Dovetail Games MML London Bedford Route

General discussion about Train Simulator, your thoughts, questions, news and views!

Moderator: Moderators

Mr395008
Well Established Forum Member
Posts: 631
Joined: Tue Jul 24, 2012 11:56 am
Location: Newcastle, UK.

Re: Dovetail Games MML London Bedford Route

Post by Mr395008 »

simont wrote:Apologies if this has already been posted, but is there a way I can get the pantograph to work on the FCC 377? Is there a new version I need to download?
Has anyone found a fix for this? I can't get the AI movements for 377's to run with their pantograph up. Isn't realistic with them down.
Johnny
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: Dovetail Games MML London Bedford Route

Post by gptech »

You'll probably need to create a new .bin file with the control values defined for the panto and shoes to be up rather than the default of down. I'll have a proper look when I get home.
Mr395008
Well Established Forum Member
Posts: 631
Joined: Tue Jul 24, 2012 11:56 am
Location: Newcastle, UK.

Re: Dovetail Games MML London Bedford Route

Post by Mr395008 »

gptech wrote:You'll probably need to create a new .bin file with the control values defined for the panto and shoes to be up rather than the default of down. I'll have a proper look when I get home.
I wouldn't know where to start with that! Thanks :)
Johnny
FoityBill
Been on the forums for a while
Posts: 180
Joined: Tue Nov 22, 2011 10:11 am
Contact:

Re: Dovetail Games MML London Bedford Route

Post by FoityBill »

Does the high or low option for the PTOSL do anything to alleviate this, do you need to select the high version for OHLE?
Mr395008
Well Established Forum Member
Posts: 631
Joined: Tue Jul 24, 2012 11:56 am
Location: Newcastle, UK.

Re: Dovetail Games MML London Bedford Route

Post by Mr395008 »

FoityBill wrote:Does the high or low option for the PTOSL do anything to alleviate this, do you need to select the high version for OHLE?
I've been using the high version and it's that what isn't working. I haven't tried the low option because it would be too low.
Johnny
User avatar
smarty2
Very Active Forum Member
Posts: 9976
Joined: Sun Aug 21, 2005 8:16 am
Location: 1963, at Snow Hill!
Contact:

Re: Dovetail Games MML London Bedford Route

Post by smarty2 »

pjt1974 wrote:Check the folder properties Martin. They may be 'read only'.
I ran the make all folders read write in RWTools, made no difference. Then I noticed I hadn't copied over the routes .xml file.... Doh! :roll:
Best Regards
Martin (smarty2)
Non technically minded individual!

Is There A God?
Dudley Bible web page
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: Dovetail Games MML London Bedford Route

Post by gptech »

Mr395008 wrote:
simont wrote:Apologies if this has already been posted, but is there a way I can get the pantograph to work on the FCC 377? Is there a new version I need to download?
Has anyone found a fix for this? I can't get the AI movements for 377's to run with their pantograph up. Isn't realistic with them down.

I can get it working so driven consists start with the panto up, but AI trains steadfastly ignore the instruction!!

If anybody wants to have a play about, what I did is:

Copied the Class377_DMOC.bin into the same folder and renamed this copy to Class377_DMOC-AC.bin
Opened it with RW Tools and changed

Code: Select all

						<cControlContainerBlueprint-cControlValue d:id="75520736">
							<ControlName d:type="cDeltaString">PantographControl</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
to

Code: Select all

						<cControlContainerBlueprint-cControlValue d:id="75520736">
							<ControlName d:type="cDeltaString">PantographControl</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
Just that single digit change makes driven consists start with the panto up, but you still have full control over raising/lowering it if you wish.

There are references further down in the .bin to the panto controls, and the 3rd rail shoes controls, but changing these made no difference to AI nor did editing the values in the PTSOL's bin itself.

Any thoughts/hints/freshly clutched straws anyone??
rosschris10
Very Active Forum Member
Posts: 1785
Joined: Wed Oct 24, 2012 4:42 pm
Contact:

Re: Dovetail Games MML London Bedford Route

Post by rosschris10 »

well i highly recommend MR395008 Scenario for this on the workshop its amazing!!!!!!!!!
Attachments
2015-02-18_00005.jpg
2015-02-18_00004.jpg
2015-02-18_00006.jpg
gptech
Very Active Forum Member
Posts: 19585
Joined: Fri Oct 10, 2008 5:48 pm
Location: Wakefield, West Yorkshire

Re: Dovetail Games MML London Bedford Route

Post by gptech »

FoityBill wrote:Does the high or low option for the PTOSL do anything to alleviate this, do you need to select the high version for OHLE?
No, both high and low versions are the panto raised, the former to a greater height than the latter to cater for the two different catenary heights featured in routes. As far as I'm aware all UK based routes use the higher one.
The height the panto raises to is determined by the animation, so the high version only differs from the low one in the name of the animation it points to.
FoityBill
Been on the forums for a while
Posts: 180
Joined: Tue Nov 22, 2011 10:11 am
Contact:

Re: Dovetail Games MML London Bedford Route

Post by FoityBill »

gptech wrote:No, both high and low versions are the panto raised, the former to a greater height than the latter to cater for the two different catenary heights featured in routes. As far as I'm aware all UK based routes use the higher one.
The height the panto raises to is determined by the animation, so the high version only differs from the low one in the name of the animation it points to.
Thanks for that clarification, I always thought the high/low variants were to do with AC or DC selections.
User avatar
TheTazman
Very Active Forum Member
Posts: 4886
Joined: Thu Dec 25, 2003 4:55 pm
Location: Wales

Re: Dovetail Games MML London Bedford Route

Post by TheTazman »

Having just purchased the new MML route I still feel that this route again lacks atmosphere. The stations again feel inert really we need station announcements and some more ambient sounds. The 319 I could not seem to hear very well the door beeps as they open and close. It would be nice to hear some sounds in the passenger compartment .

The graphics are pretty good but it still needs work to bring it to life. I wish my chosen provider of train simulation could do this. We have seen third party addons able to bring better atmosphere but dtg should be on par or better.
groundhog
Been on the forums for a while
Posts: 173
Joined: Mon Jun 15, 2009 6:47 pm

Re: Dovetail Games MML London Bedford Route

Post by groundhog »

I have to say, I am rather tempted to get this route, since I don't own neither the 319 nor the EWS 66.
Could someone explain the differences between the MML versions of the 319 and 66 and the regular DLC packs, please?
User avatar
twirlycactus
Established Forum Member
Posts: 406
Joined: Thu Mar 17, 2011 4:28 pm
Location: Leicestershire

Re: Dovetail Games MML London Bedford Route

Post by twirlycactus »

groundhog wrote:I have to say, I am rather tempted to get this route, since I don't own neither the 319 nor the EWS 66.
Could someone explain the differences between the MML versions of the 319 and 66 and the regular DLC packs, please?
No difference really, Just the route includes different wagons than the 66 DLC.
PC Specs: Intel i5 2.80GHz, 8GB RAM, NVidia GTX 1060 & 240 GB SSD
groundhog
Been on the forums for a while
Posts: 173
Joined: Mon Jun 15, 2009 6:47 pm

Re: Dovetail Games MML London Bedford Route

Post by groundhog »

Great, thanks!
PaulH2
Very Active Forum Member
Posts: 1843
Joined: Wed Dec 19, 2001 12:00 am
Location: Rio Rancho, New Mexico, USA
Contact:

Re: Dovetail Games MML London Bedford Route

Post by PaulH2 »

TheTazman wrote:Having just purchased the new MML route I still feel that this route again lacks atmosphere.
That's my basic impression too. Its certainly not a bad route, at all, there's nothing wrong with it (bar a couple of speed changes incorrect on the HUD), but it feels dead. There a big stretches of major road (especially on the approaches to London) with no cars, the stations have few if any passengers. Hard to put my finger on it but compared to, say London to Brighton, it just feels too quiet. Its not a part of the country or the rail network I'm at all familiar with, but I can't help feeling in reality its a busy, bustling, crowded area, not a ghost town!

Still, I've enjoyed my couple of runs so far and am looking forward to a run from Bedford to Brighton on the combined version in due course. I'll get some decent mileage out of the route to be sure, but it really needs some good engaging scenarios to distract you.

Paul
Bringing Merseyrail 1980 back to life, slowly...

Image
Locked

Return to “[TS] General Discussion”