Re: 1950's Riviera disappointment
Posted: Wed Dec 02, 2015 11:57 pm
Thanks for all the care. I guess I am fine now.
Disk space is at 90%. Menus look like in the manual. I would not think the installation is garbled. I simply let it update after making a full backup. It ran to completion and never started downloading again.
I did not try the "clear cache" thing. Might do that when I had time. Assumed it is for different things (like crashes from bad links or missing assets). I have none such problems.
I run TS2016 in a 1024x768 window to be able to have other windows open alongside. The left and right arrows are large enough. The print "page 1/.." is so small. But now that I spotted it, I know that is sounds unbelievable to miss this control. But really this is all very cluttered and chaotic. I just save everyone's time in not repeating what others have said. Just plain bad work on the GUI front.
Regarding the missing assets, all I did is start LogMate with the game. That is the default setup here as all I ever do is debugging signals. I got the following messages, in different numbers of repetitions.
Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : RSC, WestSomerset
Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: RailNetwork\Speedsigns\Arrow_Speed_L.xml
Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : RSC, WestSomerset
Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: RailNetwork\Speedsigns\Arrow_Speed_R.xml
Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : RSderek, WearValleyRailway
Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: Lights\Spotlight_Yard.xml
Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : RSderek, WearValleyRailway
Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: Scenery\Procedural\WVR_TrackCrossingFiller_End.xml
Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : RSC, RivieraLine
Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: RouteMarkers\flag.xml
I also got some message about an Edit Camera 001 for which I first need to find out whether that is related to some hack I did years ago, so I did not mention it.
You see that there is nothing in my old install that could reference to RSC/WestSomerset and it clearly is the route that was loaded when the messages appeared and I simply don't have the WestSomerset folder in RSC and I don't believe it should be there for the two arrows alone. There is one asset with WSR prefix in the signal list. I did not check where that sits now. But at any rate, it is not a case of failed download for sure.
Regarding DTG and RW-Tools, I did some research and cannot find anything. I have faint memories of them being unhappy that it makes edits with complex consequences look easy so people mess up their installation and then go complain how bad RW (KRS) is. I remember myself people asking for help after destroying their route big time (like deleting reference files or reverting an old, incomplete backup). Often it had nothing to do with RW-Tools at all. It was just a plague back in the early days when everyone was still learning. So I will kick that piece of folklore out of my bag of tales, promise.
Myself, I developed similar stuff but without a proper user interface. So I never used the real RW-Tools, but sometimes I do stuff that people do with RW-Tools.
What I meant in my post is this: Before you ship anything, you must use some software that goes through all the track, road, loft, scenery, and scenario files and checks if the referenced items are there, and the provider/product is in the include list of the route. And for all assets, you need to check whether all the stuff they reference is there.
I sent infamous amounts of error messages to RSDL back in 2008 or so and I was a bit shocked that they haven't installed a fat block against such issues in 2015.
It is pretty simple. And it can be replaced by installing the product on a vanilla install and see what LogMate says. So if you take the time to reinstall RW all the time, you don't even need any software. But bespoke software can tell you where exactly you use the flawed reference.
Regarding changes, it would be sooo cool if they brought out information on such changes as with the Ctrl-TAB instead of Shift-TAB. Or did I miss it? I did read the whole manual now, on your suggestion, but this is the only new thing to me since 2007. Except for Quick Drive and Academy and all the other new inventions, of course.
I read the Riviera manual, too. It has a page on the Pannier (that I tried today), quoting the Ideal Fire Mass but not the maximum boiler pressure which is the second thing I need to know to get the best performance out of it. That much about manuals.
I guess you are supposed to do the Academy scenarios first. Reading the manual and having a go is not expected user behaviour.
At any rate, I'm about to return to normal mode. I got a bunch of lovely freight wagons, great engines and nice buildings for a few beers.
Disk space is at 90%. Menus look like in the manual. I would not think the installation is garbled. I simply let it update after making a full backup. It ran to completion and never started downloading again.
I did not try the "clear cache" thing. Might do that when I had time. Assumed it is for different things (like crashes from bad links or missing assets). I have none such problems.
I run TS2016 in a 1024x768 window to be able to have other windows open alongside. The left and right arrows are large enough. The print "page 1/.." is so small. But now that I spotted it, I know that is sounds unbelievable to miss this control. But really this is all very cluttered and chaotic. I just save everyone's time in not repeating what others have said. Just plain bad work on the GUI front.
Regarding the missing assets, all I did is start LogMate with the game. That is the default setup here as all I ever do is debugging signals. I got the following messages, in different numbers of repetitions.
Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : RSC, WestSomerset
Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: RailNetwork\Speedsigns\Arrow_Speed_L.xml
Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : RSC, WestSomerset
Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: RailNetwork\Speedsigns\Arrow_Speed_R.xml
Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : RSderek, WearValleyRailway
Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: Lights\Spotlight_Yard.xml
Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : RSderek, WearValleyRailway
Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: Scenery\Procedural\WVR_TrackCrossingFiller_End.xml
Trace cBlueprintLibrary.cpp : 417 = Blueprint set not found : RSC, RivieraLine
Trace cBlueprintLibrary.cpp : 448 = Blueprint set not found for: RouteMarkers\flag.xml
I also got some message about an Edit Camera 001 for which I first need to find out whether that is related to some hack I did years ago, so I did not mention it.
You see that there is nothing in my old install that could reference to RSC/WestSomerset and it clearly is the route that was loaded when the messages appeared and I simply don't have the WestSomerset folder in RSC and I don't believe it should be there for the two arrows alone. There is one asset with WSR prefix in the signal list. I did not check where that sits now. But at any rate, it is not a case of failed download for sure.
Regarding DTG and RW-Tools, I did some research and cannot find anything. I have faint memories of them being unhappy that it makes edits with complex consequences look easy so people mess up their installation and then go complain how bad RW (KRS) is. I remember myself people asking for help after destroying their route big time (like deleting reference files or reverting an old, incomplete backup). Often it had nothing to do with RW-Tools at all. It was just a plague back in the early days when everyone was still learning. So I will kick that piece of folklore out of my bag of tales, promise.
Myself, I developed similar stuff but without a proper user interface. So I never used the real RW-Tools, but sometimes I do stuff that people do with RW-Tools.
What I meant in my post is this: Before you ship anything, you must use some software that goes through all the track, road, loft, scenery, and scenario files and checks if the referenced items are there, and the provider/product is in the include list of the route. And for all assets, you need to check whether all the stuff they reference is there.
I sent infamous amounts of error messages to RSDL back in 2008 or so and I was a bit shocked that they haven't installed a fat block against such issues in 2015.
It is pretty simple. And it can be replaced by installing the product on a vanilla install and see what LogMate says. So if you take the time to reinstall RW all the time, you don't even need any software. But bespoke software can tell you where exactly you use the flawed reference.
Regarding changes, it would be sooo cool if they brought out information on such changes as with the Ctrl-TAB instead of Shift-TAB. Or did I miss it? I did read the whole manual now, on your suggestion, but this is the only new thing to me since 2007. Except for Quick Drive and Academy and all the other new inventions, of course.
I read the Riviera manual, too. It has a page on the Pannier (that I tried today), quoting the Ideal Fire Mass but not the maximum boiler pressure which is the second thing I need to know to get the best performance out of it. That much about manuals.
I guess you are supposed to do the Academy scenarios first. Reading the manual and having a go is not expected user behaviour.
At any rate, I'm about to return to normal mode. I got a bunch of lovely freight wagons, great engines and nice buildings for a few beers.