Waggonz 313

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xguerra
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Waggonz 313

Post by xguerra »

Sadly the previous thread was deleted.

Anyway, enjoy some of Chris and Dave's breakthrough into the game.

https://scontent-lhr3-1.xx.fbcdn.net/hp ... 6109_o.jpg

https://scontent-lhr3-1.xx.fbcdn.net/hp ... 5188_o.jpg
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tluamiani1
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Re: Waggonz 313

Post by tluamiani1 »

Looks superb...
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Re: Waggonz 313

Post by Easilyconfused »

Yes. The other thread was removed after it degenerated into an argument about sounds.

If this thread stays on track discussing THIS model and not generalities about sounds and different providers then it can stay for the time being. The minute it moves off topic it will end up in the bin and further action may follow.

If you want to have an argument about this provider vs. that provider or the respective business models of different companies etc. then Facebook and the Steam fourms are that way =====>

I do not intend to spend my Christmas break from work pulling apart threads to remove the reported posts.
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Re: Waggonz 313

Post by smarty2 »

Does look good, but there again Waggonz/AP always deliver! :)
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Mr395008
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Re: Waggonz 313

Post by Mr395008 »

This model looks incredible, those pictures make me so happy. ha!
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Re: Waggonz 313

Post by david1 »

sold, whens it out. seriously it will be available when its ready, I am sure nobody will be disappointed when its released, this will fill a gap is missing traction on a few routes, looking great so far, but then your models always do.
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Re: Waggonz 313

Post by 749006 »

This is a very nice unit - looking forward to it.

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Re: Waggonz 313

Post by titti41 »

Why they don't build passenger view?
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xguerra
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Re: Waggonz 313

Post by xguerra »

titti41 wrote:Why they don't build passenger view?
There will be. They haven't finished it.

It's work in progress.
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Re: Waggonz 313

Post by deltic009 »

xguerra wrote:
titti41 wrote:Why they don't build passenger view?
There will be. They haven't finished it.

It's work in progress.
We shall see, the 321 didn't come with one, I don't have the 456 to comment on that or not. It won't be poorer for the lack of it.
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Re: Waggonz 313

Post by twirlycactus »

deltic009 wrote:
xguerra wrote:
titti41 wrote:Why they don't build passenger view?
There will be. They haven't finished it.

It's work in progress.
We shall see, the 321 didn't come with one, I don't have the 456 to comment on that or not. It won't be poorer for the lack of it.
None of Waggonz's products have a passenger view
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xguerra
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Re: Waggonz 313

Post by xguerra »

xguerra wrote:
titti41 wrote:Why they don't build passenger view?
There will be. They haven't finished it.

It's work in progress.
Ah I think I understand now. I interpreted that as interior. Sorry.

So the answer is maybe.
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Re: Waggonz 313

Post by michaelhendle »

I must admit they look really good,just wondering what routes they would suitable on,any chance of doing a original BR One please,my preferred era is from 1960-80.
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Re: Waggonz 313

Post by pendolinobasher »

xguerra wrote:Sadly the previous thread was deleted.

Anyway, enjoy some of Chris and Dave's breakthrough into the game.

https://scontent-lhr3-1.xx.fbcdn.net/hp ... 6109_o.jpg

https://scontent-lhr3-1.xx.fbcdn.net/hp ... 5188_o.jpg
I just found this on Facebook and the quality of this unit is looking absolutely brilliant, keep up the great work. :D
GatwickSpotting
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Re: Waggonz 313

Post by GatwickSpotting »

titti41 wrote:Why they don't build passenger view?
I can only speak for the 321 model, but the reason I never built a passenger view was because it takes almost as long to make as the cab model, has huge memory overhead, and when including many liveries the seating type/layout/material pattern etc all need to be modified. There's also no conclusive evidence to suggest the passenger view assets aren't loaded into the VAS for AI units. I can understand some people might like to press 5 occasionally when waiting at a station etc, but if it were to have been included in the 321 I would've had to reduce the amount of detail in the cab significantly so as not to exceed the memory budget. So my options were:

1. Cab view only with high detail levels.
2. Low detail cab view & passenger view + 3-4 months extra work to ensure its correct for all liveries & potentially worse FPS overall.

So as you can see, for developers wanting to maximize the driving experience, a passenger view is sometimes not the right thing to do.

On a personal note, as this is a Train Driving Simulator I've always prioritized the driving experience over the passenger experience (Thats' what a real train ticket is for :lol:)
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