RSC Voyager in development

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gptech
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Re: RSC Voyager in development

Post by gptech »

michaelhendle wrote:....it's a shame they can't be set up so that you can have the choice to use the basic HUD or the advanced system.
The DVT comes with a couple (I think) of liveries that are HUD compliant, and as far as I'm aware the GEML version of the 90/DVT does come with 'simplified' versions so it can be done. One for somebody who knows a hell of a lot more about scripting than myself there, but I'm sure there'd be a demand for the simple versions.
michaelhendle wrote:....help trying to get class 90 and 321 to work,even writing the instructions down I still can't get them to move
Are you running the game with advanced or simple controls enabled Mike?
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Re: RSC Voyager in development

Post by michaelhendle »

Hi GP Tech,
I'm using advanced HUD don't ask which f key version I'm using as I haven't a clue,when in the cab it has 3 slider controls one for brakes,one for power,and one for throttle or regulator control.

Mike
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Re: RSC Voyager in development

Post by gptech »

michaelhendle wrote:I'm using advanced HUD
Grand, that's the mode you'd probably need to be in to get any joy out of the 'advanced' models. It does more than just give us a full set of controls; also sets the game up to be able to use more advanced features.
I'm sure the combined experience in here can sort out some kind of instructional document for you, so could you write down exactly what you're doing step by step?
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Re: RSC Voyager in development

Post by USRailFan »

Do we know absolutely for certain that this is a new model, and that they haven't just "licensed" the JT one? They've done so with other models too (e.g. the Taurus)
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Re: RSC Voyager in development

Post by deltic009 »

USRailFan wrote:Do we know absolutely for certain that this is a new model, and that they haven't just "licensed" the JT one? They've done so with other models too (e.g. the Taurus)
The underframe is way lighter than on the JT version, and not prototypically so, plus the passenger view looks better on this version IMHO.
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michaelhendle
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Re: RSC Voyager in development

Post by michaelhendle »

Hi,GPtech

When I go into the cab press green key,then press the Pantograph Symbol,then the lights symbol,then the symbol that opens and closes the doors.

I then release the brakes,put it into forward,then gradually increase power by pushing the red slider up,but then nothing happens,the only one this works for is the AP class 142,but the AP classes 90 and 321 it doesn't.

Mike
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Re: RSC Voyager in development

Post by 749006 »

michaelhendle wrote:Hi,GPtech

When I go into the cab press green key,then press the Pantograph Symbol,then the lights symbol,then the symbol that opens and closes the doors.

I then release the brakes,put it into forward,then gradually increase power by pushing the red slider up,but then nothing happens,the only one this works for is the AP class 142,but the AP classes 90 and 321 it doesn't.

Mike
The HUD you are describing is known as the F4 HUD. Pushing the F4 key will make it disappear and reappear.
I do not think you can drive the Class 90 using the F4 HUD you have to use the Keyboard to set the loco up for driving.

The Class 90 in GEML Livery from Steam is different and comes in two versions - ADV and normal.

From the Steam Manual
Advanced and HUD versions
Advanced
The ‘advanced’ version of the class 90/mk3 DVT is represented in the simulator with a suffix of ‘ADV’ and includes all of the features listed in this manual.
Basic controls such as the throttle and brake can be controlled using the F4 HUD display but many other features cannot. The xBox controller cannot be used at all.

HUD
The ‘HUD’ version of the class 90/mk3 DVT is greatly simplified and doesn’t include many of the features listed in this manual. It can be driven like any other
electric locomotive and is fully compatible with both the F4 HUD display and xBox controller
If you have the Steam version you will be able to use the F4 HUD.

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Re: RSC Voyager in development

Post by michaelhendle »

Hi Peter,

Thanks for your help,I have both class 90 versions the steam one and the AP version, the AP models are really good looking models,just to complicated for me,same goes for the 321 Emu some really nice models,but setting them up to run is so complicated for me.

Seems I must be really thick not to be able to get them to work.


Mike
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Re: RSC Voyager in development

Post by 37114 »

Not for me as I have the JT one but choice is always a good thing. Looks a cracking model, a DTG stong point particularly of late. Be nice if they improve in other areas though.
Regards,

Rich
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Re: RSC Voyager in development

Post by gptech »

michaelhendle wrote:
When I go into the cab press green key,then press the Pantograph Symbol,then the lights symbol,then the symbol that opens and closes the doors.

I then release the brakes,put it into forward,then gradually increase power by pushing the red slider up,but then nothing happens,
You need to use some keyboard key presses, although you can use the HUD throttle and brakes once you've got it set up.

When you first enter the cab, if the dashboard shows no status lights lit press the Ctrl & B keys together. You may hrear a 'clunk' and should see the lights light up. This simulates the battery isolation routine. If the lights are already lit you don't need to do this bit.
Pressing the Ctrl & Z keys together next inserts the master key.
The P key raises the pantograph.
Turning the headlights on is either done by pressing the H key (day setting) or the Shift & H keys together (night setting).
You could also use the mouse on the light switch itself in the cab; it's tucked away beneath the radio.
The marker lights are turned on by pressing the J key.

Put the loco into forward by pressing and holding the W key; you'll have to acknowledge the AWS warning by clicking the icon in the HUD or pressing Q and the driver safety device by pressing the E key.

Now you can use thre HUD throttle to apply power and release the brakes--hold the brake lever down until the pressure gauge fully drops at which point you can let go and it'll spring back to the running position.


Give that a bash and see if it makes it any easier.
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Re: RSC Voyager in development

Post by ashgray »

michaelhendle wrote:Hi Peter,

Thanks for your help,I have both class 90 versions the steam one and the AP version, the AP models are really good looking models,just to complicated for me,same goes for the 321 Emu some really nice models,but setting them up to run is so complicated for me.

Seems I must be really thick not to be able to get them to work.


Mike
Mike

If I may say so, you do yourself a huge disservice by saying that you must be thick. I know quite a few people who genuinely are thick and you most certainly are not one of them. Most members here who know you will realise that you have had to cope with huge problems due to your stroke. Whilst some people will have little knowledge of how such situations can affect people's thought processes, I for one am full of admiration for the way in which you continue to enjoy life, train simulations and in particular, the obvious fact that you often go out of your way to continue to help others here. The fact that your condition inevitably causes you difficulties from time to time does not mean that you are a lesser person than the rest of us - indeed, no-one knows what the future has in store for any of us. However, I think that people like you, who remain strong and refuse to give in to medical issues and try to carry on as best they can, have the best chance of coping with them, overcoming them, and enjoying life as fully as possible.

Give yourself the credit you deserve for hanging on in there, exercising your mind, and enjoying your life as fully as you can. Help with our mutual hobby is always on hand here, should you need it - no matter when or why you might need it. :)

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Re: RSC Voyager in development

Post by smartie38 »

michaelhendle wrote:Hi Peter,

Thanks for your help,I have both class 90 versions the steam one and the AP version, the AP models are really good looking models,just to complicated for me,same goes for the 321 Emu some really nice models,but setting them up to run is so complicated for me.

Seems I must be really thick not to be able to get them to work.


Mike
Hi Mike,

Dont't suppose you use a Logitech keyboard or mouse that uses their gaming software by any chance, as you can create a macro to execute a set of keystrokes with timed delays etc, I could have created a macro for you that would run through 95% of the startup process to get the voyager moving. There's only a slight issue with using that method though, as far as I'm aware there is no keyboard command for the LMS level 3 button on the dash that you have to press a few times during the process of starting up the voyager so you'd still have to click on that when the alarm sounds, but using my macro that would be all you'd have to do after executing it to have a voyager that you'd at least be able to get driving.
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Re: RSC Voyager in development

Post by gptech »

ashgray wrote:Mike

If I may say so, you do yourself a huge disservice by saying that you must be thick
Well written Ash!
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Re: RSC Voyager in development

Post by growler37 »

gptech wrote:
ashgray wrote:Mike

If I may say so, you do yourself a huge disservice by saying that you must be thick
Well written Ash!
Seconded!
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Re: Re: RSC Voyager in development

Post by gswindale »

growler37 wrote:
gptech wrote:
ashgray wrote:Mike

If I may say so, you do yourself a huge disservice by saying that you must be thick
Well written Ash!
Seconded!
Agreed!
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