I'm taking my ball home now, play with someone else.
Cheerz. TS.
Moderator: Moderators
Hmmm, well, until the route is released, we won't know exactly which rolling stock Derek has used for his scenarios that isn't included with the route, so, as the Sale finishes tomorrow, if you require anything you'll have to pay full price for it, unless, you wait until the next Sale, which will possibly be.......Halloween.michaelhendle wrote:Hi
Just a quick question,when you buy the route will some of the scenario's run straight away or will we have to buy extra addons,to get the scenario's to run?
If so which extra items will I need to get besides the 105 DMU,as I might as well get the extra items whilst the steam sale is still on
Mike
The problem with field divert holes can't be circumvented as it is an issue with how the game is coded to deal with diesel/electric simulation. Pretty sure if you could work around it then it would have been done by now by the likes of AP etcttjph wrote:This is looking really good!
I'm hoping that the locos (37 in particular) will have updated physics though - it was really tedious getting stuck in a field divert hole slogging a 37 up Woodhead.
ISTR there's a major freeware physics patch for the (a) 101 - is it likely to work on this one?
This reminds me, Matt, I still need to send you and Richard some class 37 script and sim files, and write a brake script for the deltic megapack...deltic009 wrote:The problem with field divert holes can't be circumvented as it is an issue with how the game is coded to deal with diesel/electric simulation. Pretty sure if you could work around it then it would have been done by now by the likes of AP etcttjph wrote:This is looking really good!
I'm hoping that the locos (37 in particular) will have updated physics though - it was really tedious getting stuck in a field divert hole slogging a 37 up Woodhead.
ISTR there's a major freeware physics patch for the (a) 101 - is it likely to work on this one?
It has already been worked round by DTG themselves, or by someone on their behalf, in at least one release as DP1 doesn't suffer from it.deltic009 wrote:The problem with field divert holes can't be circumvented as it is an issue with how the game is coded to deal with diesel/electric simulation. Pretty sure if you could work around it then it would have been done by now by the likes of AP etcttjph wrote:This is looking really good!
I'm hoping that the locos (37 in particular) will have updated physics though - it was really tedious getting stuck in a field divert hole slogging a 37 up Woodhead.
ISTR there's a major freeware physics patch for the (a) 101 - is it likely to work on this one?
Oh, well DP1 is undriveable below 10mph so it wasn't that good a job - wheelslip and over 2000amps from a start at 6% throttle surely isn't realistic.AndyUK wrote:It has already been worked round by DTG themselves, or by someone on their behalf, in at least one release as DP1 doesn't suffer from it.deltic009 wrote:The problem with field divert holes can't be circumvented as it is an issue with how the game is coded to deal with diesel/electric simulation. Pretty sure if you could work around it then it would have been done by now by the likes of AP etcttjph wrote:This is looking really good!
I'm hoping that the locos (37 in particular) will have updated physics though - it was really tedious getting stuck in a field divert hole slogging a 37 up Woodhead.
ISTR there's a major freeware physics patch for the (a) 101 - is it likely to work on this one?
Andy L