Has anyone found a fix for this? I can't get the AI movements for 377's to run with their pantograph up. Isn't realistic with them down.simont wrote:Apologies if this has already been posted, but is there a way I can get the pantograph to work on the FCC 377? Is there a new version I need to download?
Dovetail Games MML London Bedford Route
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Mr395008
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Re: Dovetail Games MML London Bedford Route
Johnny
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gptech
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Re: Dovetail Games MML London Bedford Route
You'll probably need to create a new .bin file with the control values defined for the panto and shoes to be up rather than the default of down. I'll have a proper look when I get home.
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Mr395008
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Re: Dovetail Games MML London Bedford Route
I wouldn't know where to start with that! Thanksgptech wrote:You'll probably need to create a new .bin file with the control values defined for the panto and shoes to be up rather than the default of down. I'll have a proper look when I get home.
Johnny
Re: Dovetail Games MML London Bedford Route
Does the high or low option for the PTOSL do anything to alleviate this, do you need to select the high version for OHLE?
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Mr395008
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Re: Dovetail Games MML London Bedford Route
I've been using the high version and it's that what isn't working. I haven't tried the low option because it would be too low.FoityBill wrote:Does the high or low option for the PTOSL do anything to alleviate this, do you need to select the high version for OHLE?
Johnny
- smarty2
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Re: Dovetail Games MML London Bedford Route
I ran the make all folders read write in RWTools, made no difference. Then I noticed I hadn't copied over the routes .xml file.... Doh!pjt1974 wrote:Check the folder properties Martin. They may be 'read only'.
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gptech
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Re: Dovetail Games MML London Bedford Route
Mr395008 wrote:Has anyone found a fix for this? I can't get the AI movements for 377's to run with their pantograph up. Isn't realistic with them down.simont wrote:Apologies if this has already been posted, but is there a way I can get the pantograph to work on the FCC 377? Is there a new version I need to download?
I can get it working so driven consists start with the panto up, but AI trains steadfastly ignore the instruction!!
If anybody wants to have a play about, what I did is:
Copied the Class377_DMOC.bin into the same folder and renamed this copy to Class377_DMOC-AC.bin
Opened it with RW Tools and changed
Code: Select all
<cControlContainerBlueprint-cControlValue d:id="75520736">
<ControlName d:type="cDeltaString">PantographControl</ControlName>
<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">0</DefaultValue>
<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>Code: Select all
<cControlContainerBlueprint-cControlValue d:id="75520736">
<ControlName d:type="cDeltaString">PantographControl</ControlName>
<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DefaultValue>
<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>There are references further down in the .bin to the panto controls, and the 3rd rail shoes controls, but changing these made no difference to AI nor did editing the values in the PTSOL's bin itself.
Any thoughts/hints/freshly clutched straws anyone??
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rosschris10
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Re: Dovetail Games MML London Bedford Route
well i highly recommend MR395008 Scenario for this on the workshop its amazing!!!!!!!!!
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gptech
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Re: Dovetail Games MML London Bedford Route
No, both high and low versions are the panto raised, the former to a greater height than the latter to cater for the two different catenary heights featured in routes. As far as I'm aware all UK based routes use the higher one.FoityBill wrote:Does the high or low option for the PTOSL do anything to alleviate this, do you need to select the high version for OHLE?
The height the panto raises to is determined by the animation, so the high version only differs from the low one in the name of the animation it points to.
Re: Dovetail Games MML London Bedford Route
Thanks for that clarification, I always thought the high/low variants were to do with AC or DC selections.gptech wrote:No, both high and low versions are the panto raised, the former to a greater height than the latter to cater for the two different catenary heights featured in routes. As far as I'm aware all UK based routes use the higher one.
The height the panto raises to is determined by the animation, so the high version only differs from the low one in the name of the animation it points to.
Re: Dovetail Games MML London Bedford Route
Having just purchased the new MML route I still feel that this route again lacks atmosphere. The stations again feel inert really we need station announcements and some more ambient sounds. The 319 I could not seem to hear very well the door beeps as they open and close. It would be nice to hear some sounds in the passenger compartment .
The graphics are pretty good but it still needs work to bring it to life. I wish my chosen provider of train simulation could do this. We have seen third party addons able to bring better atmosphere but dtg should be on par or better.
The graphics are pretty good but it still needs work to bring it to life. I wish my chosen provider of train simulation could do this. We have seen third party addons able to bring better atmosphere but dtg should be on par or better.
Re: Dovetail Games MML London Bedford Route
I have to say, I am rather tempted to get this route, since I don't own neither the 319 nor the EWS 66.
Could someone explain the differences between the MML versions of the 319 and 66 and the regular DLC packs, please?
Could someone explain the differences between the MML versions of the 319 and 66 and the regular DLC packs, please?
- twirlycactus
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Re: Dovetail Games MML London Bedford Route
No difference really, Just the route includes different wagons than the 66 DLC.groundhog wrote:I have to say, I am rather tempted to get this route, since I don't own neither the 319 nor the EWS 66.
Could someone explain the differences between the MML versions of the 319 and 66 and the regular DLC packs, please?
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Re: Dovetail Games MML London Bedford Route
Great, thanks!
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PaulH2
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Re: Dovetail Games MML London Bedford Route
That's my basic impression too. Its certainly not a bad route, at all, there's nothing wrong with it (bar a couple of speed changes incorrect on the HUD), but it feels dead. There a big stretches of major road (especially on the approaches to London) with no cars, the stations have few if any passengers. Hard to put my finger on it but compared to, say London to Brighton, it just feels too quiet. Its not a part of the country or the rail network I'm at all familiar with, but I can't help feeling in reality its a busy, bustling, crowded area, not a ghost town!TheTazman wrote:Having just purchased the new MML route I still feel that this route again lacks atmosphere.
Still, I've enjoyed my couple of runs so far and am looking forward to a run from Bedford to Brighton on the combined version in due course. I'll get some decent mileage out of the route to be sure, but it really needs some good engaging scenarios to distract you.
Paul
Bringing Merseyrail 1980 back to life, slowly...

