Thanks for the quick reply and I see your dilemma! It's no real biggy and I only find it really noticeable when you're spectating (instead of doing your job as a crewman
Kind regards
Ken
Moderator: Moderators
I have to totally agree with what Ken says about the service and support, with Just Trains and you as well as Victory Works, what more do we need.sundog wrote:Hi Chris
Just wanted to add my thanks to you and the team for this truly excellent loco. I've always liked the levels of realism you've been trying to achieve, and it has taught me a few things even if they are limited by the constraints of the sim. What I like better is that I can actually just drive the loco and let the fireman do his job instead of leaping around the cab like something demented and doing it all myself. In fact, it's now made me reluctant to drive the other steam locos in my collection![]()
It's also great to see you actively working with feedback on this thread and producing updates so quickly - thank you for this too.
One thing I am noticing (as with some other locos with your smoke/steam effects): When I have the regulator fairly wide open I've noticed the particle effects seem to come in a fairly long burst, then nothing at all for a few seconds, then back to the effects. Is this a limitation with the sim's code?
Kind regards
Ken

I just played with the updated version and still had the problem, I'm afraid.almark wrote:Thanks Trev,I fixed this earlier in the week when you posted originally
There is a lot of room for improvement for the 3D firebox dynamics and modelling, and I agree that the VW model is easier and generally more useful to use as a measure of the core simulator. As you have figured out, the black coal lumps jump up to the top when you top up with coal, and slowly burns away into the main fire mass, which is the glowing orange plane. Use this plane to estimate the coal mass level. As the black coals sit on top of the plane, both will rise together when increasing the fire mass, but as the firemass decreases, the plane will descend slowly in proportion with the firemass whilst there is a two-fold effect on the coal lumps, which descends into the plane whilst also lowering with the decrease in firemass.Klaabu wrote:Great locomotive model. Would be nice to get some explanation from developers how to understand 3D firebox animation. No one word about that in the manual. As much as I understand there are two different levels - fresh coal and burning firemass level. The first is black and the second yellow. They are mixed together accordingly but it's hard to understand how to interpret this visual information. When stoking starts the black coal level immediately jumps up and then start to raise slowly. That's very strange effect. In reality fireman can't add so much coal so fast. The animation is somehow unbalanced. The black coal then turns yellow pretty fast but it's very hard to distinguish between different firemass levels. In VictoryWorks Small Prairie You can visually measure the firemass level (they have described it in comprehensive manual) but in my opinion that's very good idea to add black and fresh coal level to animation. The question is - how to measure visually firemass in 3D firebox?
As far as I can tell, the injectors on the real life standards do not need to be fiddled about with, with careful manipulation of the steam and water trimming valves, unlike a lot of older locos. Just whack the water valve open and open the steam valve fully and it picks up quite happily, from what I have seen, no precision required. The injectors are not default, I can't remember the exact figures but you need to exceed a threshold on both steam and water valves to get them to pick up, with both steam and water valves affecting the water flow rate.Klaabu wrote:Another question is about injectors. In Small Prairie and GWR 48xx models Victory Works developed very realistic functionality of injectors - You have to find right balance between water and steam level when opening injector. The right sound helps to decide when injectors start to pull water into boiler (technically it's called Venturi effect). Not in any other case, You just waste water or steam without result if balance is not right enough. Like in real life. So the operation of injectors seems wrong or at least extremely simplified in JT 5MT model. And that was wrong already in 4MT and Clan. I hoped to see better operational realism this time as model has been released as Advanced. IMO realistic use of injectors is more important than preparation warm loco to driving conditions. 3D modelling is very good and three different weathering states per loco provide great variety for scenarios.
Thanks for the feedback on the sounds and driving experience. I am currently trialing a new speed vs tractive effort curve to reduce the power of the 5MT as and when I get the time to test it, so I'm hoping that it will become a more challenging drive in the near future. If the results are good, then it will be rolled out with the water scoop update that was shown last weekend.engineerbj wrote:Well, I've downloaded the update, and for my two nuggets of coal, I can definitely hear the engine chuffing in the 48mph to 60mph region now, the noise could just be louder, tends to overwhelmed by all the other sounds, when in reality it should be the other way around especially if the engine is being worked hard. That being said, it's better than hearing nothing at all, and I can live with it for a while until another patch is made. As for the rest of the update, I'm very pleased with it, the new cab view certainly makes it easier to keep an eye on the vacuum brake gauge and have all the controls in easy sight and reach, well done!
Just since the question was asked, I installed the pack in the usual fashion, uninstall the old one and install the new one via the downloadable installer program, nothing out of the ordinary so far as I can tell.
The engine still performs exceptionally well, steams nicely and drives like a dream, just made easy work climbing up the grade past the viaduct not far from Dumfries heading towards Stranraer on the WLoS route with a trailing load of 740 ton parcels train when I was testing out the update, easily kept close to the speed limit with a full head of steam and a good run at the hill.
I still favor the Clan simply because it's more of a challenge to extract peak performance out of it (and I like it that way), for it's an engine that separates the enginemen from the drivers, but the 5MT earns very high marks from me and is my next-favorite right after it, makes short work of just about anything you couple up to it, and when it's cantering along everything just seems to flow in a nice rythym, highly enjoyable through and through!
Again, thank you for the valuable feedback on the sound volume levels.longbow wrote:I agree that the volume balance isn't quite right with injectors etc drowning out chuffs.
I'll leave this one to Mark.arabianights wrote:I just played with the updated version and still had the problem, I'm afraid.almark wrote:Thanks Trev,I fixed this earlier in the week when you posted originally
Would a save game file, which I have, be useful?