DTG Gatwick Express Class 73

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gptech
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Re: DTG Gatwick Express Class 73

Post by gptech »

31160 wrote:Anybody worked out a fix for the number blinds yet
In what way do you want it fixing?
As supplied, it either displays 20 or 30, the numbers defined in the .dcsv go along the lines of:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<cCSVArray xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="1">
	<CSVItem>
		<cCSVItem d:id="2">
			<X d:type="sFloat32">0</X>
			<Y d:type="sFloat32">0</Y>
			<Name d:type="cDeltaString">7320120</Name>
		</cCSVItem>
		<cCSVItem d:id="3">
			<X d:type="sFloat32">0</X>
			<Y d:type="sFloat32">0</Y>
			<Name d:type="cDeltaString">7320230</Name>
		</cCSVItem>
		<cCSVItem d:id="4">
			<X d:type="sFloat32">0</X>
			<Y d:type="sFloat32">0</Y>
			<Name d:type="cDeltaString">7320320</Name>
		</cCSVItem>
		<cCSVItem d:id="5">
			<X d:type="sFloat32">0</X>
			<Y d:type="sFloat32">0</Y>
			<Name d:type="cDeltaString">7320430</Name>
so all you do is edit the last 2 digits of the loco's number in the scenario editor.

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gptech
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Re:

Post by gptech »

stevegreen wrote:I've aliased the bogie run sounds of the 73 to the AP class 20; for want of any easy fix, and the mk2s to the AP Mk2f pack which makes a huge difference already. Also edited the fans to come on when the throttle is opened rather than later. If you want these mods Gary for inclusion into yours, please let me know.
Ta Steve, now the 'wee fix' has grown into something of a major rehash it makes sense to do a comprehensive job. I'm always moaning about reskins being offered that require an AP pack installed with no regard for those who don't have the AP stuff, so it'd be churlish not to make this project cater for those who do have the AP sounds you've used as an alternative to the 'bog standard' one.
I'm battling with the diesel version at the moment, winning too I might add---starts in diesel mode, shoes up, ready to drive and is as 'mode switchable' as the electric version is 8)
so as soon as I'm happy or convinced myself that I'm happy with it I'll drop you a PM---you are able to receive/send PMs aren't you?


Quick word about .dcsv files for Peter and anybody else who may be wondering how to edit them...

Notepad is all you need, use that to open a .dcsv file and you'll get::
<?xml version="1.0" encoding="utf-8"?>
<cCSVArray xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="1">
<CSVItem>
<cCSVItem d:id="2">
<X d:type="sFloat32">0</X>
<Y d:type="sFloat32">0</Y>
<Name d:type="cDeltaString">E5229</Name>
</cCSVItem>
<cCSVItem d:id="3">
<X d:type="sFloat32">0</X>
<Y d:type="sFloat32">0</Y>
<Name d:type="cDeltaString">E5230</Name>
</cCSVItem>


(repeated as many times as necessary)



<cCSVItem d:id="129">
<X d:type="sFloat32">0</X>
<Y d:type="sFloat32">0</Y>
<Name d:type="cDeltaString">E5356</Name>
</cCSVItem>
</CSVItem>
</cCSVArray>
I've highlighted in blue the bits that are the coach numbers that the game will be able to display automatically---you can change any number on any stock item in the scenario editor, but this is a list of the game's 'options' when it looks for a number to assign to a rolling stock item. These you can change to your hearts content, as long as you keep to the same number of characters--5 in this case.
The E prefix is the only regional texture supported as default, so if you wanted to use S you'd need to add an appropriate texture and edit the digits.bin file too. Similarly if you wanted to do away with the prefix and just have a blank/invisible texture. So, it's a little bit more involved than just editing the .dcsv file to change the E for a blank or other letter.
Fortunately the real coaches used 5 numbers :D so E5229 would/could become 72600.
Edit the rest to suit, save, and Bob's your aunties husband.
gptech
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Re: DTG Gatwick Express Class 73

Post by gptech »

Would one/some of you give the diesel version a wee test?

[url][/https://www.dropbox.com/s/fpay0b9odpq6h ... in?dl=0url]

I'm sure you're all familiar with the directory structure, but just in case you aren't....it lives in ..\Assets\DTG\Class73Pack01\RailVehicles\Engine\Class73_Gatwick_Express\Engine
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Re: DTG Gatwick Express Class 73

Post by chrisonline »

Gary . . . YEP!! Seems to work as it should. I switched back & forth, including reversing in both modes, and couldn't break it!

What did you change? I see the startup and virtualstartup values are the same

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Re: DTG Gatwick Express Class 73

Post by mearle73 »

Notice it runs on non-electric track in electric mode.
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Re: DTG Gatwick Express Class 73

Post by ttjph »

chrisonline wrote:As for sounds, it seems strange that when pulling away in diesel mode, the engine continues to "idle" (although somewhat louder) and it doesn't begin to increase its revs and sound like it is "working" until you are well above 10 MPH. Anyone else experiencing this? I imagine that could be tweaked somewhere in the .bin file?
I think this may be accurate - the engine shouldn't need to increase its revs from idle, as it can produce some power at idle speed (and depending on the control system, should be able to increase fuelling to do so without increasing speed). Notch 1 (or however it's labelled) just connects the traction motors to the generator.

IIRC the Shap Class 47 behaves in a similar way in its 'Shunt' notch.
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73cheavyhaul
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Re: DTG Gatwick Express Class 73

Post by 73cheavyhaul »

Gary,

Definitely liking your mods Sir, did send a brief email after a quick test lastnight (no PM's on here yet)

Other things I have noticed compared to 1:1 scale -

1. Amps are way to low for either handles in any position
2. Still need to ditch the fake emergency brake application on entering weak field - when I think of the heavy pass & freight trains we ran with them, we'd never have got anywhere with that lark kicking in!!!
3. This is what a real ED on the juice sounds like -

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Keep up the good work Sir :shocked!:

Bex :usa
deltic009
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Re: DTG Gatwick Express Class 73

Post by deltic009 »

mearle73 wrote:Notice it runs on non-electric track in electric mode.
This is most likely a product of it having the ability to switch between power modes on the fly.
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gptech
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Re: DTG Gatwick Express Class 73

Post by gptech »

chrisonline wrote:Gary . . . YEP!! Seems to work as it should. I switched back & forth, including reversing in both modes, and couldn't break it!

What did you change? I see the startup and virtualstartup values are the same

Chris

Using the very scientific methodology of "pick a number"....

Code: Select all

						<cControlContainerBlueprint-cControlValue d:id="142586">
							<ControlName d:type="cDeltaString">PowerState</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000001C40" d:precision="string">7</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000001C40" d:precision="string">7</MaximumValue>
was used, the default minimum value being 2.
Values of 1,2,4 & 5 don't switch mode from diesel to electric properly; 3,6 & 7 do but bring the problem of DC mode working on unelectrified track---thanks for spotting that mearle73!

I've also changed

Code: Select all

						<cControlContainerBlueprint-cControlValue d:id="142746">
							<ControlName d:type="cDeltaString">VirtualPantographControl</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DefaultValue>
and the <ControlName d:type="cDeltaString">PantographControl</ControlName> to have a default value of 0, but taking these 2 values back to the default prevents mode switching--well. it switches to electric but doesn't draw power.

Close...but not quite right then!

I'll keep chipping away at it, got plenty of coffee to keep me awake...

EDIT:

Being able to run under DC on unelectrified track is a *feature* of the default locos, not something that's been introduced by any editing of the .bin files. Possibly part of the trade off for having the dual mode functionality as Matthew has mentioned so it may be a fundamental thing that we can't change.
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Re: DTG Gatwick Express Class 73

Post by J0hnG »

I just wanted to say thank you to the people trying to make (IMHO) a good loco better.
gptech
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Re: DTG Gatwick Express Class 73

Post by gptech »

Revised numbering for the coaches---https://www.dropbox.com/s/8wtdqhl2vbm66 ... s.zip?dl=0

Included is a text document giving the correct (as reported on Wikipedia, https://en.wikipedia.org/wiki/British_Rail_Class_488) formations.

As there seems to have been no TFO I've left that alone, if you're a stickler for accuracy you'll have to edit any scenarios that have a TFO for the handbraked version :)

Please note; this will not change the numbering of coaches in any existing scenarios, nor automatically change the numbers in any scenarios you download that use the default numbering file.
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Re: DTG Gatwick Express Class 73

Post by 749006 »

gptech wrote:Revised numbering for the coaches---https://www.dropbox.com/s/8wtdqhl2vbm66 ... s.zip?dl=0

Included is a text document giving the correct (as reported on Wikipedia, https://en.wikipedia.org/wiki/British_Rail_Class_488) formations.

As there seems to have been no TFO I've left that alone, if you're a stickler for accuracy you'll have to edit any scenarios that have a TFO for the handbraked version :)

Please note; this will not change the numbering of coaches in any existing scenarios, nor automatically change the numbers in any scenarios you download that use the default numbering file.
Thanks Gary :)
You seem able to do in a short time something which takes me ages - and then I still mess it up :-?

+1

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gptech
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Re: DTG Gatwick Express Class 73

Post by gptech »

749006 wrote:You seem able to do in a short time something which takes me ages - and then I still mess it up
Confidence Peter, that's all you're lacking. The innards of .bin files etc look complex; that's because they, well,...look complex, but if you ignore the complex looking bits and focus on the word/numbers that are readily understandable it makes things a lot easier. RW Tools' "Highlight XML" feature is a great aid here, it colour codes the file sections so you can see which bits are 'safe' to edit-if it's blue, red or green leave it alone, just play with the black text!
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Re: DTG Gatwick Express Class 73

Post by stevegreen »

Meanwhile, after speaking to Gary, the sound mods I've been working on will be released along with his fixes.

Hoping for two versions, one which adds the Armstrong Powerhouse Class 20, Mk2, and Mk1 run sounds to the set, and another for those without the AP sound packs.
There are various other sound tweaks I've made; sound balancing, and I've fudged the DC motor sounds so they (hopefully) sound a little more realistic.
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Re: DTG Gatwick Express Class 73

Post by 73cheavyhaul »

Does anyone know how to alter the loco physics so the utterly ridiculous & unrealistic emergency brake app on hitting Weak Field can be removed? It truly needs removing from the game. Ya know Id love to meet the person that come up with that daft idea.
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