Signals on the Riviera 1950's route

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Thugsy
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Re: Signals on the Riviera 1950's route

Post by Thugsy »

Carinthia wrote:The size is not the issue. The fact that a distant clears with the home clear but the starter at danger is a major issue to a driver.

If the only scenarios will be ones where the signals are always clear for the player train then they will do no harm.

John

I raised a support ticket regarding the functionality of the new semaphore signalling. I would urge as many people as possible to do the same as the best chance that something may be done about it.
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Carinthia
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Re: Signals on the Riviera 1950's route

Post by Carinthia »

Thugsy wrote:I raised a support ticket regarding the functionality of the new semaphore signalling. I would urge as many people as possible to do the same as the best chance that something may be done about it.
I have had quite a lengthy dialogue with them about this and they do recognise the issues. Hopefully the next semaphore-signalled route will be different but unfortunately there is not a hope of getting this route or the Weardale one fixed unless we do it ourselves as a clone or overlay. The reasoning behind this is that they do not normally make modifications to existing routes which can break existing Career Scenarios and they believe this is the case.

John
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Dave4468
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Re: Signals on the Riviera 1950's route

Post by Dave4468 »

Is it the logic of the 1950s Riviera route semaphores that is causing the problem or the layout?
If only all problems on the big railway could simply be TAB'd past...
johnrossetti
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Re: Signals on the Riviera 1950's route

Post by johnrossetti »

Am I missing something ?
The two Railfan scenarios work well with masses of traffic in both directions.
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749006
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Re: Signals on the Riviera 1950's route

Post by 749006 »

Dave4468 wrote:Is it the logic of the 1950s Riviera route semaphores that is causing the problem or the layout?
I think it is the logic of the way they operate almost like 2/3 aspect Colour Lights.
The Distant in the Off position just tells you the next Stop Signal, the Home, is also Off but the Starter is at Danger.

Peter
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rkk01
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Re: Signals on the Riviera 1950's route

Post by rkk01 »

Is that not the same for all semaphore signalling in the game?

I need to make a decision for Brecon and Merthyr signalling. Was planning to use Exeter-Kingswear, but could also use CCFE.

Slight complication might arise with the LNWR lines, but haven't done a detailed photo review yet to see if these are UQ or also GW style LQ...

... and I'm working on the basis that the BMR somersault signals where replaced at the grouping ;-)
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31160
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Re: Signals on the Riviera 1950's route

Post by 31160 »

theorganist wrote:
longbow wrote:Alternatively you could set your scenarios on the Glorious Devon route, which has more realistic signalling.
I haven't a problem with the route I think it is well detailed and full of atmosphere, I can handle the signalling issue I was just unsure whether it was correct or not.

The Glorious Devon route looks wonderful but to get it I need the two Creative Rail Routes which would cost well in excess of £40 which I cannot justify spending, although I would like the ECML set as it looks nice. Maybe if it ever comes up in a sale. Also I really enjoy the Kingswear section which I believe is not included in the Glorious Devon route?

Peter
To be honest as someone whos written a few scenarios for the Glorious devon 1960 route and who does not have any Creative Rail assets at all it really doesnt show much except Paignton station
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longbow
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Re: Signals on the Riviera 1950's route

Post by longbow »

I need to make a decision for Brecon and Merthyr signalling. Was planning to use Exeter-Kingswear, but could also use CCFE.
These two are not widely owned routes, so you might also consider using John Yelland's GWR signals.
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Carinthia
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Re: Signals on the Riviera 1950's route

Post by Carinthia »

rkk01 wrote:Is that not the same for all semaphore signalling in the game?
I sincerely hope not! How would a real driver know a starter was on? They don't have the luxury of a Key 9 to see what signals ahead are showing. If you don't understand semaphore signalling a visit to here would not go amiss: http://signalbox.org/block/absolute01.htm
rkk01 wrote:I need to make a decision for Brecon and Merthyr signalling. Was planning to use Exeter-Kingswear, but could also use CCFE.

Slight complication might arise with the LNWR lines, but haven't done a detailed photo review yet to see if these are UQ or also GW style LQ...

... and I'm working on the basis that the BMR somersault signals where replaced at the grouping ;-)
Everything you need exists and all use "Kuju" scripts so are interchangeable:
LNWR Lower Quadrants: Chaddock Engineering
LMS Upper Quadrants: John Yelland
Somersault Signals: John Yelland (although described as GNR, these were actually a McKenzie & Holland signal and were not limited to the GNR)
Wooden post GWR signals: John Yelland
Steel post GWR signals: John Yelland

You would have had a mixture of these on your lines (signals were renewed piecemeal when they wore out or changes took place).

The China Clay signals will also work with these but they are a very limited set of signals and are unlikely to cover every requirement.

John
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Re: Signals on the Riviera 1950's route

Post by johnrossetti »

Hmm. just tried to create a scenario, big problems. Cannot understand how this could happen to a finished product.

What if just the Starter signals were removed or replaced ?

Certainly dont' fancy re-signalling the whole thing

I too like the Kingswear section.
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Carinthia
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Re: Signals on the Riviera 1950's route

Post by Carinthia »

johnrossetti wrote:What if just the Starter signals were removed or replaced ?
Things might work if you remove the Starters altogether but that wouldn't be a realistic situation.

It is the Homes at fault and it is really these that need replacing. I would have to do some tests to be sure but I suspect you would need to replace the Distant signals to work with them.

John
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Re: Signals on the Riviera 1950's route

Post by theorganist »

31160 wrote:
theorganist wrote:
longbow wrote:Alternatively you could set your scenarios on the Glorious Devon route, which has more realistic signalling.
I haven't a problem with the route I think it is well detailed and full of atmosphere, I can handle the signalling issue I was just unsure whether it was correct or not.

The Glorious Devon route looks wonderful but to get it I need the two Creative Rail Routes which would cost well in excess of £40 which I cannot justify spending, although I would like the ECML set as it looks nice. Maybe if it ever comes up in a sale. Also I really enjoy the Kingswear section which I believe is not included in the Glorious Devon route?

Peter
To be honest as someone whos written a few scenarios for the Glorious devon 1960 route and who does not have any Creative Rail assets at all it really doesnt show much except Paignton station
Okay in that case I might take a look at it. Thanks.

Peter
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