Question for signal creators...
Posted: Sat Oct 11, 2014 10:15 pm
For anyone who has ever made a semaphore signal, I'm trying my hand at getting one done myself. I'm almost there but I'm a bit unsure as to how the animations should be handled:
Basically, the issue is that there appears (from a guide I read) that there are 2 animations for any given signal arm (Clear01 and Stop01), can anyone tell me if they can be 2 different animations? Because I have the drop animation set to be faster than the raising animation. But this doesn't seem to work for me as I can only get the .igs to support one of the 2 states at any given time, i.e. if the arm model is in the lowered position I can play the raising animation no problem, but the lowering animation behaves strangely as the animation for that starts with the arm in the raised position. So the lowering animation in this case results in parts going all over the place as the game gets confused when it tries to play an animation with the model in the lowered position, this is the same the other way round when the game tries to play the animation for the raising when the model is already in the raised position. So does anyone out there know how this is meant to be done? Because it seems clear enough that 2 separate animations for both movements should be specified in the signal blueprint.
Thanks,
Kev
Basically, the issue is that there appears (from a guide I read) that there are 2 animations for any given signal arm (Clear01 and Stop01), can anyone tell me if they can be 2 different animations? Because I have the drop animation set to be faster than the raising animation. But this doesn't seem to work for me as I can only get the .igs to support one of the 2 states at any given time, i.e. if the arm model is in the lowered position I can play the raising animation no problem, but the lowering animation behaves strangely as the animation for that starts with the arm in the raised position. So the lowering animation in this case results in parts going all over the place as the game gets confused when it tries to play an animation with the model in the lowered position, this is the same the other way round when the game tries to play the animation for the raising when the model is already in the raised position. So does anyone out there know how this is meant to be done? Because it seems clear enough that 2 separate animations for both movements should be specified in the signal blueprint.
Thanks,
Kev