Collision components for buffers?
Posted: Wed Jul 15, 2015 11:39 pm
I have an oddball problem with my buffer models (as in the assets to place on tracks, not the buffers attached to the trains). If I put them in an endcap for a trackrule and apply a logical collision component to them (ie a proper box size and orientation) then trains collide nicely with the buffers as I would expect.
However if I make the buffers a regular scenery object - for example to allow buffers to be placed at other locations on the track - then the same collision component either causes the trains to pass right through the buffers, or to flip the trains into the air when their center of mass passes the center of the buffer model.
I've been going round in circles on this for a week now without any clear idea of why this happens. Anyone had any success creating collision components for scenery and having trains collide with them?
However if I make the buffers a regular scenery object - for example to allow buffers to be placed at other locations on the track - then the same collision component either causes the trains to pass right through the buffers, or to flip the trains into the air when their center of mass passes the center of the buffer model.
I've been going round in circles on this for a week now without any clear idea of why this happens. Anyone had any success creating collision components for scenery and having trains collide with them?