TS2015 is here.

General discussion about Train Simulator, your thoughts, questions, news and views!

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tnleeuw01
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Re: TS2015 is here.

Post by tnleeuw01 »

chrisreb wrote:Finally working after 4 days work!

When starting the game with Logmate running for Dovetail support purposes it suddenly sprang into life and opened the menus. Needs to have a few fewer routes loaded at any one time than TS2014 but it looks as though I might actually be able to play it!

No idea why - choice language perhaps?
Congratulations to getting it working, finally!
chrisreb
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Re: TS2015 is here.

Post by chrisreb »

tnleeuw01 wrote:
chrisreb wrote:Finally working after 4 days work!

When starting the game with Logmate running for Dovetail support purposes it suddenly sprang into life and opened the menus. Needs to have a few fewer routes loaded at any one time than TS2014 but it looks as though I might actually be able to play it!

No idea why - choice language perhaps?
Congratulations to getting it working, finally!

Thanks - a massive relief - thought I might have to write the whole game off.
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devonl
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Re: TS2015 is here.

Post by devonl »

Hi All,


Is anyone else experiencing quite severe lag (I think that's the right term) when using the editor with the Google Overlay turned on?

As soon as I turn it off everything is back to normal. It was not like this in TS2014. I did log the issue with DTG support and they replied as follows:
I am afraid we are not able to replicate this lag internally. Could your anti-virus program be causing delays in the data getting to the game.
Needless to say I did try it with Avast turned off, but no difference. Would be interested to know if anyone else is experiencing this and if they have also logged it with support?


Kind regards,

Devon
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bristolian
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Re: TS2015 is here.

Post by bristolian »

devonl wrote:Hi All,


Is anyone else experiencing quite severe lag (I think that's the right term) when using the editor with the Google Overlay turned on?

As soon as I turn it off everything is back to normal. It was not like this in TS2014. I did log the issue with DTG support and they replied as follows:
I am afraid we are not able to replicate this lag internally. Could your anti-virus program be causing delays in the data getting to the game.
Needless to say I did try it with Avast turned off, but no difference. Would be interested to know if anyone else is experiencing this and if they have also logged it with support?


Kind regards,

Devon

Good evening,

I'd already mentioned it here:-
http://forums.uktrainsim.com/viewtopic. ... 1&t=139228

DTG are aware of it, we should see it fixed shortly :).

Very Best Wishes,
Bob.
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devonl
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Re: TS2015 is here.

Post by devonl »

bristolian wrote:
devonl wrote:Hi All,


Is anyone else experiencing quite severe lag (I think that's the right term) when using the editor with the Google Overlay turned on?

As soon as I turn it off everything is back to normal. It was not like this in TS2014. I did log the issue with DTG support and they replied as follows:
I am afraid we are not able to replicate this lag internally. Could your anti-virus program be causing delays in the data getting to the game.
Needless to say I did try it with Avast turned off, but no difference. Would be interested to know if anyone else is experiencing this and if they have also logged it with support?


Kind regards,

Devon

Good evening,

I'd already mentioned it here:-
http://forums.uktrainsim.com/viewtopic. ... 1&t=139228

DTG are aware of it, we should see it fixed shortly :).

Very Best Wishes,
Bob.
That's great, thanks Bob! :)


Regards,

Devon
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Re: TS2015 is here.

Post by dean1986 »

From DTG facebook page

We will soon be releasing the first patch for TS2015. The patch is focused on improving stability, speed and general performance within the game. It also includes a fix for the loss of player scenario data commonly called the "Green tick bug".

The full patch notes are as follows:

Improved code that handles rendering of SingleSlip junctions
Fixed issue of game holding on to old scenario data and crashing HUD
Fixed issue with leaderboard data processing
Fixed issue in SimpleControls where direction change was being ignored
Fixed display of TS icon when pinned to start bar Improved GoogleMaps overlay performance
Fixed issue of scenario messages persisting after restart
Added a check to ensure Steam does not touch the ConsistsTemplates.xml which contains user generated tconsists
Fixed a bug with snowflakes being rendered behind distant mountains
Fix bug where distance mountains would render on top of objects in train cabs
Fixed issue of platform lights getting black halo effect
Fixed issue for new users not having required data for Green Ticks
Fixed issue of missing scenario data affecting Green Ticks Added better handling of quick changes in lengthy text on the HUD Fixed a crash in the Platform Controller code
Fixed a loop hole in career scenario save games
Added a check to prevent a crash in the Blueprint Editor
Added memory and game time data to the minidump output
Added the state of 3D clouds to the minidump output
Added the Route Lock state to the minidump output
Added scenario ID to minidump if it is QuickDrive generated
Added FPS counter to Edit Mode
Added a fix for the icon location Improved the rendering sequence for TrainGlass and TrainEmissiveGlow shaders
Improved rendering order of Z sorted elements
Improved processing order of Sky Renderer
Improved order of headlight rendering against particle system
Changed rendering order of PostTrainLightGlow to ensure glows are rendered in front of glass
Added option to Shader materials to allow more control on rendering process
Fixed crash related to output window data in Blueprint Editor
Improved data in minidumps related to LegacyMode
Fixed crash related to RGB values for shadow maps
Fixed an issue with textures not aligning correctly
Fixed issue of track data remaining after it had been deleted
Fixed an issue causing 'out of memory' to be reported
Fixed issue in Traversers that was causing error saves to become corrupted
Fixed a crash related to rendering of grass in ground textures
Fixed a crash on start up related to device checking
Fixed crash occurring on game shut down related to texturing
Fixed a crash related to saving the state of turntables and traversers Improved code related to loading AP files

The patch is expected to be released either Tuesday or Wednesday next week. we will confirm the final date in advance. We also advise that you back up any third party or custom content you have installed ready for the patch release. .

In the meantime we are continuing to collect further information from you all about a range of additional issues. If you would like to help and provide further information you can do in the feedback threads on the official Train Simulator Steam forum found here http://steamcommunity.com/app/24010/discussions/13/
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bristolian
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Re: TS2015 is here.

Post by bristolian »

dean1986 wrote:From DTG facebook page

We will soon be releasing the first patch for TS2015. The patch is focused on improving stability, speed and general performance within the game. It also includes a fix for the loss of player scenario data commonly called the "Green tick bug".

The full patch notes are as follows:

Improved code that handles rendering of SingleSlip junctions
Fixed issue of game holding on to old scenario data and crashing HUD
Fixed issue with leaderboard data processing
Fixed issue in SimpleControls where direction change was being ignored
Fixed display of TS icon when pinned to start bar Improved GoogleMaps overlay performance
Fixed issue of scenario messages persisting after restart
Added a check to ensure Steam does not touch the ConsistsTemplates.xml which contains user generated tconsists
Fixed a bug with snowflakes being rendered behind distant mountains
Fix bug where distance mountains would render on top of objects in train cabs
Fixed issue of platform lights getting black halo effect
Fixed issue for new users not having required data for Green Ticks
Fixed issue of missing scenario data affecting Green Ticks Added better handling of quick changes in lengthy text on the HUD Fixed a crash in the Platform Controller code
Fixed a loop hole in career scenario save games
Added a check to prevent a crash in the Blueprint Editor
Added memory and game time data to the minidump output
Added the state of 3D clouds to the minidump output
Added the Route Lock state to the minidump output
Added scenario ID to minidump if it is QuickDrive generated
Added FPS counter to Edit Mode
Added a fix for the icon location Improved the rendering sequence for TrainGlass and TrainEmissiveGlow shaders
Improved rendering order of Z sorted elements
Improved processing order of Sky Renderer
Improved order of headlight rendering against particle system
Changed rendering order of PostTrainLightGlow to ensure glows are rendered in front of glass
Added option to Shader materials to allow more control on rendering process
Fixed crash related to output window data in Blueprint Editor
Improved data in minidumps related to LegacyMode
Fixed crash related to RGB values for shadow maps
Fixed an issue with textures not aligning correctly
Fixed issue of track data remaining after it had been deleted
Fixed an issue causing 'out of memory' to be reported
Fixed issue in Traversers that was causing error saves to become corrupted
Fixed a crash related to rendering of grass in ground textures
Fixed a crash on start up related to device checking
Fixed crash occurring on game shut down related to texturing
Fixed a crash related to saving the state of turntables and traversers Improved code related to loading AP files

The patch is expected to be released either Tuesday or Wednesday next week. we will confirm the final date in advance. We also advise that you back up any third party or custom content you have installed ready for the patch release. .

In the meantime we are continuing to collect further information from you all about a range of additional issues. If you would like to help and provide further information you can do in the feedback threads on the official Train Simulator Steam forum found here http://steamcommunity.com/app/24010/discussions/13/
Quite a comprehensive list of fixes, with more to follow, seemingly...

Very Best Wishes,
Bob.
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scorpion71
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Re: TS2015 is here.

Post by scorpion71 »

For me that list of 'Fixed' shows how bad the initial release was.

I will see what people's reaction is to the update next week to see if I stick or twist.
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jstange
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Re: TS2015 is here.

Post by jstange »

scorpion71 wrote:For me that list of 'Fixed' shows how bad the initial release was.

I will see what people's reaction is to the update next week to see if I stick or twist.
Well, you can have both like me, if you have the space...
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scorpion71
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Re: TS2015 is here.

Post by scorpion71 »

jstange wrote:
scorpion71 wrote:For me that list of 'Fixed' shows how bad the initial release was.

I will see what people's reaction is to the update next week to see if I stick or twist.
Well, you can have both like me, if you have the space...
Not got the space, I'm running out on my SSD with only a few gig left, but hey ho, Xmas is just around the corner......
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gptech
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Re: TS2015 is here.

Post by gptech »

scorpion71 wrote:For me that list of 'Fixed' shows how bad the initial release was.
If they were all *fixes* required to make the game actually work, then yes...but a list of 20 or so *fixes*, quite a few relating to things many didn't even know needed *fixing* is not an indicator of a bad release.
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lemberg
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Re: TS2015 is here.

Post by lemberg »

I, d be more inclined to whinge if they werent making an effort to fix things.

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lenfish
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Re: TS2015 is here.

Post by lenfish »

DTG would argue that any amount of pre-release testing would not find all bugs, due to the number of different machine set ups out in the wild. Some of us would argue that we are being used as beta testers to make life easier (and cheaper) for DTG. The main thing is that bugs are fixed and reasonably quickly and that seems to be happening with this update.

Regards,

Len
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scorpion71
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Re: TS2015 is here.

Post by scorpion71 »

gptech wrote:
scorpion71 wrote:For me that list of 'Fixed' shows how bad the initial release was.
If they were all *fixes* required to make the game actually work, then yes...but a list of 20 or so *fixes*, quite a few relating to things many didn't even know needed *fixing* is not an indicator of a bad release.
Well if it works for me after the update (didn't load a couple of routes for me, hence me reverting back to 2014), then it will be fixes to make the game work for me.
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Re: TS2015 is here.

Post by Trev123 »

I have not noticed any of those problems in the fix list for TS2015. I think most involve people who use the editor and create scenarios.
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