stevegreen wrote:I've aliased the bogie run sounds of the 73 to the AP class 20; for want of any easy fix, and the mk2s to the AP Mk2f pack which makes a huge difference already. Also edited the fans to come on when the throttle is opened rather than later. If you want these mods Gary for inclusion into yours, please let me know.
Ta Steve, now the 'wee fix' has grown into something of a major rehash it makes sense to do a comprehensive job. I'm always moaning about reskins being offered that require an AP pack installed with no regard for those who don't have the AP stuff, so it'd be churlish not to make this project cater for those who do have the AP sounds you've used as an alternative to the 'bog standard' one.
I'm battling with the diesel version at the moment, winning too I might add---starts in diesel mode, shoes up, ready to drive and is as 'mode switchable' as the electric version is
so as soon as I'm happy or convinced myself that I'm happy with it I'll drop you a PM---you are able to receive/send PMs aren't you?
Quick word about .dcsv files for Peter and anybody else who may be wondering how to edit them...
Notepad is all you need, use that to open a .dcsv file and you'll get::
<?xml version="1.0" encoding="utf-8"?>
<cCSVArray xmlns:d="
http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="1">
<CSVItem>
<cCSVItem d:id="2">
<X d:type="sFloat32">0</X>
<Y d:type="sFloat32">0</Y>
<Name d:type="cDeltaString">
E5229</Name>
</cCSVItem>
<cCSVItem d:id="3">
<X d:type="sFloat32">0</X>
<Y d:type="sFloat32">0</Y>
<Name d:type="cDeltaString">
E5230</Name>
</cCSVItem>
(
repeated as many times as necessary)
<cCSVItem d:id="129">
<X d:type="sFloat32">0</X>
<Y d:type="sFloat32">0</Y>
<Name d:type="cDeltaString">
E5356</Name>
</cCSVItem>
</CSVItem>
</cCSVArray>
I've highlighted in blue the bits that are the coach numbers that the game will be able to display automatically---you can change any number on any stock item in the scenario editor, but this is a list of the game's 'options' when it looks for a number to assign to a rolling stock item. These you can change to your hearts content, as long as you keep to the same number of characters--5 in this case.
The E prefix is the only regional texture supported as default, so if you wanted to use S you'd need to add an appropriate texture and edit the digits.bin file too. Similarly if you wanted to do away with the prefix and just have a blank/invisible texture. So, it's a little bit more involved than just editing the .dcsv file to change the E for a blank or other letter.
Fortunately the real coaches used 5 numbers

so E5229 would/could become 72600.
Edit the rest to suit, save, and Bob's your aunties husband.