Although polling doesn't work if you have a bug in your code that causes every wagon in a consist to iterate on a loop 3600 times once per second. Don't ask me how I know this ....
Blueprint 'hud element' - forcing the black/yellow AWS icon
Moderator: Moderators
- chrisell
- Well Established Forum Member
- Posts: 533
- Joined: Mon May 06, 2002 12:00 am
- Location: England, Holland and America
- Contact:
Re: Blueprint 'hud element' - forcing the black/yellow AWS icon
I use polling on all my stuff too - I was just saying that you COULD do it that way.
Although polling doesn't work if you have a bug in your code that causes every wagon in a consist to iterate on a loop 3600 times once per second. Don't ask me how I know this ....
Although polling doesn't work if you have a bug in your code that causes every wagon in a consist to iterate on a loop 3600 times once per second. Don't ask me how I know this ....
Chris L
http://www.christrains.com
http://www.christrains.com
Re: Blueprint 'hud element' - forcing the black/yellow AWS icon
Nextx TS will be bestter, i guess. But even much more complicated than now. I presume to say C++ will be the new scripting language 

- chrisell
- Well Established Forum Member
- Posts: 533
- Joined: Mon May 06, 2002 12:00 am
- Location: England, Holland and America
- Contact:
Re: Blueprint 'hud element' - forcing the black/yellow AWS icon
I dread the new version because of what it's going to mean to us developers. It's hard enough to develop for the game right now - if they don't give us converters to the new game engine formats, it's going to kill our businesses.
Chris L
http://www.christrains.com
http://www.christrains.com