DocklandsProject wrote:They have a test team? So does that mean they are not a very good test team or no one listens to them?
Could be either, depending on how cynical and twisted you feel, but your post does suggest that you know very little about how .GeoPcDx files reference .TgPcDx files.
As Matthew has outlined, with both versions on the development PC (and given that this is undoubtedly an update to the existing model, which came in BR Blue, and this green version is named Pack02--suggesting it
followed the reworking of the blue one despite being released first) such a very minor *glitch* (it doesn't warrant the word 'error') would
not show up. there are reskins in the UKTS library with the same glitch; reskins with .nmc textures unedited which once again would not show on the development/reskinning PC. Not all of these glitched reskins are by folk new to the procedure, it really is a very easy inconsistency to build in.
In your quiet beaverings have you never made a mistake?
Incidentally, the glitch with the green 07 is because the .Geo for the cab view calls for:
Code: Select all
<cHcEffectMaterialDx d:id="132203776">
<ShaderName d:type="cDeltaString">TrainBasicObjectDiffuse.fx</ShaderName>
<TextureByName>
<e d:type="cDeltaString">..\..\..\..\..\..\class07pack01\railvehicles\diesel\class07\default\engine\textures\[00]class07_frames</e>
so if that's edited to point to the supplied texture in the green versions package thus:
Code: Select all
<cHcEffectMaterialDx d:id="132203776">
<ShaderName d:type="cDeltaString">TrainBasicObjectDiffuse.fx</ShaderName>
<TextureByName>
<e d:type="cDeltaString">..\engine\textures\[00]class07_frames</e>
all's right in the world.
That wasn't hard to find, granted I knew I was looking for something 'odd' so that would have reduced the time taken to trouble-shoot but from start to finish it would have taken only marginally longer than to write a scathing e-mail and compose a whiney message in here
