Richard Fletcher reskins InstallMexx.bat files

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gptech
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Re: Richard Fletcher reskins InstallMexx.bat files

Post by gptech »

TransportSteve wrote:it depends how Richard has set it up.
Richard won't have set it up...he'll have worked with/around how the modeller set it up though. Slight, but significant difference as just with every reskin available it follows the conventions laid down by the provider.
MrHillingdon
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Re: Richard Fletcher reskins InstallMexx.bat files

Post by MrHillingdon »

Sorted!
Many thanks for your help with that one it's much appreciated.

Best wishes,

Paul
TransportSteve
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Re: Richard Fletcher reskins InstallMexx.bat files

Post by TransportSteve »

gptech wrote:Richard won't have set it up...he'll have worked with/around how the modeller set it up though. Slight, but significant difference as just with every reskin available it follows the conventions laid down by the provider.
Oh, I didn't know that, you learn something new on 'ere every day..... :D

And Richard's 37 repaint now shows up and works just fine in my game, after manually moving all the appropriate files across.

Cheerz. Steve.
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gptech
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Re: Richard Fletcher reskins InstallMexx.bat files

Post by gptech »

Just to confuse things.....the copied cab view textures won't be used when actually in the cab as the .bin file calls for the cab .GeoPcDx for the default loco. This .Get will call for textures located in a directory relative to itself.
Similarly, the main .GeoPcDx for the loco calls for textures relative to it's location so will be wanting/expecting to find the textures used in the external view of the cab in ..\CabView\Textures....which is why that folder and the only the textures are duplicated. ( the ..\ bit means go back a directory, so if the .GeoPcDx referenced ..\..\ it would look 2 directories back)
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