Re: BR Class 24 - WiP from DTG
Posted: Wed Oct 28, 2015 4:29 pm
The cab is much improved, very promising! 
I suspect that's probably exactly what the original proprietor of this locomotive used first time around.pjt1974 wrote:IF DTG want realistic sounds to record, the exhaust broke on my wagon this afternoon and sounded just like a 24
deltic009 wrote:I suspect that's probably exactly what the original proprietor of this locomotive used first time around.pjt1974 wrote:IF DTG want realistic sounds to record, the exhaust broke on my wagon this afternoon and sounded just like a 24
I believe that it's part of the UKTS freeware packs, yes.davejc64 wrote:Is the freeware class 24 still available?
Any particular sound or do you mean sounds?tycoonkid9 wrote:Sound are recycled from the Class 25.
OK, that's from a 5 year old article (http://www.popularmechanics.com/culture ... 8/4255750/) but it illustrates how RSC/DTG anybody else aren't doing anything *odd* by making their products representative of the real thing rather than replicating it.All of the guns in RSV2 start out extremely accurate, based on factory stats and more, before game balance and player expectations come into play. A shotgun firing buckshot, for example, has significantly more penetration in RSV2 than it should. Why? "People associate shotguns with powerful, close-range weapons," Theiren says. So a shotgun blast will punch through walls and armor just fine, even though buckshot is known for its lack of penetration in the real world.
"I take these weapons, and look at what defines them, or what people think defines them," Theiren explains. "For an Uzi, people think it fires lots of bullets, and it's really inaccurate." That, he knows, has nothing to do with reality--if anything, Uzis are considered some of the most reliable and accurate submachine guns around. But the 80s (and Miami Vice in particular) offered us the Uzi as a low-life villain's weapon, spit-fire and out-of-control. "So I make it fire faster than it should. It's about taking the personality of a weapon, and making it shine in the game," Theiren says.
With 200 unique variables for each weapon, including the damage it inflicts at various ranges, how fast it reloads and when bullets tend to start dropping off, a gun in RSV2 could perform precisely like the real thing. "These consoles are so powerful, when you fire a bullet we could factor all of it in: windfall, range, everything about the history of that specific weapon, friction values for the barrel, how many times it's been fired since it was last cleaned," says Theiren. "We could make it as anally realistic as possible. But we're not trying to make a live simulator."
jimmyshand wrote:Gptech I think you'll find the point that Typhoonkid9 is making is that the DTG class 25 sounds are rubbish. Almost as bad as the originals. The DTG class 25 soundset is more reminiscent of a bag of spanners falling down a scaffolding chute. Until AP is able to rescue this soundset the loco is undriveable in its current state due to the sonic torture.
Then the place to post with that would be the Weardale or BR Blue pack threads.jimmyshand wrote:Gptech I think you'll find the point that Typhoonkid9 is making is that the DTG class 25 sounds are rubbish
Ahhh..they're improved then, albeit slightly.jimmyshand wrote:Almost as bad as the originals
That's one hell of a long chute if it takes the length of a scenario for the spanners to reach the bottom. Not the best critique though is it?...what's wrong with highlighting the flaws in a constructive way? Do you have the model to make a proper assessment?, I'd agree it's too quiet, as are many other items but is it representative? OK, that's a very personal view/opinion but one that can only really come out of having the loco.jimmyshand wrote:The DTG class 25 soundset is more reminiscent of a bag of spanners falling down a scaffolding chute
Your choice, which is fine by me.jimmyshand wrote:Until AP is able to rescue this soundset the loco is undriveable in its current state due to the sonic torture.
I have been able to drive it with no detrimental effects.jimmyshand wrote:Gptech I think you'll find the point that Typhoonkid9 is making is that the DTG class 25 sounds are rubbish. Almost as bad as the originals. The DTG class 25 soundset is more reminiscent of a bag of spanners falling down a scaffolding chute. Until AP is able to rescue this soundset the loco is undriveable in its current state due to the sonic torture.