Verify Integrity Of Game Cache.

General discussion about Train Simulator, your thoughts, questions, news and views!

Moderator: Moderators

User avatar
atlasduff47
Well Established Forum Member
Posts: 711
Joined: Sun Nov 11, 2012 2:04 pm
Location: Firmly in the BR Blue Era

Re: Verify Integrity Of Game Cache.

Post by atlasduff47 »

chris higgin wrote: I also have a back up of the assets folder from some time ago.
How long ago is some time ago? Have you tried replacing the 37 folder from that back up copy? If not why not give it a whirl, after making a backup copy of course :wink:

Just to say as previously mentioned, I have no problems with the Kuju 37 to report after installation of the JT Kyle-Inverness three times (updates), so I suspect as Gary says that it is down to configuration/system settings.

Andy
Andy
chris higgin
Been on the forums for a while
Posts: 288
Joined: Mon Jun 21, 2004 11:40 pm

Re: Verify Integrity Of Game Cache.

Post by chris higgin »

I did run the scenario through railworks, and yes it tells me the class 37 is missing, tried another scenario, this time it's the 37 with snow ploughs that's missing. Am I right in assuming that its the Kuju 37 that's gone walkabout and not the RSC one.
User avatar
Trev123
Very Active Forum Member
Posts: 4403
Joined: Tue Oct 19, 2010 9:13 pm
Location: Home Of The Americas Cup

Re: Verify Integrity Of Game Cache.

Post by Trev123 »

gptech wrote:
chris higgin wrote:If I verify via steam do I stand to lose add ons or does it just verify the kuju files.
You wouldn't lose addons; the verify operation checks the assets and routes you've acquired through Steam, any 3rd party stuff won't get deleted. However, if you've applied things such as an Armstrong Powerhouse sound pack to RSC/DTG assets then those will be reverted back to the default state.
As Andy has said keeping a backup is the best way of going about things.
Trev123 wrote:I don't go doing verify caches just for the sake of it.
I take it you didn't have a backup either?
I have backups going to RW3, but easier for me to do a verify cache. Don't know whether you lose your AP mods in doing but, my Steam Sounds Supreme mods still work.
Intel i5-2500K 3.3GHz Quad Core, Asus P8Z 68-V LE MB, Asus GTX 1060 Strix 6GB Gaming graphics card, Windows 10 Home 64 bit, 16gb Corsair Vengeance DDR3 ram, Viewsonic VX2452mh LED 1080P HD Monitor. Seagate Barracuda 1 TB HD, Seagate Firecuda 2 TB HD,
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: Verify Integrity Of Game Cache.

Post by gptech »

Trev123 wrote:Don't know whether you lose your AP mods in doing but, my Steam Sounds Supreme mods still work.
Modifications to default files will be negated, but if a modified version of a loco uses it's own set of files then the default ones aren't changed, hence no problem---I suspect that may be the case here.

I can't get my head around how an on-line verification is easier than a right click/copy/right click/paste/say yes to overwrite though...... :o
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: Verify Integrity Of Game Cache.

Post by gptech »

chris higgin wrote:I did run the scenario through railworks, and yes it tells me the class 37 is missing, tried another scenario, this time it's the 37 with snow ploughs that's missing. Am I right in assuming that its the Kuju 37 that's gone walkabout and not the RSC one.
More than likely it's the Kuju model that's the *missing* item, but once again, and this time emphasised .....

"missing" doesn't just mean 'not on this disc', but also 'not in the place, or not of the name the scenario is expecting' so firstly have a look in the ..\Kuju\RailSimulator\RailVehicles\Diesel\Class37 folders to check for the presence of the .bin file for the missing loco. If you don't have RW Tools go now to http://www.rstools.info/downloads.html and get it. You have 21 'free' goes before a donation is needed, more than enough to check a scenario through to determine the full path and file name of the *missing* item(s). Long before you hit those 21 goes you'll have decided it's worth less than the price of a pint and will have donated anyway :) ---it really is the 'Swiss Army Knife for Railworks'
User avatar
Trev123
Very Active Forum Member
Posts: 4403
Joined: Tue Oct 19, 2010 9:13 pm
Location: Home Of The Americas Cup

Re: Verify Integrity Of Game Cache.

Post by Trev123 »

gptech wrote:
Trev123 wrote:Don't know whether you lose your AP mods in doing but, my Steam Sounds Supreme mods still work.
Modifications to default files will be negated, but if a modified version of a loco uses it's own set of files then the default ones aren't changed, hence no problem---I suspect that may be the case here.

I can't get my head around how an on-line verification is easier than a right click/copy/right click/paste/say yes to overwrite though...... :o
You do it your way and I will do it my way. :)
Intel i5-2500K 3.3GHz Quad Core, Asus P8Z 68-V LE MB, Asus GTX 1060 Strix 6GB Gaming graphics card, Windows 10 Home 64 bit, 16gb Corsair Vengeance DDR3 ram, Viewsonic VX2452mh LED 1080P HD Monitor. Seagate Barracuda 1 TB HD, Seagate Firecuda 2 TB HD,
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: Verify Integrity Of Game Cache.

Post by gptech »

Trev123 wrote:You do it your way and I will do it my way.
and now...the end is near........


:)
User avatar
Trev123
Very Active Forum Member
Posts: 4403
Joined: Tue Oct 19, 2010 9:13 pm
Location: Home Of The Americas Cup

Re: Verify Integrity Of Game Cache.

Post by Trev123 »

Good on you Frank. :)
Intel i5-2500K 3.3GHz Quad Core, Asus P8Z 68-V LE MB, Asus GTX 1060 Strix 6GB Gaming graphics card, Windows 10 Home 64 bit, 16gb Corsair Vengeance DDR3 ram, Viewsonic VX2452mh LED 1080P HD Monitor. Seagate Barracuda 1 TB HD, Seagate Firecuda 2 TB HD,
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: Verify Integrity Of Game Cache.

Post by gptech »

Frank?...before my time, I was being Sid... :wink:
gwrdevon
Been on the forums for a while
Posts: 257
Joined: Mon Dec 10, 2007 9:30 pm

Re: Verify Integrity Of Game Cache.

Post by gwrdevon »

I think the problem with the missing class 37s in other scenarios is caused by installing the Just Trains Kyle Line version 1.03 update.

What seems to be happening is that files are being deleted in the folder: Assets\Kuju\RailSimulator\RailVehicles\Diesel\Class37\Simulation

Before installation of the Kyle Line patch on my installation this folder contained:
Class37 EngineSimulation UKTS.bin
Class37 simulation.lua
Class37 Engine Simulation.bin
As New Condition.bin
TractiveEffortVsSpeed.dcsv
TractiveEffortVsFieldDivert.dscv
TractiveEffortVsThrottle.dscv

These files disappeared after the Kyle Line patch and the files that appeared were new ones called:

CJB_Cl37_EngineSim.bin
TractiveEffortVsSpeed_CJB.dscv
TractiveEffortVsThrottle_CJB.dscv

What solved this problem for me was to copy over those missing files from a backup into the simulation folder.

If you don't have a back up (tut tut!) then I guess a verify of just the European Loco Asset Pack might restore these files?

Hope this is of help to anyone who is still having problems with Class 37s.
chris higgin
Been on the forums for a while
Posts: 288
Joined: Mon Jun 21, 2004 11:40 pm

Re: Verify Integrity Of Game Cache.

Post by chris higgin »

Thanks to all that replied to my post, I tried this morning to replace the kuju 37 from an asset back up from 6 months ago, still no joy, bit the bullet this morning and did a verify.
I had to do it twice, reinstalled my AP stuff and tested a few scenarios so far so good, all the 37s are back, first time I have had to do this.

Thanks again, Chris H
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: Verify Integrity Of Game Cache.

Post by gptech »

gwrdevon wrote:Before installation of the Kyle Line patch on my installation this folder contained:
Class37 EngineSimulation UKTS.bin
Class37 simulation.lua
Class37 Engine Simulation.bin
As New Condition.bin
TractiveEffortVsSpeed.dcsv
TractiveEffortVsFieldDivert.dscv
TractiveEffortVsThrottle.dscv

These files disappeared after the Kyle Line patch and the files that appeared were new ones called:

CJB_Cl37_EngineSim.bin
TractiveEffortVsSpeed_CJB.dscv
TractiveEffortVsThrottle_CJB.dscv
That would certainly seem to be the cause, a missing simulation file or script will result in stock not loading despite showing in the available stock list. Why these files are getting deleted for some and not others is still a mystery though :o
User avatar
peterfhayes
Very Active Forum Member
Posts: 2155
Joined: Mon Sep 26, 2011 5:07 am

Re: Verify Integrity Of Game Cache.

Post by peterfhayes »

Gary
The other mystery after installing the Kyle line on ONE of my PCs that in the "view downloadable Content" for the "European etc Assets", on Steam - the installed button was ticked but STEAM recorded it as "not installed" and no matter what I did I could not change that situation (Tick/untick, cache verification, etc). I could not solve the issue until I copied the KUJU assets folder from one of my unaffected PC's (virtually my backup in case of emergency) to the affected one.

This was using the same installer from JT on all 3 rigs.

I was interested to see what files gwrdevon flagged as missing after the JT Kyle install, I wished I had known earlier to see if the same ones were missing from my affected rig.

Thanks for that.

pH
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: Verify Integrity Of Game Cache.

Post by gptech »

peterfhayes wrote:The other mystery after installing the Kyle line on ONE of my PCs.....
I think it will remain a mystery Peter; it'd be safe to assume your machines are all configured in the same way so we can't really point the finger of blame at a 'less than optimal setup'

I don't have the route, but a friend who is totally clueless with regard to PCs has and he hasn't had a problem, thankfully as when he does have bother I get all the hassle.... :o so there's no discernible pattern in all of this.
User avatar
Trev123
Very Active Forum Member
Posts: 4403
Joined: Tue Oct 19, 2010 9:13 pm
Location: Home Of The Americas Cup

Re: Verify Integrity Of Game Cache.

Post by Trev123 »

peterfhayes wrote:Gary
The other mystery after installing the Kyle line on ONE of my PCs that in the "view downloadable Content" for the "European etc Assets", on Steam - the installed button was ticked but STEAM recorded it as "not installed" and no matter what I did I could not change that situation (Tick/untick, cache verification, etc). I could not solve the issue until I copied the KUJU assets folder from one of my unaffected PC's (virtually my backup in case of emergency) to the affected one.

This was using the same installer from JT on all 3 rigs.

I was interested to see what files gwrdevon flagged as missing after the JT Kyle install, I wished I had known earlier to see if the same ones were missing from my affected rig.

Thanks for that.

pH
You could always install the latest version again on one of your computers and see what it does.
Intel i5-2500K 3.3GHz Quad Core, Asus P8Z 68-V LE MB, Asus GTX 1060 Strix 6GB Gaming graphics card, Windows 10 Home 64 bit, 16gb Corsair Vengeance DDR3 ram, Viewsonic VX2452mh LED 1080P HD Monitor. Seagate Barracuda 1 TB HD, Seagate Firecuda 2 TB HD,
Locked

Return to “[TS] General Discussion”