73cheavyhaul wrote:Does anyone know how to alter the loco physics so the utterly ridiculous & unrealistic emergency brake app on hitting Weak Field can be removed? It truly needs removing from the game. Ya know Id love to meet the person that come up with that daft idea.
I agree that by all reports (apparently), applying the emergency brakes for overloading the current is not a feature of the real thing. But . . . I'm not sure whether you are aware, but the emergency brakes are only applied if you move to Weak Field BEFORE the system has worked through opening most of the resistors, indicated visually by the large R in the display changing to a black square. So while you see an R, stay out of Weak Field (full explanation on page 8 of the Manual). Once the R turns to a black square, you can safely move to Weak Field.
I do agree however that especially in Parallel mode, it is far too easy to accidentally jump into Weak Field, which is the next notch on the handle, or on the HUD. For that reason I have been sticking to Serial mode before moving into Weak Field, though I suppose that makes keeping time much more difficult where quick acceleration is required
In terms of how to change the behavior of the emergency braking, it seems that is part of the scripting. So someone would need to be able to unencrypt and alter the .OUT file, which seems to be limited to a very few people "in the know" at the moment since DTG stopped using LUA (unencrypted) files
Thinking aloud, I wonder if it would be possible to rework the InputMapper and/or bin files so that to move into Weak Field would require using an additional key (e.g. holding SHIFT), without which it would not move beyond Serial or Parallel? Maybe not, but just a thought? After all, there are some steam locos that won't allow you to move the Reverser with holding the E key. Or maybe that is also all scripted?
So Gary . . did you realize you were doing a complete rebuild?? LOL!
Chris