a standard loco or a "no driver" ND version as the trailing loco.
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Re: DTG Class 68

Post by gptech »

Springer6 wrote:The very same problem exists with the default ScotRail locos and default carriages in the set.
When the scenario loads, switch to the rear loco. headlight setting 4 gives:

Image

Switch to the front loco, use headlight setting 1:

Image

Both these settings have just the lights at the outer ends of the locos lit.
If you're switching cabs to then view the lighting conditions you'll drag the settings from the cab you left with you---use helicopter views 1 & 2 from the leading loco to see what's what once you have the lights set..
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davejc64
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Re: DTG Class 68

Post by davejc64 »

ttjph wrote:
davejc64 wrote:I have recently purchased this add on and have a question, I have installed the Chiltern and DRS reskins and was wondering what sort of duties would be typical for the DRS versions for example what coaching stock or wagons would they be hauling in real life as I wish to make some QD consists for them?
IOA wagons on ballast moves:
http://forums.uktrainsim.com/viewtopic. ... 5#p1779488

Network Rail measurement train, according to a photo in Railway Magazine earlier this year.

Pretty sure some of the DRS-liveried locos are equipped for the Chiltern DVT consists.

Containers, ballast hoppers and even RHTT:
https://www.google.co.uk/search?q=class ... oQ_AUIBigB

And of course railtours!
https://www.google.co.uk/search?q=class ... CCIQsAQIOw
Thanks, that certainly gives me plenty of scope for consist creation.
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Springer6
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Re: DTG Class 68

Post by Springer6 »

gptech wrote:
Springer6 wrote:The very same problem exists with the default ScotRail locos and default carriages in the set.
When the scenario loads, switch to the rear loco. headlight setting 4 gives:



Switch to the front loco, use headlight setting 1:


Both these settings have just the lights at the outer ends of the locos lit.
If you're switching cabs to then view the lighting conditions you'll drag the settings from the cab you left with you---use helicopter views 1 & 2 from the leading loco to see what's what once you have the lights set..

Thanks for this Gary. I thought I had tried just about every combination :oops: . However, I loaded my test free roam top and tail scenario with the Scot Rail default locos and following your instructions, Success ! :D However, when I tried substituting DRS or subsequently reverted to ScotRail locos , it would not work again. i.e. the rear loco always has the red lights at the forward and not the tail end. Maybe it is something to do with the fact that the lighting set up only works correctly from a clean reload of the sim ? It made no difference whether the trailing loco was cab 1 forward or to the rear or whether it was a driver or no driver loco. Strange thing TS.

Incidentally, I notice that the Scot Rail locos have now acquired their Vossloh branding, that was missing on initial issue.
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Re: DTG Class 68

Post by gptech »

Springer6 wrote:However, when I tried substituting DRS or subsequently reverted to ScotRail locos , it would not work again. i.e. the rear loco always has the red lights at the forward and not the tail end.
Just tried that myself, both from within the game and by using RW Tools and had no issues. Even mixed things up a bit more and substituted two DRS liveried locos with a Chiltern at the rear and DRS at the front with no issues. Admittedly, I haven't used the .bin files supplied with those reskins, but my own so even though it's unlikely there could be a glitch in the DRS .bin you're using.
Am I right in thinking that once you restart the game any swapped loco does work as it should?
Springer6
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Re: DTG Class 68

Post by Springer6 »

gptech wrote:
Springer6 wrote:However, when I tried substituting DRS or subsequently reverted to ScotRail locos , it would not work again. i.e. the rear loco always has the red lights at the forward and not the tail end.
Just tried that myself, both from within the game and by using RW Tools and had no issues. Even mixed things up a bit more and substituted two DRS liveried locos with a Chiltern at the rear and DRS at the front with no issues. Admittedly, I haven't used the .bin files supplied with those reskins, but my own so even though it's unlikely there could be a glitch in the DRS .bin you're using.
Am I right in thinking that once you restart the game any swapped loco does work as it should?
OK, I think I've finally cracked it. It's nothing to do with restarting the game or the .bin files etc. It seems that I have been using the "incorrect " method to swap cabs. :oops:

My habit was to ( in order to go to the rear cab on scenario start) cycle through the cabs by pressing the right hand HUD arrow. Then return to the front cab by pressing the left arrow.

If I move directly from front to rear cab to set "lights 4" by the left HUD arrow ( or CTRL + ), then move directly to the front cab by pressing the right HUD arrow ( or Ctrl - ) to set "lights 1" then everything is fine. This works for me with any combination of loco ( ScotRail,DRS,Chiltern, Vossloh ).

So to sum up and to help others who have experienced this problem:

Use Gptech's method:

i.e. On scenario start, move directly ( left HUD arrow or Ctrl + ) to the rear cab and set "lights 4" . Then move directly to the front driver cab ( right HUD arrow or Crtl - ) and set "lights 1 ".

If you cycle through the cabs it does not seem to work.

Thank you Gary for setting me on the right track with this.
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Re: DTG Class 68

Post by TElsmore »

Springer6 wrote:
gptech wrote:
Springer6 wrote:However, when I tried substituting DRS or subsequently reverted to ScotRail locos , it would not work again. i.e. the rear loco always has the red lights at the forward and not the tail end.
Just tried that myself, both from within the game and by using RW Tools and had no issues. Even mixed things up a bit more and substituted two DRS liveried locos with a Chiltern at the rear and DRS at the front with no issues. Admittedly, I haven't used the .bin files supplied with those reskins, but my own so even though it's unlikely there could be a glitch in the DRS .bin you're using.
Am I right in thinking that once you restart the game any swapped loco does work as it should?
OK, I think I've finally cracked it. It's nothing to do with restarting the game or the .bin files etc. It seems that I have been using the "incorrect " method to swap cabs. :oops:

My habit was to ( in order to go to the rear cab on scenario start) cycle through the cabs by pressing the right hand HUD arrow. Then return to the front cab by pressing the left arrow.

If I move directly from front to rear cab to set "lights 4" by the left HUD arrow ( or CTRL + ), then move directly to the front cab by pressing the right HUD arrow ( or Ctrl - ) to set "lights 1" then everything is fine. This works for me with any combination of loco ( ScotRail,DRS,Chiltern, Vossloh ).

So to sum up and to help others who have experienced this problem:

Use Gptech's method:

i.e. On scenario start, move directly ( left HUD arrow or Ctrl + ) to the rear cab and set "lights 4" . Then move directly to the front driver cab ( right HUD arrow or Crtl - ) and set "lights 1 ".

If you cycle through the cabs it does not seem to work.


Thank you Gary for setting me on the right track with this.


Thanks fells(s), this method has worked for me!

Cheers
Terrone.
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Re: DTG Class 68

Post by Springer6 »

37180sirdyfed wrote:is there a way of changing a loco number for the DRS reskin, and getting the correct nameplate? I've tried changing a number, but the nameplate doesn't accordingly change. :roll:
In trying to duplicate the DRS 68016 Fearless, Riviera BSO, Riviera TSO, Riviera TSO, DRS 68019 Brutus currently (August 2016) used on the Wherry Lines, this is what I found.

The numbers/nameplates are set like this:


DRS-68001A Evolution, 02B Intrepid, 03C Astute, 04D Rapid, 05E Defiant, 06F Daring, 07G Valiant, 08H Avenger, 09I Titan. (uses default ScotRail nameplate texture file)

DRS2-68016A Fearless, 17B Hornet, 18C Vigilant, 19D Brutus, 20E Reliance, 21F Tireless, 22G Resolution, 23H Achilles, 24I Centaur. ( uses DRS2 nameplate texture file)

DRS3-68025A Superb, ( uses DRS3 nameplate texture file - same as DRS2 except the A= Superb.

the Default Scotrail .DCSV file uses the Default nameplate textures like the DRS and only has the 2 numbers 68006F Daring and 68007G Valiant

The Chiltern variant I have, uses # in place of the nameplate letter in the .DSCV file ( as does the Vossloh ) and so does not display any nameplates from the DCSV automatically ( which is correct)

Random loading of any loco will display one of the variations in the appropriate .DCSV file

To change the number on any Class 68 is easy, just use your chosen number, but to get the correct nameplate to go with that number on the DRS 68 , you have to chose the appropriate version DRS, DRS 2 or DRS 3. In my case I had to use DRS 2 for both 68016A Fearless and 68019D Brutus.

The authors had to do this as there is only a choice of 9 (A-I ) names for a given loco.

Hope this helps.

springer6
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Re: DTG Class 68

Post by 37180sirdyfed »

Springer6 wrote:
37180sirdyfed wrote:is there a way of changing a loco number for the DRS reskin, and getting the correct nameplate? I've tried changing a number, but the nameplate doesn't accordingly change. :roll:
In trying to duplicate the DRS 68016 Fearless, Riviera BSO, Riviera TSO, Riviera TSO, DRS 68019 Brutus currently (August 2016) used on the Wherry Lines, this is what I found.

The numbers/nameplates are set like this:


DRS-68001A Evolution, 02B Intrepid, 03C Astute, 04D Rapid, 05E Defiant, 06F Daring, 07G Valiant, 08H Avenger, 09I Titan. (uses default ScotRail nameplate texture file)

DRS2-68016A Fearless, 17B Hornet, 18C Vigilant, 19D Brutus, 20E Reliance, 21F Tireless, 22G Resolution, 23H Achilles, 24I Centaur. ( uses DRS2 nameplate texture file)

DRS3-68025A Superb, ( uses DRS3 nameplate texture file - same as DRS2 except the A= Superb.

the Default Scotrail .DCSV file uses the Default nameplate textures like the DRS and only has the 2 numbers 68006F Daring and 68007G Valiant

The Chiltern variant I have, uses # in place of the nameplate letter in the .DSCV file ( as does the Vossloh ) and so does not display any nameplates from the DCSV automatically ( which is correct)

Random loading of any loco will display one of the variations in the appropriate .DCSV file

To change the number on any Class 68 is easy, just use your chosen number, but to get the correct nameplate to go with that number on the DRS 68 , you have to chose the appropriate version DRS, DRS 2 or DRS 3. In my case I had to use DRS 2 for both 68016A Fearless and 68019D Brutus.

The authors had to do this as there is only a choice of 9 (A-I ) names for a given loco.

Hope this helps.

springer6
Fantastic!!! wow!! That must have taken some time working that out :)
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Re: DTG Class 68

Post by deltic009 »

Purely playing Devil's advocate, if the letters defined only go up to I for nameplates, then there is nothing to say that you cannot make a bespoke Class68 digits.bin (whatever it is actually called) which then adds the other textures for J, K, L and so on until you actually have them all covered in one, and don't have the need to had 3 sets of textures and 3 sets of shape files in 3 different folders purely to alter the texture of the nameplate.
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Re: DTG Class 68

Post by gptech »

The texture file itself only supports 9(?) 'slots' for nameplates, so additional textures would be needed.
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