Good points, well made Gary.gptech wrote:Andy, the current core programming may not be over-stretched by current DTG loco releases, but it's been stretched for a long time when we think about game play itself. No amount of tweaking, throwing more powerful and expensive hardware at the game has removed stuttering and /or pausing at tile boundaries.
The view could be taken that whilst the more advanced, heavily scripted, goodies work fine they do so despite the core shortcomings rather than because the core supports them.
I'm afraid that any suggestion to retain the current base programming would be decried by most UKTS members.
I am not not however suggesting that the current base programming be retained, what I am saying however is that unless more developers aim for the standards of the new class 40 then new core programming will be a bit of a waste, though I admit only time will prove this either way.