They likely won't change policy. But they'll be starting from ground-zero again with no available 3rd party content....longbow wrote:Allowing users and third parties to create content makes the game more appealing and makes DTG more money. So why would they change policy for the UE version, especially as content availability is likely to be a major factor in persuading TS users to upgrade?
TS2015 is here.
Moderator: Moderators
- chrisell
- Well Established Forum Member
- Posts: 533
- Joined: Mon May 06, 2002 12:00 am
- Location: England, Holland and America
- Contact:
Re: TS2015 is here.
Chris L
http://www.christrains.com
http://www.christrains.com
-
ihavenonamenoreallyidont
- Very Active Forum Member
- Posts: 1477
- Joined: Sun Nov 29, 2009 9:13 pm
- Location: Long Buckby, England
Re: TS2015 is here.
Correct. I'd be more than happy to switch to the new technology, happy in the knowledge my TS2015 will remain untouched should I wish to revisit old content.
Paul
“Isn’t it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too?” – Douglas Adams
“Isn’t it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too?” – Douglas Adams
Re: TS2015 is here.
I know it´s to early to say but even sketchup exports to FBX which is the file format for importing things into the Unreal Engine 4, maybe changing will make content from third or even forth or fith parties easyer to do ?
Fact is though they can't stay with the core engine they have now, it's so outdated that these modern routes with so many assets and the extra features they keep bolting onto the engine are bringing high spec pc systems to a crawl at times and turning the game into a slideshow!
Sent from my GT-I9505 using Tapatalk
Sent from my GT-I9505 using Tapatalk
-
markpullinger
- Very Active Forum Member
- Posts: 3105
- Joined: Sun Jun 08, 2003 6:24 pm
Re: TS2015 is here.
Hi, initial impressions of the sound is that the software mixing is better and in stereo but was missing the reverb effects. I have switched software mixing off again, so I can use my soundblaster properly. 
- devonl
- Been on the forums for a while
- Posts: 191
- Joined: Fri Apr 06, 2007 1:34 pm
- Location: Cape Town, South Africa
Re: TS2015 is here.
Hi All,
Firstly I should say that I very seldom actually drive in TS, spend most of my time in the route editor, so I cant really comment on some issues which other users are finding.
For those who are possibly route building and are concerned about the upgrade, just thought I would post and let you know that after the upgrade my own routes were still working as before and I couldn't pick up any difference when editing routes (no sudden crashes or anything). So for me at least, I can carry on as before.
As mentioned above I spend most of my time in the route editor. Something I noticed when tinkering about with a route I created in Railworks days, is just how much easier it is (over a period game versions) to route build now vs a few years ago - well in my opinion anyway. From track smoothing to asset blocks, Google overlay and I very rarely ever get an SBHH (which I recall happened to me frequently in Railworks).
As for the features of the upgrade, the clouds look nice but I don't like the wind sound (which on my system at least sounds like I am in a wind tunnel) and I must admit the menus are quite nonsensical. Irregular asset block tool I think is great though. Haven't noticed any change in frame rates.
I am sorry about the challenges faced by others, but am pleased (& relieved) that its business as usual in the route editor.
Kind regards,
Devon
Firstly I should say that I very seldom actually drive in TS, spend most of my time in the route editor, so I cant really comment on some issues which other users are finding.
For those who are possibly route building and are concerned about the upgrade, just thought I would post and let you know that after the upgrade my own routes were still working as before and I couldn't pick up any difference when editing routes (no sudden crashes or anything). So for me at least, I can carry on as before.
As mentioned above I spend most of my time in the route editor. Something I noticed when tinkering about with a route I created in Railworks days, is just how much easier it is (over a period game versions) to route build now vs a few years ago - well in my opinion anyway. From track smoothing to asset blocks, Google overlay and I very rarely ever get an SBHH (which I recall happened to me frequently in Railworks).
As for the features of the upgrade, the clouds look nice but I don't like the wind sound (which on my system at least sounds like I am in a wind tunnel) and I must admit the menus are quite nonsensical. Irregular asset block tool I think is great though. Haven't noticed any change in frame rates.
I am sorry about the challenges faced by others, but am pleased (& relieved) that its business as usual in the route editor.
Kind regards,
Devon
- andynwt
- Well Established Forum Member
- Posts: 744
- Joined: Thu Dec 20, 2001 12:00 am
- Location: norwich
Re: TS2015 is here.
Scenarios are taking vastly longer for me to load than before. Guess this is the usual post update struggles we always suffer and things will gradually improve.
- Traveller54
- Very Active Forum Member
- Posts: 2877
- Joined: Mon May 15, 2006 11:13 am
- Location: Once of Derby, now in Warrington, UK
- Contact:
Re: TS2015 is here.
Hi Devon, being a similar user as yourself I though I would add a little and ask a little!
First the add:
The 'extra' fixed flyout at the bottom is a little of a problem as I can't find any instructions (maybe I missed them somewhere?) what the extra gizmos actually do. Worked some out but the globe and house are a mystery to me as are the three left icons? Also had the left flyouts lock up on me this morning which needed a complete restart?
The visuals for some assets are handy but it looks, at first glance, that for these to appear there has to be a thumbnail somewhere which I need to investigate before I finalize my thoughts here?
There is still and issue with the font sizes in the right flyout and the error box being to small to read - but at least the irritating scrolling in the asset menus has been replaced with a one-click scroll!
Switching from one editor to another (assets, lines etc.) seems to have a lag now as before it was almost instant?
On the front end new 'Menu' I have found that it doesn't hold on to the last route/scenario used as before?
Now the ask: I thought I read somewhere about being able to search the assets by word - not found yet if there is?
More experimenting required ....
First the add:
The 'extra' fixed flyout at the bottom is a little of a problem as I can't find any instructions (maybe I missed them somewhere?) what the extra gizmos actually do. Worked some out but the globe and house are a mystery to me as are the three left icons? Also had the left flyouts lock up on me this morning which needed a complete restart?
The visuals for some assets are handy but it looks, at first glance, that for these to appear there has to be a thumbnail somewhere which I need to investigate before I finalize my thoughts here?
There is still and issue with the font sizes in the right flyout and the error box being to small to read - but at least the irritating scrolling in the asset menus has been replaced with a one-click scroll!
Switching from one editor to another (assets, lines etc.) seems to have a lag now as before it was almost instant?
On the front end new 'Menu' I have found that it doesn't hold on to the last route/scenario used as before?
Now the ask: I thought I read somewhere about being able to search the assets by word - not found yet if there is?
More experimenting required ....
[Intel i5-8600K+3.60GHz/16Gb DDR4/NVidia GeForce GTX 550ti 4Mb/1 x SATA3 120Gb SSD, 3xSATA3 2Tb/Win10 Ultimate 64bit]
Trav .....
http://www.oakwood-shed.co.uk/sww5/sww_route5.html
Trav .....
http://www.oakwood-shed.co.uk/sww5/sww_route5.html
Re: TS2015 is here.
Anyone tried the Academy yet?
The very first thing you are asked to do in the first tutorial is to put the reverser in full forward by rotating the lever clockwise. Why then does this actually put it in reverse?
Not a great start.
The very first thing you are asked to do in the first tutorial is to put the reverser in full forward by rotating the lever clockwise. Why then does this actually put it in reverse?
Not a great start.
- scorpion71
- Well Established Forum Member
- Posts: 753
- Joined: Sat Oct 30, 2004 11:37 am
- Location: Around and About, Here and There
Re: TS2015 is here.
Oh the joys! ECML will not load and keeps crashing to desktop - I initially thought it had something to do with the new clouds but it's fine loading the other 2 routes with the new weather system and I have also ticked the option off and will still not load.
I'll have to check my other routes now.
Luckily I have my backup to go back to as I ain't doing a verify.
As for the new menu system, well others have already mentioned what utter garbage that is!!
Edit: Copied the old route folder back in and still won't load, mehhhhh, back to T2014 for me, can't be doing with this!
I'll have to check my other routes now.
Luckily I have my backup to go back to as I ain't doing a verify.
As for the new menu system, well others have already mentioned what utter garbage that is!!
Edit: Copied the old route folder back in and still won't load, mehhhhh, back to T2014 for me, can't be doing with this!
Last edited by scorpion71 on Sat Sep 20, 2014 10:10 am, edited 2 times in total.
Class 40's enjoyed their working life so much they whistled whilst they worked
Re: TS2015 is here.
Still not impressed with TS2015, having tried a few miles on various routes all with poor frame rates which worked fine on the highest setting is TS2014, I have reset to high lever which gives better performance having just bought Liverpool to Manchester in the sale and the class 35 decided to drive the Hymek from Manchester to Liverpool ( I know Hymeks did not run here) Liked the route but for the first complete run in TS2015, well I say completed the game crashed just before enter Lime St. Error message no disk in the drive - Insert disk into Device\Harddisk2\DR2 come on DTG neither was my installation done using a disk and my Installation resides on my primary HHD my second drive is for backup.
why does DTG keep adding new things but wont fix old errors so this versions will have the same crash problems as previous versions, you would think they would be able to fix there own game and a new UE wont fix there lack of go back and fix errors
why does DTG keep adding new things but wont fix old errors so this versions will have the same crash problems as previous versions, you would think they would be able to fix there own game and a new UE wont fix there lack of go back and fix errors
- DaveDewhurst
- Very Active Forum Member
- Posts: 1994
- Joined: Wed Nov 28, 2007 10:21 am
- Location: Birkenhead
- Contact:
Re: TS2015 is here.
Just found this, which seems to work and is a reliefscorpion71 wrote:As for the new menu system, well others have already mentioned what utter garbage that is!!
http://forums.steampowered.com/forums/s ... ?t=3260916
Dave
-
Rockdoc2174
- Very Active Forum Member
- Posts: 1740
- Joined: Thu Jan 12, 2012 7:15 pm
- Location: Derby, UK
- Contact:
Re: TS2015 is here.
Great news! Must give that a try.
Keith
Keith
- tads1970
- Very Active Forum Member
- Posts: 1435
- Joined: Tue May 23, 2006 8:54 pm
- Location: Newcastle Upon Tyne England
Re: TS2015 is here.
I have not had TS installed for over a year,upgraded to TS15 and not impressed running on my system.It's far from the simulator that I'm looking for,only OpenBVE hits the spot these days -only wish
a group of programmers and a publisher could see the potential and start making UK routes with the build quality of Steven Bowden's Watford Junction - Rugby route,this platform tick's all the boxes
for me,with physics and motion and game engine streets ahead of anything else.
It's nice to see DT are still developing,but seem to have lost direction on what makes a simulator so special.
Daz
a group of programmers and a publisher could see the potential and start making UK routes with the build quality of Steven Bowden's Watford Junction - Rugby route,this platform tick's all the boxes
for me,with physics and motion and game engine streets ahead of anything else.
It's nice to see DT are still developing,but seem to have lost direction on what makes a simulator so special.
Daz
