Blueprint 'hud element' - forcing the black/yellow AWS icon

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chrisell
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Re: Blueprint 'hud element' - forcing the black/yellow AWS icon

Post by chrisell »

I use polling on all my stuff too - I was just saying that you COULD do it that way.
Although polling doesn't work if you have a bug in your code that causes every wagon in a consist to iterate on a loop 3600 times once per second. Don't ask me how I know this .... :oops:
MaikG
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Re: Blueprint 'hud element' - forcing the black/yellow AWS icon

Post by MaikG »

Nextx TS will be bestter, i guess. But even much more complicated than now. I presume to say C++ will be the new scripting language :drinking:
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chrisell
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Re: Blueprint 'hud element' - forcing the black/yellow AWS icon

Post by chrisell »

I dread the new version because of what it's going to mean to us developers. It's hard enough to develop for the game right now - if they don't give us converters to the new game engine formats, it's going to kill our businesses.
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