Dovetail Games MML London Bedford Route

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smarty2
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Re: Dovetail Games MML London Bedford Route

Post by smarty2 »

It's a good job someone is rectifying that by joining the route to SLN & L2B! So we will be expecting at some point a patch for the BedPan 319 from Rich? :)
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Re: Dovetail Games MML London Bedford Route

Post by rfletcher72 »

BVEClass395 wrote:Anyone had issues with the track rules?
Trying to create as real life scenarios as possible but the track rules aren't set to bi-directional.
If all/most track was set as bi-di you would end up with all sorts of bother.

Are you finding the issues are occurring when you path stuff from fast to slow and/or vice versa?. If so, because most junctions are modelled quite correctly as a series of crossovers, then just altering the portion of the path that traverses the opposite running line solves the problem, for me at least :wink: ,
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Re: Dovetail Games MML London Bedford Route

Post by simont »

Apologies if this has already been posted, but is there a way I can get the pantograph to work on the FCC 377? Is there a new version I need to download?
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Re: Dovetail Games MML London Bedford Route

Post by 37114 »

BVEClass395 wrote:Anyone had issues with the track rules?
Trying to create as real life scenarios as possible but the track rules aren't set to bi-directional.

I know how to fix it but surely this sort of error shouldn't there?

Apart from this I think it's a great route, shame no changeover of power can be done (this was omitted in the DTG 319 until AP implemented it, so that could be why the route ends at St Pancras LL?)

Thanks
Ryan
The line isn't bi-directional in reality with the exception of the southern approaches to Bedford and in Luton station.
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Re: Dovetail Games MML London Bedford Route

Post by rosschris10 »

BVEClass395 wrote:Anyone had issues with the track rules?
Trying to create as real life scenarios as possible but the track rules aren't set to bi-directional.

I know how to fix it but surely this sort of error shouldn't there?

Apart from this I think it's a great route, shame no changeover of power can be done (this was omitted in the DTG 319 until AP implemented it, so that could be why the route ends at St Pancras LL?)

Thanks
Ryan
Don't know why they have not done change over of power on the 319 dtg can clearly do it as shown in there 395
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Re: Dovetail Games MML London Bedford Route

Post by CraigGilmour »

rosschris10 wrote:
BVEClass395 wrote:Anyone had issues with the track rules?
Trying to create as real life scenarios as possible but the track rules aren't set to bi-directional.

I know how to fix it but surely this sort of error shouldn't there?

Apart from this I think it's a great route, shame no changeover of power can be done (this was omitted in the DTG 319 until AP implemented it, so that could be why the route ends at St Pancras LL?)

Thanks
Ryan
Don't know why they have not done change over of power on the 319 dtg can clearly do it as shown in there 395


Not familiar with this line, where does the change over occur?

regards
Craig
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Re: Dovetail Games MML London Bedford Route

Post by simont »

Ebbsfleet International high level
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Re: Dovetail Games MML London Bedford Route

Post by 37114 »

CraigGilmour wrote:
rosschris10 wrote:
BVEClass395 wrote:Anyone had issues with the track rules?
Trying to create as real life scenarios as possible but the track rules aren't set to bi-directional.

I know how to fix it but surely this sort of error shouldn't there?

Apart from this I think it's a great route, shame no changeover of power can be done (this was omitted in the DTG 319 until AP implemented it, so that could be why the route ends at St Pancras LL?)

Thanks
Ryan
Don't know why they have not done change over of power on the 319 dtg can clearly do it as shown in there 395


Not familiar with this line, where does the change over occur?

regards
Craig
Farringdon
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Rich
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Re: Dovetail Games MML London Bedford Route

Post by VeraTheMage »

Good thing the Armstrong Powerhouse 319 sound pack added AC/DC changeover functionality. It's like they're clairvoyant!

As for the 377s, the AI uses third rail shoes only as Train Simulator doesn't discriminate when it comes to electrification; third rail or overhead, it's all the same! It would be nice to have a PTSOL with a pantograph that's always up, simply to simulate AC running.

At least scenario creators can start off a player-driven 377 in AC mode using the rolling start function, by putting the pantograph up and raising the third rail shoes.
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Re: Dovetail Games MML London Bedford Route

Post by Fincra5 »

Anyone for a class 222 stand in. Theres one on the DPS site, created by Matthew Wilson :)

http://www.dpsimulation.org.uk/mwreskins.html
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Re: Dovetail Games MML London Bedford Route

Post by BVEClass395 »

rfletcher72 wrote:
BVEClass395 wrote:Anyone had issues with the track rules?
Trying to create as real life scenarios as possible but the track rules aren't set to bi-directional.
If all/most track was set as bi-di you would end up with all sorts of bother.

Are you finding the issues are occurring when you path stuff from fast to slow and/or vice versa?. If so, because most junctions are modelled quite correctly as a series of crossovers, then just altering the portion of the path that traverses the opposite running line solves the problem, for me at least :wink: ,
I'm trying to do a scenario and am getting platform allocations from RTT, which could be the issue!

I'll have another go and will come back if I experience issues.

Thanks.
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Re: Dovetail Games MML London Bedford Route

Post by smarty2 »

Anybody know what the gui/hex number is for the route please?
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Re: Dovetail Games MML London Bedford Route

Post by Irishrailguy »

smarty2 wrote:Anybody know what the gui/hex number is for the route please?
I think the "open route folder" button in the scenario editor menu does that for you?

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Re: Dovetail Games MML London Bedford Route

Post by smarty2 »

I'ts 34-d, I have unpacked it from it's ap file but it still wont show in RWTools?
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Re: Dovetail Games MML London Bedford Route

Post by pjt1974 »

Check the folder properties Martin. They may be 'read only'.
For disclosure, I am affiliated with a third party developer however, I do not know anything about any future releases unless I'm working on them and even then, I'd be breaking years worth of built up trust to say anything about it ;-)
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