Class 101/117/121 Pro sound released

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chrisonline
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Re: Class 101/117/121 Pro sound released

Post by chrisonline »

JustRight wrote:
smarty2 wrote:
JustRight wrote:I know that Richard probably intends the 'new' 101 to be driven via the keyboard. But does anyone know what controls the display of the 'Gear Change Lever' on the F4 HUD?
On the 'original' BRGrey Class 101 the gear change lever is visible on the F4 HUD, but on the AP variants it has gone and you are forced to use the keyboard.

Is there an entry in the BIN file that determines in the gear lever is visible on the HUD?
I noticed that the gears are reversed, so 1st is 4th 3rd 2nd etc.
Yes, I also noticed that. Also the Gear Numbers are odd, like 100, 200, 300 and 400 ???
Maybe that is why Richard has dropped the Gear Lever from the F4 HUD on his variants.

In any case I would like to get it back if it was possible, even though you have to move the lever from Top to Bottom now.
The "AP-variant" has no HUD, but the regular .bin files have also been amended so that you can get the new sounds while retaining the HUD - if you pull up a scenario with an existing class 101 (not the old version though), you will see the HUD still there, but with the changed behavior (1st gear at top, and displaying as 400)

I have emailed Richard specifically on the subject of the readings of 400-300-200-100. He said his scripters told him that this can't be changed. With the greatest respect to him and his team, I fail to understand that (if it displays 400, why can't it be made to display 1?), but then I'm not a programmer! I've looked in the files and can't even find any scripting, so I'm confused.

I would love it if someone could come up with a patch that shows 1st Gear as "1", 2nd Gear as "2" and so on. Moving the gear lever to 400 to pull away just doesn't feel right!

Chris
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Re: Class 101/117/121 Pro sound released

Post by rkk01 »

I've got 1-2-3-4 on the gear lever (and a HUD view...?)

I assume I'm driving the AP version (AP101 scenario Exeter-Paignton, tachometer/gears / speed scripting etc all working ok)
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Re: Class 101/117/121 Pro sound released

Post by scorpion71 »

I'm really enjoying the soundpack and being able to drive the 1st gen DMU's now but just one small teeny weeny little thing, would it be possible to hear the AWS and driver/guard buzzer from passenger view? I know we can see the AWS ramps as the view is just behind the cab but it would be nice to hear the AWS sound too - really will add that extra.
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chrisonline
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Re: Class 101/117/121 Pro sound released

Post by chrisonline »

rkk01 wrote:I've got 1-2-3-4 on the gear lever (and a HUD view...?)

I assume I'm driving the AP version (AP101 scenario Exeter-Paignton, tachometer/gears / speed scripting etc all working ok)
You mean, the scenario provided with the sound pack, named "APC101P: 2B22 10:44 Exeter St Davids - Paignton" ? That's weird, because it uses the AP variant. I get a HUD (if I wish) but it shows no gears at all. The F3 cut-down HUD shows the gear number but has them reversed (so in 4th, it says Gear 1)

If I use the non-AP variant (i.e. upgraded with the sound pack, but not the advanced AP variant), that is when the HUD still shows the gears, but 1st gear is now at the top, and displays as 400 (descending down to 4th gear at the bottom). The F3 cut-down HUD also still has the gear numbers reversed.

If you have RW_Tools, could you check your scenario to ensure that it is using the AP variant? - it should show Class101_DMBS_grey_AP

Chris
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JustRight
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Re: Class 101/117/121 Pro sound released

Post by JustRight »

chrisonline wrote:
I get a HUD (if I wish) but it shows no gears at all. The F3 cut-down HUD shows the gear number but has them reversed (so in 4th, it says Gear 1)

If I use the non-AP variant (i.e. upgraded with the sound pack, but not the advanced AP variant), that is when the HUD still shows the gears, but 1st gear is now at the top, and displays as 400 (descending down to 4th gear at the bottom). The F3 cut-down HUD also still has the gear numbers reversed.

Chris
Hi Chris,

What you described above is exactly what I am seeing as well. As a 'casual' driver I like to use the F4 HUD, with the keyboard where necessary for 'special' functions etc. But to display an incorrect HUD on the AP version DMU's is almost a bug isn't it? And to display the gear selection 'upside down' on the other versions surely can't be intended, can it? I saw no mention of having to drive the new versions using keyboard only, although the manual does describe changing gears using keyboard only.

Anyway, that brings me back to me original question. Do you, or anyone else, know what controls the display of the HUD? Is it something in the DMU's blueprint BIN file? Or is is something more subtle?

Cheers,
Trevor
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JustRight
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Re: Class 101/117/121 Pro sound released

Post by JustRight »

Hi All,

So, I have found the difference that causes the HUD without the gear lever to be displayed.

The simulation BIN files name different Engine Simulation Blueprints? The standard simulation file "Diesel Mechanical Simulation.bin" uses an entry like the following snippet:

Code: Select all

			<EngineSimComponent>
				<cEngineSimComponentBlueprint>
					<SubSystem>
						<EngineSimulation-cDieselMechanicalSubSystemBlueprint d:id="55347304">
							<Name d:type="cDeltaString">Class 101 Simulation</Name>

Whilst the AP version "c101-simulation-ap.bin" uses an entry like the following snippet:

Code: Select all

			<EngineSimComponent>
				<cEngineSimComponentBlueprint>
					<SubSystem>
						<EngineSimulation-cDieselElectricSubSystemBlueprint d:id="891">
							<Name d:type="cDeltaString">Class 101 Simulation AP</Name>

You can see that the AP version names a 'Diesel-Electric' blueprint whilst the original names a 'Diesel-Mechanical' blueprint. I wonder if this is actually intentional?

Unfortunately these two are not interchangeable. I have swapped the entire simulation BIN files, and had the F4 HD subsequently display the gear lever, but you cannot edit the AP version of the simulation BIN file and replace the Diesel-Electric reference with the Diesel-Mechanical one, that crashes TS2015.

Cheers,
Trevor
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Re: Class 101/117/121 Pro sound released

Post by chrisonline »

Yes, it is intentional, according to Richard Armstrong's reply to my email.

And he said his scripting guy told him that nothing can be done about the gears displaying the wrong gear number in the HUD display

I still find that strange. Hoping that someone can come up with an answer

Chris
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Re: Class 101/117/121 Pro sound released

Post by johnrossetti »

I would love this pack, is it possible for it just to be for the sounds and forget the controls/physics, I'm quiet happy driving the DMU's as I have always done.
John
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Re: Class 101/117/121 Pro sound released

Post by Trev123 »

I suppose you could if you installed it to your desktop for example, and opened up the files and new what you needed and didn't need then put them into TS2015.
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Re: Class 101/117/121 Pro sound released

Post by chrisonline »

johnrossetti wrote:I would love this pack, is it possible for it just to be for the sounds and forget the controls/physics, I'm quiet happy driving the DMU's as I have always done.
John
Each unit has two versions:
1. A regular sound upgrade, using existing controls (much as all the other sound packs do)
2. The "AP variant", a more specialized version that omits the gears from the HUD, because the idea is to have a realistic action, as well as the sounds, for the gear changes

So you don't have to use the AP variant, you can just use the regular version with the improved sounds - which is the default upgrade that will occur in all existing scenarios

HOWEVER, the HUD on the regular version changes the gear mechanics in that:
1. 1st gear is at the top, and 4th gear at the bottom (first notch up from neutral)
2. the display showing which gear you are in, instead of being 1 (1st), 2 (2nd), 3 (3rd) and 4 (4th) . . . is 400 (1st gear), 300 (2nd), 200 (3rd) and 100 (4th) - so they are incorrectly reversed, and for some reason display in hundreds!

Hope that explains it a bit better!
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Re: Class 101/117/121 Pro sound released

Post by johnrossetti »

Wow ! thanks Chris, fantastic, I'll go ahead then might only upgrade the 101 and 111 and do the full upgrade on the 117 which I only use occasionally to see how it "feels"
I'm a sloppy driver "bang it in and go" I use TS more for the scenery and visuality, as I more often than not use Ctrl+LC and let everything drive itself !!
Thanks again
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Re: Class 101/117/121 Pro sound released

Post by markpullinger »

Hi Chris, I had been trying to get the order changed for a long time so my controller works properly with these gears - if you look at the cab gear lever you will see that the order is N 4 3 2 1 with 4 being the coasting gear so it is 1 notch to neutral. Trying to get that to work with a lever when the sim wants N 1 2 3 4 is a mechanical headache! I think that if you use a range in the hundreds you can swap things about - the same as some of the units use for the stepped brakes.
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Re: Class 101/117/121 Pro sound released

Post by smarty2 »

Looking in the files that the installer makes it doesn't appear to install to the originals is that correct? However when quickdriving a green whiskers 101 the sounds are changed but there are no sounds in cab except for bogey run sounds? Also there are two folders one for a class 33 in the RSC folder and in the Kuju folder an HST125?
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Re: Class 101/117/121 Pro sound released

Post by passedcleaner »

smarty2 wrote:Looking in the files that the installer makes it doesn't appear to install to the originals is that correct? However when quickdriving a green whiskers 101 the sounds are changed but there are no sounds in cab except for bogey run sounds? Also there are two folders one for a class 33 in the RSC folder and in the Kuju folder an HST125?
Silly question - are you driving from the DTCL vehicle? No engine sounds in a trailer vehicle :lol:
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Re: Class 101/117/121 Pro sound released

Post by passedcleaner »

Apologies for double-posting.

Just want to recommend a really good way to lose 80-odd minutes - for those who now own both the AP-upgraded Cl.101 and the West Highland Extension route, take a 3-car unit for a Quick Drive spin from Fort William-Mallaig. It might not be exactly prototypical, but its probably the most immersive and enjoyable drive I've had in a sim to-date. The set just about held 3rd gear climbing the 1:48 to Beasdale Halt :lol: :P

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