TS Unreal Version.

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bigmull
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TS Unreal Version.

Post by bigmull »

I was just wondering about the next reincarnation of TrainSim with the Unreal Engine.Just WHAT will we see over and above improved Graphic and performance?What features over and above what we already have?What would YOU like to see?
gptech
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Re: TS Unreal Version.

Post by gptech »

I'd like to see it actually released, or at least officially announced, then we could all stop guessing and making 'wish lists' :wink:
bigmull wrote:Just WHAT will we see over and above improved Graphic and performance
So far, nobody knows whether we'll actually get improved graphics or performance; we're all assuming we will but if the graphics do end up so much better would that have a negative effect on performance?
Would we need *better* PCs than we currently have to be able to *see* those improvements?
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theorganist
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Re: TS Unreal Version.

Post by theorganist »

Personally I would like to see more functionality like more intelligent AI (the ability to run round trains and shunt etc) and a more stable despatcher.

I think the graphics look good, particularly on the more recent releases, despite the age of the graphics engine. Some screenshots look like photo's.

Peter
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rededge
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Re: TS Unreal Version.

Post by rededge »

I would like to see ground textures and objects look wet in rainy/drizzly weather.

Improved trees and foliage that moves in the wind?

Realistic looking people and vehicles, etc.

BUT most of all

I would love to see the back of tile loading stutters! :D
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davep
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Re: TS Unreal Version.

Post by davep »

rededge wrote:(snipped)..I would love to see the back of tile loading stutters! :D
Get yourself a SSD for your TrainSim, I just have and it's banished the tile loading stutters
even on GEML.
Asus Z97-K. Intel Core i7 4790K @ 4 GHz. 3GB NVidia EVGA GTX780Ti. 16GB DDR3 RAM. Sound Blaster Z. Windows 10 64 bit.
2x960GB SSDs, 3x2TB internal HDDs and 2x1TB & 1x2TB external HDDs.
Running TS @ 3840x2160 on a 4k TV.
rkk01
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Re: TS Unreal Version.

Post by rkk01 »

DIRT

Too many routes are far too clean...
The editor needs a "weathering spray can", so we can coat buildings etc with sufficient grime and dirt
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bigmull
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Re: TS Unreal Version.

Post by bigmull »

[quote="gptech"

So far, nobody knows whether we'll actually get improved graphics or performance; we're all assuming we will but if the graphics do end up so much better would that have a negative effect on performance?
Would we need *better* PCs than we currently have to be able to *see* those improvements?[/quote]
That is my major worry as well.
almark
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Re: TS Unreal Version.

Post by almark »

I think it should really be expected that those of us who have what are now "average" (myself included) machines would need to upgrade.
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phat2003uk
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Re: TS Unreal Version.

Post by phat2003uk »

I have little doubt that a new engine will be a lot more efficient than the old so as a result, will be able to be a lot more graphically pleasing with no loss of performance.
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smartie38
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Re: TS Unreal Version.

Post by smartie38 »

almark wrote:I think it should really be expected that those of us who have what are now "average" (myself included) machines would need to upgrade.
Spot on, the need to upgrade is something every pc gamer should be well aware of but as pc titles have very scalable in game settings then everyone will no doubt be able to adjust the sim to get the performance out of it which they're happy with.

Just spent nearly £700 myself having swapped over from amd to the latest skylake intel cpu and high speed ddr4 memory, the old fx 8350 was a major bottleneck for my GTX980ti, I'm all set for the next generation ue version of the sim.

The one question left on my mind is whether dtg will go with dx12 support, either at release or whether that'll add it in a future update as dx12 has clearly shown itself to have performance improvements over dx11.

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pjt1974
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Re: TS Unreal Version.

Post by pjt1974 »

The good thing with the sim moving onto a new engine is that if an upgrade of machinery is needed for some to keep up to date with the sim as it moves forward, this time they have the real choice to stick with what they've got without having to take Steam offline indefinitely.
For disclosure, I am affiliated with a third party developer however, I do not know anything about any future releases unless I'm working on them and even then, I'd be breaking years worth of built up trust to say anything about it ;-)
starmedia
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Re: TS Unreal Version.

Post by starmedia »

I'm hoping DTG create some kind of stock import / port facility for themselves and our existing DLC can be brought into the new version ... buying another set of everything I have would make me give up on the whole thing :/ only because TS has been probably one of the single most expensive outlays on games I've ever made over the years !!! Can that be done ? import your existing 'stuff' ... OpenRails seems to do this ...
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Re: TS Unreal Version.

Post by almark »

There's that way of looking at it,but then there's also another,which is if they made it so everything could be ported,they'd end up shooting themselves in the foot by having much of the really "popular" stuff already available (and exhausted sales wise to those who want it),whereas making us re-buy it all would help their business continue to grow (unless everyone just decided to quit altogether of course!).

Personally I have no problem paying for new DLC,if it means we have a top notch sim for years to come. (Even if I already had it in this generation).

People forget some of us have already paid twice for plenty of DLC (anyone remember Fires and Wires with the A4 for MSTS for instance,granted addons included more and were cheaper back then).
david1
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Re: TS Unreal Version.

Post by david1 »

almark wrote:There's that way of looking at it,but then there's also another,which is if they made it so everything could be ported,they'd end up shooting themselves in the foot by having much of the really "popular" stuff already available (and exhausted sales wise to those who want it),whereas making us re-buy it all would help their business continue to grow (unless everyone just decided to quit altogether of course!).
Backward compatabilty would be the make or break for me, if old stuff can not be used then I would not bother to buy the new sim, too much cost outlay and years waiting to get the same level of stock for the new sim and too be honest I prefer older time periods where we had `real trains` the masses that DTG aim at is modern so I can see much older stock being made.

Yes if old stock did work then maybe they would loose out it new sales, but not if people don't swap over to the new version, and if the simulator is developed and greatly improved then people would want to re-buy any new versions of routes and stock to see the new enhancements, remember when Rail Simulator was released no real train scenarios could be made for Paddington to Oxford line as there where no `real` freight engines available, I would much rather have lower quality traction that could be used as AI to populate scenarios and drive the better quality traction than have non-standard traction to fill in for missing traction.

If the unreal version is not backward compatable then it would have to be mind blowing detail and functions to make me want to start from scratch, improved graphics, better people at stations that look real, that stand around and then move to the train doors, AI trains that don't always run to time and then interact with other trains and maybe cause delays to the player train so that each time a scenario is played it is different, buildings and platforms look wet when it rains and have puddles, engine smoke that interacts with bridges and tunnels.
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Re: TS Unreal Version.

Post by gptech »

david1 wrote:Backward compatabilty would be the make or break for me, if old stuff can not be used then I would not bother to buy the new sim
The flip side to that is that backwards compatibility often means " sorry guys, the new game is flawed a little, but to get the older stuff working we still had to introduce some of the older bugs"

Can you remember the upgrade from RailSimulator to RailWorks?...touted as a *new* beginning but because all the old stuff was supported we actually got nothing really new.
almark wrote:I think it should really be expected that those of us who have what are now "average" (myself included) machines would need to upgrade.
bigmull wrote:That is my major worry as well.
(quoted out of sequence, but hopefully still retaining the context)

If your PC runs TS now with little bother, then you'll most likely be able to run TS Unreal. My worry is that we'll over-hype the thing ourselves and end up disappointed because our PCs suddenly don't seem to have gained a new lease of life. The new version should be able to take advantage of the *newer* hardware most of us are running---don't forget that the guts of TS is a decade old--but that could expose weaknesses in the *lesser* bits of kit we're using; think along the lines of those with better GPUs than CPUs not seeing much improvement because their CPU can't then keep the GPU fed with the data the new game is asking for/able to use.
smartie38 wrote:as dx12 has clearly shown itself to have performance improvements over dx11.
Whilst it's nigh on 2 years old, http://www.extremetech.com/gaming/17890 ... pabilities shows why. I hope they do introduce support for it, but not as a requirement---many still won't be running Win 10 when the game is released and RSC/DTG have always tried to cater for the *lowest common denominator" amongst their user base.
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