SAD assets and UKTS routes
Posted: Sat Feb 07, 2015 4:27 pm
Hi,
if I compare assets/SAD directory between http://rail-sim.de/railsimnew/index.php ... for-ts2012 and these two UKTS routes, I have differences:
Crouch Valley
Great Central Railway 3
Shall I keep original SAD assets or modified comes with UKTS route ?
In particular, these differences are voluntary improvements ?
if I compare assets/SAD directory between http://rail-sim.de/railsimnew/index.php ... for-ts2012 and these two UKTS routes, I have differences:
Crouch Valley
|
Code: Select all
Scenery\lights\lantaarn.bin & lantaarn.GeoPcDx Scenery\lights\textures\
Scenery\lights\textures\beam.TgPcDx
Scenery\lights\textures\glow.TgPcDx
Scenery\lights\textures\pole.TgPcDx
Scenery\lights\textures\pole_Wi.TgPcDx Great Central Railway 3
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Code: Select all
river1.proxyxml audio\audio
concrete1.TgPcDx GermanLocal\scenery\buildings
concrete1_WI.TgPcDx|concrete1_Wi.TgPcDx GermanLocal\scenery\buildings
detail_ventilation.TgPcDx GermanLocal\scenery\buildings
detail_ventilation_WI.TgPcDx|detail_ventilation_Wi.TgPcDx GermanLocal\scenery\buildings
floor_stones.TgPcDx GermanLocal\scenery\buildings
floor_stones_WI.TgPcDx|floor_stones_Wi.TgPcDx GermanLocal\scenery\buildings
grass1.TgPcDx GermanLocal\scenery\buildings
grass1_WI.TgPcDx|grass1_Wi.TgPcDx GermanLocal\scenery\buildings
high_rise1.TgPcDx GermanLocal\scenery\buildings
high_rise1_nightmode.TgPcDx GermanLocal\scenery\buildings
highrise_sm.TgPcDx GermanLocal\scenery\buildings
roof4_tile.TgPcDx GermanLocal\scenery\buildings
roof4_tile_WI.TgPcDx|roof4_tile_Wi.TgPcDx GermanLocal\scenery\buildings
roof6_tile.TgPcDx GermanLocal\scenery\buildings
roof6_tile_WI.TgPcDx|roof6_tile_Wi.TgPcDx GermanLocal\scenery\buildings
roof7_tile.TgPcDx GermanLocal\scenery\buildings
roof7_tile_WI.TgPcDx|roof7_tile_Wi.TgPcDx GermanLocal\scenery\buildings
wall1.TgPcDx GermanLocal\scenery\buildings
wall3.TgPcDx GermanLocal\scenery\buildings
wall5.TgPcDx GermanLocal\scenery\buildings
biels2.TgPcDx GermanLocal\scenery\clutter
biels2_WI.TgPcDx|biels2_Wi.TgPcDx GermanLocal\scenery\clutter
klem2.TgPcDx GermanLocal\scenery\clutter
klem2_WI.TgPcDx|klem2_Wi.TgPcDx GermanLocal\scenery\clutter
sleeper2_nm.TgPcDx GermanLocal\scenery\clutter
sleeper2_nmc.TgPcDx GermanLocal\scenery\clutter
pot_ground.TgPcDx GermanLocal\scenery\foliage
pot_ground_WI.TgPcDx|pot_ground_Wi.TgPcDx GermanLocal\scenery\foliage
bridge1.bin Scenery\bridges
bridge1.GeoPcDx Scenery\bridges
bridge1.TgPcDx Scenery\bridges\textures
bridge1_WI.TgPcDx|bridge1_Wi.TgPcDx Scenery\bridges\textures
bridge1b.TgPcDx Scenery\bridges\textures
factory1_aban.bin|Factory1_aban.bin Scenery\Factory1
Factory1_aban.GeoPcDx Scenery\Factory1
fac01.TgPcDx Scenery\Factory1\textures
fac01_WI.TgPcDx|fac01_Wi.TgPcDx Scenery\Factory1\textures
fac02.TgPcDx Scenery\Factory1\textures
fac02_WI.TgPcDx|fac02_Wi.TgPcDx Scenery\Factory1\textures
fac03.TgPcDx Scenery\Factory1\textures
fac03_WI.TgPcDx|fac03_Wi.TgPcDx Scenery\Factory1\textures
fac04.TgPcDx Scenery\Factory1\textures
fac04_WI.TgPcDx|fac04_Wi.TgPcDx Scenery\Factory1\textures
fac05.TgPcDx Scenery\Factory1\textures
fac05_WI.TgPcDx|fac05_Wi.TgPcDx Scenery\Factory1\textures
hedge_leaves.TgPcDx Scenery\graveyard
hedge_leaves_WI.TgPcDx|hedge_leaves_Wi.TgPcDx Scenery\graveyard
hedge_twigs.TgPcDx Scenery\graveyard
infill.GeoPcDx Scenery\levelcrossing1
overweg01.TgPcDx Scenery\levelcrossing1\textures
overweg01_WI.TgPcDx|overweg01_Wi.TgPcDx Scenery\levelcrossing1\textures
beam.TgPcDx Scenery\lights\textures
glow.TgPcDx Scenery\lights\textures
tp_pole.GeoPcDx Scenery\procedural3
tp_sp_line.bin Scenery\procedural3
tp_wire.XSec Scenery\procedural3
tp_pole.TgPcDx Scenery\procedural3\textures
tp_pole_det.TgPcDx Scenery\procedural3\textures
tp_pole_det_WI.TgPcDx|tp_pole_det_Wi.TgPcDx Scenery\procedural3\textures
tp_pole_WI.TgPcDx|tp_pole_Wi.TgPcDx Scenery\procedural3\textures
tp_wires.TgPcDx Scenery\procedural3\textures
bedding.TgPcDx Scenery\river2
bedding2.TgPcDx Scenery\river2
bedding2_WI.TgPcDx|bedding2_Wi.TgPcDx Scenery\river2
bedding_WI.TgPcDx|bedding_Wi.TgPcDx Scenery\river2
detail.TgPcDx Scenery\river2
detail_WI.TgPcDx|detail_Wi.TgPcDx Scenery\river2
river.bin Scenery\river2
river1.GeoPcDx Scenery\river2
river2.bin Scenery\river2
river2.GeoPcDx Scenery\river2
river3.bin Scenery\river2
river3.GeoPcDx Scenery\river2
goodshed1.bin Scenery\warehouse
warehouse1.GeoPcDx Scenery\warehouse
concrete.TgPcDx Scenery\warehouse\textures
concrete_WI.TgPcDx|concrete_Wi.TgPcDx Scenery\warehouse\textures
goodstore_trans.TgPcDx Scenery\warehouse\textures
goodstore_trans_WI.TgPcDx|goodstore_trans_Wi.TgPcDx Scenery\warehouse\textures
steen.TgPcDx Scenery\warehouse\textures
terkdraad_test_begin_eind.bin Scenery\wires
terkdraad_test_begin_eind.GeoPcDx Scenery\wires
trekdraad_group.bin Scenery\wires
trekdraad_midden_object.GeoPcDx Scenery\wires
trekdraad_render2.XSec Scenery\wires
railwire_main.TgPcDx Scenery\wires\textures
railwire_main_concrete.TgPcDx Scenery\wires\textures
railwire_main_concrete_WI.TgPcDx|railwire_main_concrete_Wi.TgPcDx Scenery\wires\textures
railwire_main_WI.TgPcDx|railwire_main_Wi.TgPcDx Scenery\wires\textures
railwire_wire.TgPcDx Scenery\wires\textures
In particular, these differences are voluntary improvements ?





