Glorious Devon 1960's Route Coming to DP Simulation

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kevpotts
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Re: Glorious Devon 1960's Route Coming to DP Simulation

Post by kevpotts »

Thanks - somehow missed that.
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ashgray
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Re: Glorious Devon 1960's Route Coming to DP Simulation

Post by ashgray »

Although I'm pretty sure that I have all the required assets listed, I'm still missing three files, all from John Yelland:

Assets\Yelland\Addon\RailNetwork\Signals\UK Semaphore\GWR_Posts\GWR-bracket-balanced-triple.bin
Assets\Yelland\Addon\RailNetwork\Signals\UK Semaphore\GWR_Arms\GWR-4ft-Jct-BHFD-MHD-BHFD.bin
Assets\Yelland\Addon\RailNetwork\Signals\UK Semaphore\GWR_Arms\gwr4ft stop 1ta.bin

as well as the two RSDL files mentioned earlier in the thread:

Assets\RSDL\RaW\Particles\Fuel_CoalLoading01.bin
Assets\RSDL\RaW\Particles\Fuel_CoalLoading02.bin

Can anyone assist in finding these files please?

Ash
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Re: Glorious Devon 1960's Route Coming to DP Simulation

Post by ashgray »

Another problem I'm finding is with the signalling. For example, at Newton Abbot, I'm having to TAB past the main gantry heading north, then the next signal is at clear, with the distant also at clear, but the signal after that is at red, which obviously shouldn't be happening.

Is anyone else finding this and, if so, have you found a solution?

Ash
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AllYourKitty
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Re: Glorious Devon 1960's Route Coming to DP Simulation

Post by AllYourKitty »

ashgray wrote:Another problem I'm finding is with the signalling. For example, at Newton Abbot, I'm having to TAB past the main gantry heading north, then the next signal is at clear, with the distant also at clear, but the signal after that is at red, which obviously shouldn't be happening.

Is anyone else finding this and, if so, have you found a solution?

Ash
I've been having the same problem myself, made a scenario with only one loco on it and there were still signals stuck on red.
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Re: Glorious Devon 1960's Route Coming to DP Simulation

Post by gptech »

ashgray wrote:as well as the two RSDL files mentioned earlier in the thread:

Assets\RSDL\RaW\Particles\Fuel_CoalLoading01.bin
Assets\RSDL\RaW\Particles\Fuel_CoalLoading02.bin
I'd suggest that the RaW folder is unique to the builders machine so you're unlikely to find a package on the internet. However, we'll all have a few of these files already packed with various routes (Woodhead for example) and even rolling stock DLC (class 08 TOC pack, strangely enough has them)
As they're from a 'particles' folder it'd be a fair guess that they relate to particles---probably coal dust when a loading animation is run.
If memory serves they're shown as track objects in RW Tools so won't be swappable the easy way--editing Tracks.bin directly would be the only answer.
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Re: Glorious Devon 1960's Route Coming to DP Simulation

Post by johny »

ashgray wrote:Although I'm pretty sure that I have all the required assets listed, I'm still missing three files, all from John Yelland:

Assets\Yelland\Addon\RailNetwork\Signals\UK Semaphore\GWR_Posts\GWR-bracket-balanced-triple.bin
Assets\Yelland\Addon\RailNetwork\Signals\UK Semaphore\GWR_Arms\GWR-4ft-Jct-BHFD-MHD-BHFD.bin
Assets\Yelland\Addon\RailNetwork\Signals\UK Semaphore\GWR_Arms\gwr4ft stop 1ta.bin

as well as the two RSDL files mentioned earlier in the thread:

Assets\RSDL\RaW\Particles\Fuel_CoalLoading01.bin
Assets\RSDL\RaW\Particles\Fuel_CoalLoading02.bin

Can anyone assist in finding these files please?

Ash
The first two signal items are contained in ukts 33753 Supplementary GWR Signals.

The third item is apparently something to do with the route builders.

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ashgray
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Re: Glorious Devon 1960's Route Coming to DP Simulation

Post by ashgray »

Many thanks for your reply John - that file has sorted out the missing items.

Unfortunately, I may have to give up on this route. Beautiful as it is, I'm finding that the way in which the signalling seems to have been implemented makes it impossible to complete any timed scenario, and very difficult to complete or enjoy other scenario types, as for some reason, red signals constantly appear unexpectedly, even with a clear distant just before, so I'm at a loss whether to sit at a signal for ages while there's nothing ahead, or TAB it and rsik running up the backside of a preceding train. With the signals the way they are, there seems no reliable way of interpreting them.
.
I really hope these issues can be resolved as this was such a promising route.

Ash
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meonia
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Re: Glorious Devon 1960's Route Coming to DP Simulation

Post by meonia »

This is a subject that seems to keep coming up!

Ashgrey wrote:
Although I'm pretty sure that I have all the required assets listed, I'm still missing three files, all from John Yelland:

Assets\Yelland\Addon\RailNetwork\Signals\UK Semaphore\GWR_Posts\GWR-bracket-balanced-triple.bin
Assets\Yelland\Addon\RailNetwork\Signals\UK Semaphore\GWR_Arms\GWR-4ft-Jct-BHFD-MHD-BHFD.bin
Assets\Yelland\Addon\RailNetwork\Signals\UK Semaphore\GWR_Arms\gwr4ft stop 1ta.bin

as well as the two RSDL files mentioned earlier in the thread:

Assets\RSDL\RaW\Particles\Fuel_CoalLoading01.bin
Assets\RSDL\RaW\Particles\Fuel_CoalLoading02.bin

Can anyone assist in finding these files please?

Ash
I mentioned on page 2 of this thread:
Paulbell wrote:


Apart from the CreativeRail Assets (which I don't have) and the Riviera Line and West Somerset assets (which I do have but they're in .ap files) I'm still missing the following:

\RSDL\RaW\Particles\Fuel_CoalLoading01.bin
\RSDL\RaW\Particles\Fuel_CoalLoading02.bin
\Yelland\Addon\RailNetwork\Signals\UK Semaphore\GWR_Arms\gwr4ft stop 1ta.bin
\Yelland\Addon\RailNetwork\Signals\UK Semaphore\GWR_Arms\GWR-groundsig-entry-mainline 3T.bin

Any clues? They don't appear to be in any of the downloads that are listed as being required.



The two coal particle files are insignificant scenery items that you wouldn't notice even if you did have them as they are in dockland scenery. The signal files are more important, they can be acquired by downloading the latest John Yellansd GWR semaphore signals and patches/updates, ukts id. numbers are in the manual. Its strange you got the gwr4ft stop 1ta as that was a temporary yard exit signal I made to test something but never used and there is no asset for it now.

Mike.
In City Basin and Teignmouth Docks there are two interactive coal loading structures that have been used as scenery items hence "Fuel_CoalLoading01.bin". They have an interactive link that is placed on very small piece of orphaned track so that they will remain in place. The orphaned pieces of track are not part of the network and so the dust that comes from loading coal will never occur and as was mentioned, it's insignificant and will never be noticed. They will not affect the operation of the route either.

Railworks has its quirks. At one point we were trying to get goods yards scenario operations to work but trains entering/leaving the yard caused well known signaling problems. I made a gwr4ft stop 1ta singnal to see if this along with other signals could be used as a work-around. I used it in one location only, it was not effective so I deleted the signal from the route and also the asset I had made. Its non-existant, gone, removed, scrubbed, zilch but it still shows up in RW_Tools. What gives! ???

Mike
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Re: Glorious Devon 1960's Route Coming to DP Simulation

Post by gptech »

meonia wrote:I deleted the signal from the route and also the asset I had made. Its non-existant, gone, removed, scrubbed, zilch but it still shows up in RW_Tools. What gives! ???
You answered yourself at the start of the paragraph Mike, :)
meonia wrote:Railworks has its quirks
Once a track link is established it's established in the Tracks.bin file, so editing the scenery side of things by deleting the asset doesn't always follow through and remove the track reference. It's akin to lofts and roads having track rules assigned to them, even though they don't need or use them so it turns out that just like those odd loft and road/track rule relationships this too can safely be ignored.
meonia
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Re: Glorious Devon 1960's Route Coming to DP Simulation

Post by meonia »

Ashgrey wrote:
Many thanks for your reply John - that file has sorted out the missing items.

Unfortunately, I may have to give up on this route. Beautiful as it is, I'm finding that the way in which the signalling seems to have been implemented makes it impossible to complete any timed scenario, and very difficult to complete or enjoy other scenario types, as for some reason, red signals constantly appear unexpectedly, even with a clear distant just before, so I'm at a loss whether to sit at a signal for ages while there's nothing ahead, or TAB it and rsik running up the backside of a preceding train. With the signals the way they are, there seems no reliable way of interpreting them.
.
I really hope these issues can be resolved as this was such a promising route.

Ash
Don't give up on us yet Ashgrey. This route has been infuriatingly inconsistent with all the inherited quirks it throws at us. We can lay track and place signals, save it, work with it all day long to make sure its fine then come back tomorrow to face broken track, non-working signals and so on. Same goes for scenarios, we can have an operational scenario before bed, get up next day and the trains head into unplanned sidings or have timetable errors ... it drives us crazy and makes us believe the whole route is unstable. Impossible things happen, its almost as if a gremlin rewrites the scripts at times.

The signal problems you are facing are difficult to explain as we don't know your scenario details. Other than scenarios we have written for ourselves all we have are Mark Raines BR Blue scenarios downloaded from UKTS to work with and these have all functioned fine with the signaling. I do know the signaling can be problematic if you have trains following too close to one another or if you don't totally understand the implications of semaphore signaling. We need more scenarios to work with before we can discover and work on all this route's inconsistences and there will be a lot of them I'm sure.

We are going from end to end in the route checking and experimenting with the signaling hopefully to get a version 1.2 out with all the problems fixed. We're also hoping a signal guru has seen some problems (such as Carinthia (John) on pages 6 and 7) and can give us a leader as to how to fix them. They will eventually be fixed but it takes time as we have to wait for each individual exception to occur.

If you wish you can PM me and/or send the scenario with the problem and we'll try to find a solution as your problem does sound rather odd.

Mike.
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Re: Glorious Devon 1960's Route Coming to DP Simulation

Post by TarkaTwoCats »

Hello Ash,

I have checked my RSDL folder and there is no RaW subfolder with the particle bins that have been referred to. It is possible they relate to a previous asset used in the Teignmouth docks location, and which has subsequently been removed and replaced with another asset, and there is a trace left in the tracks bin coding as gptech has suggested. Please bear in mind the route conversion was under development for a long time and many changes were made along the way. We are currently making fixes on the route, such as sorting out the shadows under the track bed, and some floating assets. Playing scenarios out is also helping us spot oddities too.

TwoCats
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Re: Glorious Devon 1960's Route Coming to DP Simulation

Post by Thugsy »

AllYourKitty wrote:
ashgray wrote:Another problem I'm finding is with the signalling. For example, at Newton Abbot, I'm having to TAB past the main gantry heading north, then the next signal is at clear, with the distant also at clear, but the signal after that is at red, which obviously shouldn't be happening.

Is anyone else finding this and, if so, have you found a solution?

Ash
I've been having the same problem myself, made a scenario with only one loco on it and there were still signals stuck on red.
I have also found the same problem. Any scenario I create (even just with a single loco heading North through Newton Abbot gets the home and distant signals at clear mid platform (whichever of the 2 main up platforms I use) but then always gets the gantry at danger. The subsequent Junction signal controlling up main and the entrance to Hackney also stuck at danger before subsequent signals clear
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Re: Glorious Devon 1960's Route Coming to DP Simulation

Post by johnlee »

Thank you very much for this route and well done everyone involved.

John.
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Re: Glorious Devon 1960's Route Coming to DP Simulation

Post by davejc64 »

I downloaded and installed this route but when I went in to a freeroam I found there was no track, everything else was there but no track the trains ran as if there was track but I couldn't see it.
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