Congratulations to getting it working, finally!chrisreb wrote:Finally working after 4 days work!
When starting the game with Logmate running for Dovetail support purposes it suddenly sprang into life and opened the menus. Needs to have a few fewer routes loaded at any one time than TS2014 but it looks as though I might actually be able to play it!
No idea why - choice language perhaps?
TS2015 is here.
Moderator: Moderators
-
tnleeuw01
- Very Active Forum Member
- Posts: 2493
- Joined: Sat Oct 08, 2011 11:17 am
- Location: Diemen, Netherlands
Re: TS2015 is here.
-
chrisreb
- Very Active Forum Member
- Posts: 3134
- Joined: Fri Oct 17, 2008 10:48 am
- Location: Southampton UK
Re: TS2015 is here.
tnleeuw01 wrote:Congratulations to getting it working, finally!chrisreb wrote:Finally working after 4 days work!
When starting the game with Logmate running for Dovetail support purposes it suddenly sprang into life and opened the menus. Needs to have a few fewer routes loaded at any one time than TS2014 but it looks as though I might actually be able to play it!
No idea why - choice language perhaps?
Thanks - a massive relief - thought I might have to write the whole game off.
- devonl
- Been on the forums for a while
- Posts: 191
- Joined: Fri Apr 06, 2007 1:34 pm
- Location: Cape Town, South Africa
Re: TS2015 is here.
Hi All,
Is anyone else experiencing quite severe lag (I think that's the right term) when using the editor with the Google Overlay turned on?
As soon as I turn it off everything is back to normal. It was not like this in TS2014. I did log the issue with DTG support and they replied as follows:
Kind regards,
Devon
Is anyone else experiencing quite severe lag (I think that's the right term) when using the editor with the Google Overlay turned on?
As soon as I turn it off everything is back to normal. It was not like this in TS2014. I did log the issue with DTG support and they replied as follows:
Needless to say I did try it with Avast turned off, but no difference. Would be interested to know if anyone else is experiencing this and if they have also logged it with support?I am afraid we are not able to replicate this lag internally. Could your anti-virus program be causing delays in the data getting to the game.
Kind regards,
Devon
- bristolian
- Very Active Forum Member
- Posts: 1695
- Joined: Thu Dec 18, 2003 10:02 pm
- Location: St Ives, Cambs (Formerly from Bristol)
- Contact:
Re: TS2015 is here.
devonl wrote:Hi All,
Is anyone else experiencing quite severe lag (I think that's the right term) when using the editor with the Google Overlay turned on?
As soon as I turn it off everything is back to normal. It was not like this in TS2014. I did log the issue with DTG support and they replied as follows:
Needless to say I did try it with Avast turned off, but no difference. Would be interested to know if anyone else is experiencing this and if they have also logged it with support?I am afraid we are not able to replicate this lag internally. Could your anti-virus program be causing delays in the data getting to the game.
Kind regards,
Devon
Good evening,
I'd already mentioned it here:-
http://forums.uktrainsim.com/viewtopic. ... 1&t=139228
DTG are aware of it, we should see it fixed shortly
Very Best Wishes,
Bob.
Virtute Et Industrial!
- devonl
- Been on the forums for a while
- Posts: 191
- Joined: Fri Apr 06, 2007 1:34 pm
- Location: Cape Town, South Africa
Re: TS2015 is here.
That's great, thanks Bob!bristolian wrote:devonl wrote:Hi All,
Is anyone else experiencing quite severe lag (I think that's the right term) when using the editor with the Google Overlay turned on?
As soon as I turn it off everything is back to normal. It was not like this in TS2014. I did log the issue with DTG support and they replied as follows:
Needless to say I did try it with Avast turned off, but no difference. Would be interested to know if anyone else is experiencing this and if they have also logged it with support?I am afraid we are not able to replicate this lag internally. Could your anti-virus program be causing delays in the data getting to the game.
Kind regards,
Devon
Good evening,
I'd already mentioned it here:-
http://forums.uktrainsim.com/viewtopic. ... 1&t=139228
DTG are aware of it, we should see it fixed shortly.
Very Best Wishes,
Bob.
Regards,
Devon
-
dean1986
- Very Active Forum Member
- Posts: 1395
- Joined: Tue Mar 20, 2007 8:54 pm
- Location: West Wales
- Contact:
Re: TS2015 is here.
From DTG facebook page
We will soon be releasing the first patch for TS2015. The patch is focused on improving stability, speed and general performance within the game. It also includes a fix for the loss of player scenario data commonly called the "Green tick bug".
The full patch notes are as follows:
Improved code that handles rendering of SingleSlip junctions
Fixed issue of game holding on to old scenario data and crashing HUD
Fixed issue with leaderboard data processing
Fixed issue in SimpleControls where direction change was being ignored
Fixed display of TS icon when pinned to start bar Improved GoogleMaps overlay performance
Fixed issue of scenario messages persisting after restart
Added a check to ensure Steam does not touch the ConsistsTemplates.xml which contains user generated tconsists
Fixed a bug with snowflakes being rendered behind distant mountains
Fix bug where distance mountains would render on top of objects in train cabs
Fixed issue of platform lights getting black halo effect
Fixed issue for new users not having required data for Green Ticks
Fixed issue of missing scenario data affecting Green Ticks Added better handling of quick changes in lengthy text on the HUD Fixed a crash in the Platform Controller code
Fixed a loop hole in career scenario save games
Added a check to prevent a crash in the Blueprint Editor
Added memory and game time data to the minidump output
Added the state of 3D clouds to the minidump output
Added the Route Lock state to the minidump output
Added scenario ID to minidump if it is QuickDrive generated
Added FPS counter to Edit Mode
Added a fix for the icon location Improved the rendering sequence for TrainGlass and TrainEmissiveGlow shaders
Improved rendering order of Z sorted elements
Improved processing order of Sky Renderer
Improved order of headlight rendering against particle system
Changed rendering order of PostTrainLightGlow to ensure glows are rendered in front of glass
Added option to Shader materials to allow more control on rendering process
Fixed crash related to output window data in Blueprint Editor
Improved data in minidumps related to LegacyMode
Fixed crash related to RGB values for shadow maps
Fixed an issue with textures not aligning correctly
Fixed issue of track data remaining after it had been deleted
Fixed an issue causing 'out of memory' to be reported
Fixed issue in Traversers that was causing error saves to become corrupted
Fixed a crash related to rendering of grass in ground textures
Fixed a crash on start up related to device checking
Fixed crash occurring on game shut down related to texturing
Fixed a crash related to saving the state of turntables and traversers Improved code related to loading AP files
The patch is expected to be released either Tuesday or Wednesday next week. we will confirm the final date in advance. We also advise that you back up any third party or custom content you have installed ready for the patch release. .
In the meantime we are continuing to collect further information from you all about a range of additional issues. If you would like to help and provide further information you can do in the feedback threads on the official Train Simulator Steam forum found here http://steamcommunity.com/app/24010/discussions/13/
We will soon be releasing the first patch for TS2015. The patch is focused on improving stability, speed and general performance within the game. It also includes a fix for the loss of player scenario data commonly called the "Green tick bug".
The full patch notes are as follows:
Improved code that handles rendering of SingleSlip junctions
Fixed issue of game holding on to old scenario data and crashing HUD
Fixed issue with leaderboard data processing
Fixed issue in SimpleControls where direction change was being ignored
Fixed display of TS icon when pinned to start bar Improved GoogleMaps overlay performance
Fixed issue of scenario messages persisting after restart
Added a check to ensure Steam does not touch the ConsistsTemplates.xml which contains user generated tconsists
Fixed a bug with snowflakes being rendered behind distant mountains
Fix bug where distance mountains would render on top of objects in train cabs
Fixed issue of platform lights getting black halo effect
Fixed issue for new users not having required data for Green Ticks
Fixed issue of missing scenario data affecting Green Ticks Added better handling of quick changes in lengthy text on the HUD Fixed a crash in the Platform Controller code
Fixed a loop hole in career scenario save games
Added a check to prevent a crash in the Blueprint Editor
Added memory and game time data to the minidump output
Added the state of 3D clouds to the minidump output
Added the Route Lock state to the minidump output
Added scenario ID to minidump if it is QuickDrive generated
Added FPS counter to Edit Mode
Added a fix for the icon location Improved the rendering sequence for TrainGlass and TrainEmissiveGlow shaders
Improved rendering order of Z sorted elements
Improved processing order of Sky Renderer
Improved order of headlight rendering against particle system
Changed rendering order of PostTrainLightGlow to ensure glows are rendered in front of glass
Added option to Shader materials to allow more control on rendering process
Fixed crash related to output window data in Blueprint Editor
Improved data in minidumps related to LegacyMode
Fixed crash related to RGB values for shadow maps
Fixed an issue with textures not aligning correctly
Fixed issue of track data remaining after it had been deleted
Fixed an issue causing 'out of memory' to be reported
Fixed issue in Traversers that was causing error saves to become corrupted
Fixed a crash related to rendering of grass in ground textures
Fixed a crash on start up related to device checking
Fixed crash occurring on game shut down related to texturing
Fixed a crash related to saving the state of turntables and traversers Improved code related to loading AP files
The patch is expected to be released either Tuesday or Wednesday next week. we will confirm the final date in advance. We also advise that you back up any third party or custom content you have installed ready for the patch release. .
In the meantime we are continuing to collect further information from you all about a range of additional issues. If you would like to help and provide further information you can do in the feedback threads on the official Train Simulator Steam forum found here http://steamcommunity.com/app/24010/discussions/13/
- bristolian
- Very Active Forum Member
- Posts: 1695
- Joined: Thu Dec 18, 2003 10:02 pm
- Location: St Ives, Cambs (Formerly from Bristol)
- Contact:
Re: TS2015 is here.
Quite a comprehensive list of fixes, with more to follow, seemingly...dean1986 wrote:From DTG facebook page
We will soon be releasing the first patch for TS2015. The patch is focused on improving stability, speed and general performance within the game. It also includes a fix for the loss of player scenario data commonly called the "Green tick bug".
The full patch notes are as follows:
Improved code that handles rendering of SingleSlip junctions
Fixed issue of game holding on to old scenario data and crashing HUD
Fixed issue with leaderboard data processing
Fixed issue in SimpleControls where direction change was being ignored
Fixed display of TS icon when pinned to start bar Improved GoogleMaps overlay performance
Fixed issue of scenario messages persisting after restart
Added a check to ensure Steam does not touch the ConsistsTemplates.xml which contains user generated tconsists
Fixed a bug with snowflakes being rendered behind distant mountains
Fix bug where distance mountains would render on top of objects in train cabs
Fixed issue of platform lights getting black halo effect
Fixed issue for new users not having required data for Green Ticks
Fixed issue of missing scenario data affecting Green Ticks Added better handling of quick changes in lengthy text on the HUD Fixed a crash in the Platform Controller code
Fixed a loop hole in career scenario save games
Added a check to prevent a crash in the Blueprint Editor
Added memory and game time data to the minidump output
Added the state of 3D clouds to the minidump output
Added the Route Lock state to the minidump output
Added scenario ID to minidump if it is QuickDrive generated
Added FPS counter to Edit Mode
Added a fix for the icon location Improved the rendering sequence for TrainGlass and TrainEmissiveGlow shaders
Improved rendering order of Z sorted elements
Improved processing order of Sky Renderer
Improved order of headlight rendering against particle system
Changed rendering order of PostTrainLightGlow to ensure glows are rendered in front of glass
Added option to Shader materials to allow more control on rendering process
Fixed crash related to output window data in Blueprint Editor
Improved data in minidumps related to LegacyMode
Fixed crash related to RGB values for shadow maps
Fixed an issue with textures not aligning correctly
Fixed issue of track data remaining after it had been deleted
Fixed an issue causing 'out of memory' to be reported
Fixed issue in Traversers that was causing error saves to become corrupted
Fixed a crash related to rendering of grass in ground textures
Fixed a crash on start up related to device checking
Fixed crash occurring on game shut down related to texturing
Fixed a crash related to saving the state of turntables and traversers Improved code related to loading AP files
The patch is expected to be released either Tuesday or Wednesday next week. we will confirm the final date in advance. We also advise that you back up any third party or custom content you have installed ready for the patch release. .
In the meantime we are continuing to collect further information from you all about a range of additional issues. If you would like to help and provide further information you can do in the feedback threads on the official Train Simulator Steam forum found here http://steamcommunity.com/app/24010/discussions/13/
Very Best Wishes,
Bob.
Virtute Et Industrial!
- scorpion71
- Well Established Forum Member
- Posts: 753
- Joined: Sat Oct 30, 2004 11:37 am
- Location: Around and About, Here and There
Re: TS2015 is here.
For me that list of 'Fixed' shows how bad the initial release was.
I will see what people's reaction is to the update next week to see if I stick or twist.
I will see what people's reaction is to the update next week to see if I stick or twist.
Class 40's enjoyed their working life so much they whistled whilst they worked
Re: TS2015 is here.
Well, you can have both like me, if you have the space...scorpion71 wrote:For me that list of 'Fixed' shows how bad the initial release was.
I will see what people's reaction is to the update next week to see if I stick or twist.
- scorpion71
- Well Established Forum Member
- Posts: 753
- Joined: Sat Oct 30, 2004 11:37 am
- Location: Around and About, Here and There
Re: TS2015 is here.
Not got the space, I'm running out on my SSD with only a few gig left, but hey ho, Xmas is just around the corner......jstange wrote:Well, you can have both like me, if you have the space...scorpion71 wrote:For me that list of 'Fixed' shows how bad the initial release was.
I will see what people's reaction is to the update next week to see if I stick or twist.
Class 40's enjoyed their working life so much they whistled whilst they worked
-
gptech
- Very Active Forum Member
- Posts: 19585
- Joined: Fri Oct 10, 2008 5:48 pm
- Location: Wakefield, West Yorkshire
Re: TS2015 is here.
If they were all *fixes* required to make the game actually work, then yes...but a list of 20 or so *fixes*, quite a few relating to things many didn't even know needed *fixing* is not an indicator of a bad release.scorpion71 wrote:For me that list of 'Fixed' shows how bad the initial release was.
- lemberg
- Well Established Forum Member
- Posts: 512
- Joined: Sat Sep 27, 2003 9:04 pm
- Location: sunderland
Re: TS2015 is here.
I, d be more inclined to whinge if they werent making an effort to fix things.
Keith
Keith
Re: TS2015 is here.
DTG would argue that any amount of pre-release testing would not find all bugs, due to the number of different machine set ups out in the wild. Some of us would argue that we are being used as beta testers to make life easier (and cheaper) for DTG. The main thing is that bugs are fixed and reasonably quickly and that seems to be happening with this update.
Regards,
Len
Regards,
Len
- scorpion71
- Well Established Forum Member
- Posts: 753
- Joined: Sat Oct 30, 2004 11:37 am
- Location: Around and About, Here and There
Re: TS2015 is here.
Well if it works for me after the update (didn't load a couple of routes for me, hence me reverting back to 2014), then it will be fixes to make the game work for me.gptech wrote:If they were all *fixes* required to make the game actually work, then yes...but a list of 20 or so *fixes*, quite a few relating to things many didn't even know needed *fixing* is not an indicator of a bad release.scorpion71 wrote:For me that list of 'Fixed' shows how bad the initial release was.
Class 40's enjoyed their working life so much they whistled whilst they worked
- Trev123
- Very Active Forum Member
- Posts: 4403
- Joined: Tue Oct 19, 2010 9:13 pm
- Location: Home Of The Americas Cup
Re: TS2015 is here.
I have not noticed any of those problems in the fix list for TS2015. I think most involve people who use the editor and create scenarios.
Intel i5-2500K 3.3GHz Quad Core, Asus P8Z 68-V LE MB, Asus GTX 1060 Strix 6GB Gaming graphics card, Windows 10 Home 64 bit, 16gb Corsair Vengeance DDR3 ram, Viewsonic VX2452mh LED 1080P HD Monitor. Seagate Barracuda 1 TB HD, Seagate Firecuda 2 TB HD,